The Big Book of Minecraft


Book Description

Brought to you by the authors and editors that created the Minecrafter and Minecrafter 2.0 Advanced guide books, TheBig Book of Minecraft features more of everything—more mods, more mining, more mobs, and more Minecraft! Up to date for the 2014 holiday season, TheBig Book of Minecraft is packed with the most recent training, tools, and techniques to help readers get more out of their favorite sandbox game. 2014 was a pivotal year for Minecraft, and this book captures all the latest and greatest things that have happened to one of the most brilliant and immersive games in video game history. From a brief overview of the game to advanced farming, mining, and building techniques, this guide touches on everything Minecraft enthusiasts could ever ask for. Featuring authoritative and engaging content from our internal experts, TheBig Book of Minecraft also highlights some of the most influential builders in the Minecraft community today and examines their creations and techniques that catapulted them to fame.




Learn to Program with Minecraft


Book Description

You’ve bested creepers, traveled deep into caves, and maybe even gone to The End and back—but have you ever transformed a sword into a magic wand? Built a palace in the blink of an eye? Designed your own color-changing disco dance floor? In Learn to Program with Minecraft®, you’ll do all this and more with the power of Python, a free language used by millions of professional and first-time programmers! Begin with some short, simple Python lessons and then use your new skills to modify Minecraft to produce instant and totally awesome results. Learn how to customize Minecraft to make mini-games, duplicate entire buildings, and turn boring blocks into gold. You’ll also write programs that: –Take you on an automated teleportation tour around your Minecraft world –Build massive monuments, pyramids, forests, and more in a snap! –Make secret passageways that open when you activate a hidden switch –Create a spooky ghost town that vanishes and reappears elsewhere –Show exactly where to dig for rare blocks –Cast a spell so that a cascade of flowers (or dynamite if you’re daring!) follows your every move –Make mischief with dastardly lava traps and watery curses that cause huge floods Whether you’re a Minecraft megafan or a newbie, you’ll see Minecraft in a whole new light while learning the basics of programming. Sure, you could spend all day mining for precious resources or building your mansion by hand, but with the power of Python, those days are over! Requires: Windows 7 or later; OS X 10.10 or later; or a Raspberry Pi. Uses Python 3




M.C. Plays Hide & Seek


Book Description

M.C. is a cancer cell who shares just enough information about the nature of the disease to promote dialogue and minimize fear. The scary part of cancer is the unknown. Learn about doctors who look for cancer. Understand feelings children experience and learn ways to cope. Empower children with knowledge and how to make a difference. M.C. Plays Hide & Seek strengthens communication and builds emotional health.




Minecraft 2-in-1: The Official Would You Rather/The Official Joke Book (Minecraft)


Book Description

Would you rather have zombies as allies but have chickens throw rotten eggs at you—OR have pillagers for friends but pigs pass gas at you? This jumbo collection of MINECRAFT jokes, riddles, and silly questions and outrageous scenarios—will help you become the funniest mob on the block! The Official Would You Rather/The Official Joke Book is filled with silly questions and outrageous scenarios based on MINECRAFT as well as jokes and riddles that will have even the most serious villager laughing out loud. The book is illustrated throughout with hilarious black and white line drawings. This 2-in-1 paperback collection has something for everyone whether you’re a beginner looking to think about MINECRAFT in an all-new way, or a longtime fan looking for laughs—or both! © 2024 Mojang AB. All Rights Reserved. Minecraft, the Minecraft logo, the Mojang Studios logo and the Creeper logo are trademarks of the Microsoft group of companies.




Handbook of Play Therapy


Book Description

A complete, comprehensive play therapy resource for mental health professionals Handbook of Play Therapy is the one-stop resource for play therapists with coverage of all major aspects written by experts in the field. This edition consolidates the coverage of both previous volumes into one book, updated to reflect the newest findings and practices of the field. Useful for new and experienced practitioners alike, this guide provides a comprehensive introduction and overview of play therapy including, theory and technique, special populations, nontraditional settings, professional and contemporary issues. Edited by the founders of the field, each chapter is written by well-known and respected academics and practitioners in each topic area and includes research, assessment, strategies, and clinical application. This guide covers all areas required for credentialing from the Association for Play Therapy, making it uniquely qualified as the one resource for certification preparation. Learn the core theories and techniques of play therapy Apply play therapy to special populations and in nontraditional settings Understand the history and emerging issues in the field Explore the research and evidence base, clinical applications, and more Psychologists, counselors, marriage and family therapists, social workers, and psychiatric nurses regularly utilize play therapy techniques to facilitate more productive sessions and promote better outcomes for patients. Handbook of Play Therapy provides the deep, practical understanding needed to incorporate these techniques into practice.




