Macromedia Flash MX 2004 ActionScript 2.0 Dictionary


Book Description

The real power behind the throne in Macromedia's wildly popular Web animation software is its programming language: ActionScript 2.0. Offering a more robust programming model and better object-oriented programming support than ever before, ActionScript 2.0 allows users to take Flash MX 2004 designs to new levels. In addition, a posse of Flash and ActionScripting luminaries contributes articles on a range of topics--from converting ActionScript 1.0 to ActionScript to using design patterns in Flash.




Macromedia Flash MX 2004 ActionScript


Book Description

Sure, you can use Flash MX 2004 without being a master programmer, but as any Flash developer worth his or her salt will tell you, you're not tapping all of its power unless you're taking advantage of its scripting language "ActionScript 2.0" which offers a more robust programming model and better object-oriented programming support than ever before. Here to take the fear factor out of learning it are Flash veterans and best-selling authors Derek Franklin and Jobe Makar, who demonstrate that scripting is an instinctual process you already know by translating real-life activities into ActionScript scripts. In these pages, you'll find methodologies and techniques for building over 40 real-life Flash ActionScript projects, including sample games, --- applications, Web sites, and more. New in this edition are coverage of ActionScript 2.0, Web services, Components, Printing, Video, and more. On the companion CD, you'll find all the project files and images you need to complete each project.




Macromedia Flash MX 2004


Book Description

You¿ve seen its potential¿its new extensible architecture, its faster run-time performance, its redesigned interface. Now it¿s time to tap it! When you¿re ready to sit down with a trusted instructor and learn the ins and outs of Macromedia¿s extensive upgrade to its popular interactive tool Flash MX 2004, this is the place to turn. Using lessons based on real-life projects, this friendly guide takes you by the hand and leads you through the world of Flash MX 2004, covering its new interface, its drawing and color tools, animation basics, symbols and instances, motion, bitmaps, buttons, movie clips, ActionScript, sound, components and forms, video, and more. You can follow the book¿s clear, step-by-step exercises at your own pace and view the techniques in action on the accompanying CD¿s QuickTime tutorials. (The CD also includes project and sample files.) In next to no time, you¿ll be integrating video, text, audio, and graphics into immersive, rich experiences with Flash MX 2004.




Books In Print 2004-2005


Book Description







Macromedia Flash MX 2004 Advanced for Windows and Macintosh


Book Description

As a professional Flash developer, nobody knows more about Flash MX 2004 than you or at least they better not! To make sure they don't, you need this task-based guide. By applying the popular Visual QuickStart format--easy, step-by-step instructions and loads of visual aids--to more complex topics, this guide offers the quickest, easiest way to get up to speed on the advanced Flash features that can make or break a project. You'll find straight-ahead, concise explanations of all the animation, navigation, and interactivity techniques you'll need to master to create dynamic Web sites with Flash. You'll also find complete coverage of all that's new in Flash MX 2004: essential ActionScript 2.0 commands and standards, expanded support for rich media, a streamlined user interface, and more. By emphasizing methodology and problem solving over features inventories and long, techie discussions, this guide teaches Flash the way you use it--dynamically, interactively, and to get a job done!




Macromedia Flash MX Professional 2004 for Server Geeks


Book Description

Server geeks, take heart: If you re sick of wading through pages of animation and graphics instruction just to find the nugget of info that s relevant to you, you now have an alternative! This volume leaves the designing to the designers and instead focuses on the core concepts that you (as a programmer and developer) need to master to create rich user interfaces, online advertising, enterprise application front ends, and more with Flash MX Pro 2004. By providing advanced functionality for creating sophisticated interactive content, rich Internet applications, pro-quality video, and easy device deployment, Flash MX 2004 Pro offers an ideal development environment and one that s being widely adopted across the Web. Using hands-on projects including two real-world applications and exercises to reinforce learning, author Nate Weiss delivers important quick-start information for those new to Flash MX development and goes in depth for veterans. A companion Web site includes downloadable code, links to the working applications developed through the book s exercises, and video demos.




ActionScript 2.0 Language Reference for Macromedia Flash 8


Book Description

The ActionScript 2.0 Language Reference for Macromedia Flash 8 is a comprehensive reference manual that describes the application programming interface (API) for Macromedia Flash Player, the most pervasive client runtime environment in the world. It includes valuable syntax and usage information; detailed descriptions of classes, functions, properties, and events; and copy-and-paste code samples for every element in the ActionScript language. The ActionScript 2.0 Language Reference for Macromedia Flash 8 will help you: · Learn how to use specific APIs efficiently and effectively · Understand the range and variety of functionality ActionScript offers · Repurpose Macromedia-tested code in your own applications Powerful development and design tools require thorough and authoritative technical advice and documentation. When it comes to Macromedia Flash, no one is more authoritative than Macromedia Development and writing teams. Now their official documentation is available to you in printed book form. As you work, keep this guide by your side for ready access to valuable information on using Flash. We've designed it so that it's easy to annotate as you progress.




Fundamentals of Multimedia


Book Description

This textbook introduces the “Fundamentals of Multimedia”, addressing real issues commonly faced in the workplace. The essential concepts are explained in a practical way to enable students to apply their existing skills to address problems in multimedia. Fully revised and updated, this new edition now includes coverage of such topics as 3D TV, social networks, high-efficiency video compression and conferencing, wireless and mobile networks, and their attendant technologies. Features: presents an overview of the key concepts in multimedia, including color science; reviews lossless and lossy compression methods for image, video and audio data; examines the demands placed by multimedia communications on wired and wireless networks; discusses the impact of social media and cloud computing on information sharing and on multimedia content search and retrieval; includes study exercises at the end of each chapter; provides supplementary resources for both students and instructors at an associated website.




FLASH 8 ACTION SCRIPT BIBLE


Book Description

Market_Desc: Flash X Actionscript Bible is a must have for Flash developers looking to take their animations to the next level, with sophisticated interaction, and data-driven content. Readers of this title should have prior experience with Macromedia Flash. Special Features: · Written by the author of the bestselling Flash Bible - more than 175,000 copies sold· One of the best selling and most comprehensive guide available for Flash Actionscript· Published to coincide with the release of Flash X , the newest version of one of the world s most widely used web development tools· Immediately appeals to the more than 1,000,000 Flash Developers· Flash Actionscript content can already be viewed by more than 497 million internet users About The Book: Packed with hands-on instruction and step-by-step tutorials, the Flash X Actionscript Bible is everything you need to take your Flash applications to the next level. Starting with the basics, Flash gurus Robert Reinhardt and Joey Lott guide you through the in s and out s of actionscript and will have you building your very own dynamic, data-driven Flash animations in no time. Coverage includes:" Actionscript variables, expressions, and functions" Working with Objects" Using Components" Building your Own Components" Interoperating with JavaScript" Developing for handheld devices" Connecting to Data Sources" Remoting" Creating games