Fun and Games with Ann Estelle


Book Description

Mary Engelbreit continues to be one of the most prolific artists in the United States and was dubbed "a Norman Rockwell for our times" by People magazine. Lauded by the Wall Street Journal for creating a "vast empire of cuteness," Mary Engelbreit offers the perfect little compendium of puzzles, trivia questions, and word searches. * Just the right size for a book bag or backpack, Fun and Games with Ann Estelle will challenge kids to put their thinking caps on and have fun solving these teasers.




House of Spirits and Whispers


Book Description

This edition of House of Spirits and Whispers features a new preface from the author, photographs, and bonus material We had been instructed to enter by the back door. That's the part of the house where the old man had lived. It was where he still lived. Turns out he was watching us that day, too, silent and heavy as the air, bound to the earth and his former home.We had been instructed to enter by the back door. In 1994, Annie Wilder and her children moved into a 100-year-old house in a historic Mississippi River town. Beautiful but spooky, the house had been on the market for six months with no offers. It felt like-and proved to be-a very haunted house. Essentially the story of a remarkable old Victorian house that seems to be a threshold to the spirit world and the astral realm, House of Spirits and Whispers has a backstory of the Wilder family's relationship with the ghost of the home's previous owner, an old man named Leon. Covering a decade's worth of ghostly activity and supernatural encounters, from whispering radiators to visits and appearances from all manner of spirits and entities, this unusual story is the true account of Annie Wilder's experiences living in a haunted house.




The Everything Tabletop Games Book


Book Description

Tabletop and board games aren’t just for rainy days or awkward family events anymore. As the game industry grows, people of all ages are jumping to play “the original social network.” In our ever-increasing technological world, playing old-school games is a welcome retreat from the overexposure to Instagram, Twitter, Facebook, and the rest of social media. Over the past few years, board games have become the hot new hobby. Instead of friends sitting around the same table and staring at their phones, they are now either working with or against each other. Millions upon millions of new fans have begun to join their friends in real life for a fun game of Pandemic, 7 Wonders, or Ticket to Ride. The Everything Tabletop Games Book shows how to play some of the best tabletop games in the world, from classic strategy games like Settlers of Catan to great new games like Gloomhaven. Throughout the book, you’ll learn the different genres of tabletop and board games; how to play each game; rules and strategies to help you win; and even where to play online—including new expansions to keep your favorite games fresh and exciting. So gather up some friends, pick a game from this book, and start playing! You’ll be having a blast in no time.




They Create Worlds


Book Description

They Create Worlds: The Story of the People and Companies That Shaped the Video Game Industry, Vol. 1 is the first in a three-volume set that provides an in-depth analysis of the creation and evolution of the video game industry. Beginning with the advent of computers in the mid-20th century, Alexander Smith’s text comprehensively highlights and examines individuals, companies, and market forces that have shaped the development of the video game industry around the world. Volume one, places an emphasis on the emerging ideas, concepts, and games developed from the commencement of the budding video game art form in the 1950s and 1960s through the first commercial activity in the 1970s and early 1980s. They Create Worlds aims to build a new foundation upon which future scholars and the video game industry itself can chart new paths. Key Features: The most in-depth examination of the video game industry ever written, They Create Worlds charts the technological breakthroughs, design decisions, and market forces in the United States, Europe, and East Asia that birthed a $100 billion industry. The books derive their information from rare primary sources such as little-studied trade publications, personal papers collections, and oral history interviews with designers and executives, many of whom have never told their stories before. Spread over three volumes, They Create Worlds focuses on the creative designers, shrewd marketers, and innovative companies that have shaped video games from their earliest days as a novelty attraction to their current status as the most important entertainment medium of the 21st Century. The books examine the formation of the video game industry in a clear narrative style that will make them useful as teaching aids in classes on the history of game design and economics, but they are not being written specifically as instructional books and can be enjoyed by anyone with a passion for video game history.




Motor Mouse & Valentino


Book Description

Motor Mouse and his brother, Valentino, are back in three new adventures in this highly entertaining third book in a series from the creators of the Gooseberry Park and the Mr. Putter and Tabby books! Motor Mouse, a cab-driving mouse on the go, and his dear brother, Valentino, take to the skies, trade motor vehicles, and go to the fair in these new stories! In “The Flight of Uncertainty,” Motor Mouse is invited to take a ride in a hot air balloon. He isn’t too sure about it until he asks his brother, Valentino, to come along. He always feels braver with Valentino along. So they climb into the balloon basket and away...they...go! In “A Scooter of One’s Own,” Motor Mouse thinks it’s time for Valentino to learn to drive a car. Valentino doesn’t see the point, since he loves to ride his trusty scooter everywhere. But Motor Mouse convinces him to get behind the wheel. Will Valentino like driving? In “Assorted Amusements and Prizes,” Motor Mouse and Valentino wake up early for a full day at the Funfair. They play game after game but can’t seem to win any prizes. What to do? Luckily, there are lots of fun rides and yummy treats in store for them! This sweet and funny trio of stories will have young readers wanting to visit with Motor Mouse again and again.




Language Arts


Book Description




Meet M & M


Book Description

Mandy and Mimi are best friends. They look alike, have the same tooth missing, and they're also neighbors--which means fun is never far away. But one day everything goes wrong. They argue about what games to play, how to play them, and even where to play! Mimi storms upstairs to apartment 3B, while Mandy sulks at home in 2B. Can M and M find a way to meet halfway? "Fast, funny, and crisis-ridden."--Publishers Weekly




The Ultimate Submission


Book Description

Do you know who you are? Diego Manning thinks he does, until the high school senior enrolls in an exclusive summer study program at the Mission of San Bernardino Realino. Within the walls of this converted monastery, Diego will discover a world of sexual license and secrets with roots as old and deep as those of the Mission's winery, La Viuda Riseuna. Diego will discover that, sometimes, you don't know who you are until you lose yourself.




Halloween Hullabaloo


Book Description

Make your classroom a place of celebration with the creative ideas in this packet that focus on Halloween. Each special day includes suggestions for incorporating it into your regular curriculum, such as language arts, social studies, math, science, and sensory experiences. The celebrations in this packet include Make-Believe Day and Halloween Hullabaloo Day. With these ideas, your students will have fun and look forward to learning.




Explorer's Guides Minnesota Land of 10000 Lakes 2nd Edition


Book Description

"A classy series with encyclopedic coverage."—National Geographic Explorer Not only are there really 15,000 lakes in Minnesota, there are award-winning chocolatiers, wilderness trails, and luxury resorts too. Whether you have weeks or just a weekend, Minnesota has something for everyone, and this friendly, enthusiastic, honest guide explains it all.