From the Heart


Book Description

I hope you enjoyed reading the words that God gave me to share with you. These poems may have made you smile, shed a tear, remember a loved one or taken you back in time just for a little while. This is a very unexpected and very exciting journey for me. I never thought that one day I would be writing a book. God gives us many talents. This one was given to me in 2004. Why me? God will tell me in time. Until then I'll keep listening to him and writing down the words he gives to me, and share the little stories I get from God with you. Everyone has love in their hearts. We just have to learn how to bring it out. Remember the love ones you lost. And love the ones who are still with you. God bless.




Minecraft Mega Builds: An AFK Book


Book Description

The perfect guide for any builder that wants to take their Minecraft construction skills to new heights! From weird to awesome, this unofficial guide has it all! With step-by-step instructions you can tackle some of the biggest, wackiest, and coolest Minecraft builds of all time. Whether you are just starting out, trying to perfect your building skills, or searching for inspiration on your next megabuild, you won't want to miss the Minecraft Unofficial Build guide!




CEO’s 100 Proposals


Book Description

He had been in love for eight years, and yet he was told that he was going to be married. Wasn't it her? Nani! Qingcheng wedding, originally wanted to disturb the wedding scene, but was forced to give the bride Kopp 36, despair! International Great Star: If I can't even get a single rookie to follow the rules, what's the point of me getting here? Ji Rufeng: God of Men, what nonsense are you saying in the middle of the day? Elegant lawyer: My property is yours, and yours is mine. Ji Rufeng: Talking to a lawyer about property ownership, I'm afraid there's nothing left of the divorce. Cold-Blooded Assassin: Either I kill you, or you love me alive.




Minecraft: The Dragon


Book Description

Take flight with the ender dragon in this official Minecraft novel! When a desert town is threatened by illager raids, a young adventurer turns to a newborn dragon to save her home. Zetta is the best potion-maker in the village of Sienna Dunes. Okay, maybe she’s the only potion-maker in the village of Sienna Dunes. And maybe her potions don’t exactly work like they’re supposed to all the time. But when her village is menaced by a pack of illagers, only Zetta can see that the traditional ways won’t keep Sienna Dunes safe anymore. Zetta journeys to her eccentric aunt’s workshop outside town to search for an answer and finds a lot more than she bargained for. A mysterious egg hatches into a scaly creature with purple eyes, black wings, and poisonous breath. It can’t possibly be the mythical ender dragon . . . can it? And if it is, can Zetta raise it to be the savior her village needs? The threat of the illagers is growing fast, and Zetta’s accidental dragon is growing even faster. With the help of her two best friends and her daydreaming little cousin, Zetta must train the scariest (and scaliest) baby in the Overworld. But when the dragon is fully grown, will it save Sienna Dunes? Or will it spell the village’s end?




Don't Use Your Words!


Book Description

How children are taught to control their feelings and how they resist this emotional management through cultural production Today, even young kids talk to each other across social media by referencing memes, songs, and movements, constructing a common vernacular that resists parental, educational, and media imperatives to name their feelings and thus control their bodies. Over the past two decades, children’s television programming has provided a therapeutic site for the processing of emotions such as anger, but in doing so has enforced normative structures of feeling that, Jane Juffer argues, weaken the intensity and range of children’s affective experiences. Don’t Use Your Words! seeks to challenge those norms, highlighting the ways that kids express their feelings through cultural productions including drawings, fan art, memes, YouTube videos, dance moves, and conversations while gaming online. Focusing on kids between ages five and nine, Don’t Use Your Words! situates these productions in specific contexts, including immigration policy referenced in drawings by Central American children just released from detention centers and electoral politics as contested in kids’ artwork expressing their anger at Trump’s victory. Taking issue with the mainstream tendency to speak on behalf of children, Juffer argues that kids have the agency to answer for themselves: what does it feel like to be a kid?