Make-believe Media


Book Description

Shows how America's media actually promote the ideals of the economic and political forces that control them and alter the way America views history, politics, race, gender, and class




Media and the Make-Believe Worlds of Children


Book Description

This volume attains a broader understanding of the role media plays in the development and flourishing of children's imaginations and creative abilities, through research on children from several countries.




The Case For Make Believe


Book Description

In The Case for Make Believe, Harvard child psychologist Susan Linn tells the alarming story of childhood under siege in a commercialized and technology-saturated world. Although play is essential to human development and children are born with an innate capacity for make believe, Linn argues that, in modern-day America, nurturing creative play is not only countercultural—it threatens corporate profits. A book with immediate relevance for parents and educators alike, The Case for Make Believe helps readers understand how crucial child's play is—and what parents and educators can do to protect it. At the heart of the book are stories of children at home, in school, and at a therapist's office playing about real-life issues from entering kindergarten to a sibling's death, expressing feelings they can't express directly, and making meaning of an often confusing world. In an era when toys come from television and media companies sell videos as brain-builders for babies, Linn lays out the inextricable links between play, creativity, and health, showing us how and why to preserve the space for make believe that children need to lead fulfilling and meaningful lives.




The Make-Believe Space


Book Description

Looks at the Turkish territory of Northern Cyprus, a self-defined state, which is actually imaginary (because it is only recognized by Turkey). This title examines the sense of haunted property and objects lost and gained in the partition, along with people's relation to the fictive remapping of places and history by this new state.




Minders of Make-believe


Book Description

Marcus offers this animated history of the visionaries--editors, illustrators, and others--whose books have transformed American childhood and American culture.




Urban Play


Book Description

Why technology is most transformative when it is playful, and innovative spatial design happens only when designers are both tinkerers and dreamers. In Urban Play, Fábio Duarte and Ricardo Álvarez argue that the merely functional aspects of technology may undermine its transformative power. Technology is powerful not when it becomes optimally functional, but while it is still playful and open to experimentation. It is through play--in the sense of acting for one's own enjoyment rather than to achieve a goal--that we explore new territories, create new devices and languages, and transform ourselves. Only then can innovative spatial design create resonant spaces that go beyond functionalism to evoke an emotional response in those who use them. The authors show how creativity emerges in moments of instability, when a new technology overthrows an established one, or when internal factors change a technology until it becomes a different technology. Exploring the role of fantasy in design, they examine Disney World and its outsize influence on design and on forms of social interaction beyond the entertainment world. They also consider Las Vegas and Dubai, desert cities that combine technology with fantasies of pleasure and wealth. Video games and interactive media, they show, infuse the design process with interactivity and participatory dynamics, leaving spaces open to variations depending on the users' behavior. Throughout, they pinpoint the critical moments when technology plays a key role in reshaping how we design and experience spaces.




Media and the Make-Believe Worlds of Children


Book Description

Media and the Make-Believe Worlds of Children offers new insights into children's descriptions of their invented or "make-believe" worlds, and the role that the children's experience with media plays in creating these worlds. Based on the results of a cross-cultural study conducted in the United States, Germany, Israel, and South Korea, it offers an innovative look at media's role on children's creative lives. This distinctive volume: *outlines the central debates and research findings in the area of children, fantasy worlds, and the media; *provides a descriptive account of children's make-believe worlds and their wishes for actions they would like to take in these worlds; *highlights the centrality of media in children's make believe worlds; *emphasizes the multiple creative ways in which children use media as resources in their environment to express their own inner worlds; and *suggests the various ways in which the tension between traditional gender portrayals that continue to dominate media texts and children's wishes to act are presented in their fantasies. The work also demonstrates the value of research in unveiling the complicated ways in which media are woven into the fabric of children's everyday lives, examining the creative and sophisticated uses they make of their contents, and highlighting the responsibility that producers of media texts for children have in offering young viewers a wide array of role models and narratives to use in their fantasies. The downloadable resources provide full-color images of the artwork produced during the study. This book will appeal to scholars and graduate students in children and media, early childhood education, and developmental psychology. It can be used in graduate level courses in these areas.




Make Believe


Book Description

Presents more than 100 ideas for constructing costumes using materials found at home.




Inventing Reality


Book Description

This study looks at the role of the print and electronic media in defining "respectable" political discourse in the United States. From a critical perpective, Parenti looks at the economics and politics of "presenting" the news and argues that the media systematically distort the news. This manufactured reality deprives the public of necessary information for effective participation in government. This edition has been updated throughout, and there is coverage of the media's treatment of the US invasion of Panama, the war against Iraq and the collapse of communism. Other titles by Michael Parenti include "Democracy for the Few", "Power and the Powerless", "The Sword and the Dollar: Imperialism, Revolution and the Arms Race" and "Make-Believe Media: The Politics of Entertainment".




Make-believe with Barney


Book Description

Barney takes toddlers through make-believe situations in this touch and feel book. There is apple pie to smell, fluffy clouds to touch and a mirror to look into.