Book Description
Hands-on guide to understanding and utilizing Quartz and Core Image, the two major graphic technologies in the Apple Core Graphics Framework.
Author : R. Scott Thompson
Publisher : Addison-Wesley Professional
Page : 351 pages
File Size : 49,48 MB
Release : 2006
Category : Computers
ISBN : 0321336631
Hands-on guide to understanding and utilizing Quartz and Core Image, the two major graphic technologies in the Apple Core Graphics Framework.
Author : Ben de Leeuw
Publisher : Morgan Kaufmann
Page : 308 pages
File Size : 42,5 MB
Release : 1997-04-09
Category : Computers
ISBN : 9780122088759
Digital Cinematography presents computer animators with the tools and techniques at their disposal to give their animation the look and feel of a real Hollywood movie. Starting with the basics of lighting, camera movement, and genre, the book teaches how to effectively create interior and exterior lighting, how to light characters to invoke a mood or theme, and even how to create special effects. For animators who would like to create 3D computer games, this book illustrates how to light scenes effectively as well as how to cover up modeling and texturing mistakes. This book is an invaluable guide to the cinematic art of computer animation. Key Features * Exercises and examples focus on the implementation of 3D, and the functionality of specific graphic tools such as omnidirectional lights, depth of fields, and image processing * Historical reference of films photographed in the style of the tutorial, as well as images of both the process and the final result * Cinematic styles covered include film noir, naturalism, expressionism, comedy, and cartoon * Cinematic principles covered include key light, fill light, back light, set light, single source lighting, contrast, projection and gobos, camera lenses, color usage, composition and leading lines * Multi-platform CD-ROM provides hands-on project files for each of the tutorials, enabling the reader to explore virtually all of the book's contents in 3D
Author :
Publisher :
Page : 1924 pages
File Size : 17,91 MB
Release : 1998
Category : CD-ROM industry
ISBN :
Author : Ramesh Bangia
Publisher : Laxmi Publications, Ltd.
Page : 520 pages
File Size : 38,70 MB
Release : 2010
Category : Electronic data processing
ISBN : 9789380298153
Author : Steve Heath
Publisher : CRC Press
Page : 352 pages
File Size : 21,8 MB
Release : 1999-07-13
Category : Language Arts & Disciplines
ISBN : 1136025707
Multimedia and Communications Technology is a practical explanation of the technologies that bring together existing products such as the PC, telephone and television. It is precisely this revolution that the book addresses - offering an up to date technical overview of developments in PC technology, video and audio compression, telecommunications and many other disciplines. Written as a series of tutorials, the book starts with the fundamental techniques of digital audio and video, moving on to compression techniques such as JPEG and MPEG. The delivery systems for multimedia are then covered, starting with the CD and on to telephones, local and wide area networks and ATM and ASDL. The final chapters describe how these technologies are brought together in some key applications: · video conferencing · digital video broadcasting · video on demand · interactive television Steve Heath is responsible for European Strategy and Technology Development at Motorola. He has had many years experience in computer design and has presented papers on multimedia technology at international conferences. He is a well known technical writer and has written fourteen other books for Focal Press, Newnes and Butterworth-Heinemann.
Author : Christopher Watkins
Publisher : Academic Press
Page : 265 pages
File Size : 12,64 MB
Release : 1993-08-04
Category : Technology & Engineering
ISBN : 0323158773
Modern Image Processing: Warping, Morphing, and Classical Techniques
Author : Atul P. Godse
Publisher : Technical Publications
Page : 686 pages
File Size : 25,77 MB
Release : 2021-01-01
Category : Computers
ISBN : 9333223363
The book presents comprehensive coverage of Computer Graphics and Multimedia concepts in a simple, lucid and systematic way. It uses C programming language to implement various algorithms explained in the book. The book is divided into two parts. The first part focuses on a wide range of exciting topics such as illumination and colour models, shading algorithms, line, curves, circle and ellipse drawing algorithms, polygon filling, 2D and 3D transformations, windowing and clipping, 3D object representation, 3D viewing, viewing pipeline, and visible surface detection algorithms. The second part focuses on multimedia basics, multimedia applications, multimedia system architecture, evolving technologies for multimedia, defining objects for multimedia systems, multimedia data interface standards, multimedia databases, compression and decompression, data and file format standards, multimedia I/O technologies, digital voice and audio, video image and animation, full-motion video and storage and retrieval technologies. It also describes multimedia authoring and user interface, Hypermedia messaging, mobile messaging, integrated multimedia message standards, integrated document management and distributed multimedia systems. Case Study : Blender graphics - Blender fundamentals, drawing basic shapes, modelling, shading and textures.
Author : Ralf Steinmetz
Publisher : Pearson Education
Page : 369 pages
File Size : 47,12 MB
Release : 2002-01-16
Category : Technology & Engineering
ISBN : 0132441772
The state-of-the-art in multimedia content analysis, media foundations, and compression Covers digital audio, images, video, graphics, and animation Includes real-world project sets that help you build and test your expertise By two of the world's leading experts in advanced multimedia systems development The practical, example-rich guide to media coding and content processing for every multimedia developer. From DVDs to the Internet, media coding and content processing are central to the effective delivery of high-quality multimedia. In this book, two of the field's leading experts introduce today's state-of-the-art, presenting realistic examples and projects designed to help implementers create multimedia systems with unprecedented performance. Ralf Steinmetz and Klara Nahrstedt introduce the fundamental characteristics of digital audio, images, video, graphics, and animation; demonstrate powerful new approaches to content analysis and compression; and share expert insights into system and end-user issues every advanced multimedia professional must understand. Coverage includes: Generic characteristics of multimedia and data streams, and their impact on multimedia system design Essential audio concepts and representation techniques: sound perception, psychoacoustics, music, MIDI, Speech signals, and related I/O and transmission issues Graphics and image characteristics: image formats, analysis, synthesis, reconstruction, and output Video signals, television formats, digitization, and computer-based animation issues Fundamental compression methods: run-length, Huffman, and subband coding Multimedia compression standards: JPEG, H.232, and various MPEG techniques Optical storage technologies and techniques: CD-DA, CD-ROM, DVD, and beyond Content processing techniques: Image analysis, video processing, cut detection, and audio analysis First in an authoritative 3-volume set on tomorrow's robust multimedia desktop: real-time audio, video, and streaming media. Multimedia Fundamentals offers a single, authoritative source for the knowledge and techniques you need to succeed with any advanced multimedia development project. Look for Volume 2 focusing on networking and operating system-related issues, and Volume 3 focusing on service and application issues.
Author :
Publisher :
Page : 1614 pages
File Size : 45,99 MB
Release : 1996-07
Category : Macintosh (Computer)
ISBN :
Author : Tai-hoon Kim
Publisher : Springer Science & Business Media
Page : 375 pages
File Size : 27,19 MB
Release : 2011-11-29
Category : Computers
ISBN : 3642271855
The two volume set, CCIS 262 and 263, constitutes the refereed proceedings of the International Conference, MulGraB 2011, held as Part of the Future Generation Information Technology Conference, FGIT 2011, in conjunction with GDC 2011, Jeju Island, Korea, in December 2011. The papers presented were carefully reviewed and selected from numerous submissions and focuse on the various aspects of multimedia, computer graphics and broadcasting.