Made to Play!


Book Description

Delight young children and encourage play through unique handmade toys. From sewn and stuffed musical instruments to interlocking paper building blocks and wooden animal figurines, the projects in this book are meant to encourage open-ended play. Organized by kid-loving subjects, the toys here follow the themes of Zoo; House; Blocks, Cars & Trucks; Dress-Up; Music; and Art. Overall, the projects here are meant to stimulate imagination, build confidence through success and enjoyment, and enhance the bond between family and friends through the creation of unique, artistic handmade toys and crafts. The thirty-five projects in this book include a variety of crafts, from drawing to sewing and light woodworking. The toys presented here are made out of wonderfully tactile materials—repurposed fabrics, wood, and paper—and invite opportunities for creative and imaginative play. Every project is easy to complete, made with accessible materials, and requires little time to make. The projects are simple enough that endless variation can come from the making of each, leaving enough room for you to make the item to suit your own personal interests. With a design aesthetic that is clean, simple, and modern, each project is presented with full-color photos and hand-drawn instructional illustrations and templates. Projects include: • Modern Doll House and Doll House Furniture • Portable Zoo Animals • Abstract Vertical Puzzle • Wooden Nature Scene • Bottle-Cap Tambourine • Exploration Cape • Modern Alphabet Game • Shadow Puppet Theater • And more!




Wonderland


Book Description

"Everyone knows the old saying "necessity is the mother of invention," but if you do a paternity test on many of the modern world's most important ideas or institutions, you will find, invariably, that leisure and play were involved in the conception as well." Most history books don't concern themselves with delight. History is the serious business of war, treaties, governments and monarchs. This is a different kind of history book. Steven Johnson argues that if you want to understand how we got to now, you have to understand pleasure and play. A staggering amount of the landscape of modern life is populated by environments and technology designed to entertain and delight us. Here history of popular entertainment, arguing that the pursuit of novelty and wonder is a powerful driver of world-shaping technological change. Throughout history, he locates the cutting edge of innovation wherever people are working the hardest to keep themselves and others amused.He introduces us to the colorful innovators of leisure: the explorers, proprietors, showmen, and artists who changed the trajectory of history with their luxurious wares, exotic meals, taverns, gambling tables, and magic shows.




Made to Play! (Disney/Pixar Toy Story 4)


Book Description

This Toy Story 4 deluxe Step into Reading is based on the exciting new Disney/Pixar movie hitting theaters June 21, 2019! Disney/Pixar's Toy Story 4 opens a new chapter in the lives of Woody, Buzz Lightyear, and the rest of the Toy Story gang. Directed by Josh Cooley (Riley's First Date?) and produced by Jonas Rivera (Inside Out and Up) and Mark Nielsen (associate producer for Inside Out), Toy Story 4 opens in theaters on June 21, 2019. Step 2 readers use basic vocabulary and short sentences to tell simple stories. For children who recognize familiar words and can sound out new words with help.




Made to Play House


Book Description

In Made to Play House, Miriam Formanek-Brunell traces the history of nineteenth- and twentieth-century dolls and explores the origins of the American toy industry's remarkably successful efforts to promote self fulfillment through maternity and materialism. She tells the fascinating story of how inventors, producers, entrepreneurs—many of whom were women—and little girls themselves created dolls which expressed various notions of female identity.




I'm Jack!


Book Description

In rhyming text, Jack describes all the ways that God gave him to move around, from running and swimming to building and climbing.




The Rise and Fall of the Well-Made Play (Routledge Revivals)


Book Description

First published in 1967, this title considers the idea of the ‘well-made play’ in the context of how and why it has been devalued and how far, in allowing it to be devalued, we have lost sight of certain important elements of the theatre. The focus of the book is largely on the development of British theatre and those who have been instrumental to it. This is an indispensable introduction for any student with an interest in the history and development of the British theatre.




Uniquely Made


Book Description

Dasia "DasiaVu" Edmond tells the story of how after constantly being told that "Girls Don't Play Football" she not only made the Pop Warner Team, but played for 3 years! She takes the readers on a journey of how she convinced her parents to allow her to play and earned the respect of her teammates and Coaches.




Fair Play


Book Description

AN INSTANT NEW YORK TIMES BESTSELLER • A REESE'S BOOK CLUB PICK Tired, stressed, and in need of more help from your partner? Imagine running your household (and life!) in a new way... It started with the Sh*t I Do List. Tired of being the “shefault” parent responsible for all aspects of her busy household, Eve Rodsky counted up all the unpaid, invisible work she was doing for her family—and then sent that list to her husband, asking for things to change. His response was...underwhelming. Rodsky realized that simply identifying the issue of unequal labor on the home front wasn't enough: She needed a solution to this universal problem. Her sanity, identity, career, and marriage depended on it. The result is Fair Play: a time- and anxiety-saving system that offers couples a completely new way to divvy up domestic responsibilities. Rodsky interviewed more than five hundred men and women from all walks of life to figure out what the invisible work in a family actually entails and how to get it all done efficiently. With 4 easy-to-follow rules, 100 household tasks, and a series of conversation starters for you and your partner, Fair Play helps you prioritize what's important to your family and who should take the lead on every chore, from laundry to homework to dinner. “Winning” this game means rebalancing your home life, reigniting your relationship with your significant other, and reclaiming your Unicorn Space—the time to develop the skills and passions that keep you interested and interesting. Stop drowning in to-dos and lose some of that invisible workload that's pulling you down. Are you ready to try Fair Play? Let's deal you in.




Play Money


Book Description

Play Money explores a remarkable new phenomenon that's just beginning to enter public consciousness: MMORPGs, or Massively MultiPlayer Online Role-Playing Games, in which hundreds of thousands of players operate fantasy characters in virtual environments the size of continents. With city-sized populations of nearly full-time players, these games generate their own cultures, governments, and social systems and, inevitably, their own economies, which spill over into the real world. The desire for virtual goods -- magic swords, enchanted breastplates, and special, hard-to-get elixirs -- has spawned a cottage industry of "virtual loot farmers": People who play the games just to obtain fantasy goods that they can sell in the real world. The best loot farmers can make between six figures a year and six figures a month.Play Money is an extended walk on the weird side: a vivid snapshot of a subculture whose denizens were once the stuff of mere sociological spectacle but now -- with computer gaming poised to eclipse all other entertainments in dollar volume, and with the lines between play and work, virtual and real increasingly blurred -- look more and more like the future.




Playing to Win


Book Description

Winning at competitive games requires a results-oriented mindset that many players are simply not willing to adopt. This book walks players through the entire process: how to choose a game and learn basic proficiency, how to break through the mental barriers that hold most players back, and how to handle the issues that top players face. It also includes a complete analysis of Sun Tzu's book The Art of War and its applications to games of today. These foundational concepts apply to virtually all competitive games, and even have some application to "real life." Trade paperback. 142 pages.