Make/Believing the World(s)


Book Description

A vigorous defence of a radical ontological pluralism that requires theism and is consistent with traditional Christianity.




The Case For Make Believe


Book Description

In The Case for Make Believe, Harvard child psychologist Susan Linn tells the alarming story of childhood under siege in a commercialized and technology-saturated world. Although play is essential to human development and children are born with an innate capacity for make believe, Linn argues that, in modern-day America, nurturing creative play is not only countercultural—it threatens corporate profits. A book with immediate relevance for parents and educators alike, The Case for Make Believe helps readers understand how crucial child's play is—and what parents and educators can do to protect it. At the heart of the book are stories of children at home, in school, and at a therapist's office playing about real-life issues from entering kindergarten to a sibling's death, expressing feelings they can't express directly, and making meaning of an often confusing world. In an era when toys come from television and media companies sell videos as brain-builders for babies, Linn lays out the inextricable links between play, creativity, and health, showing us how and why to preserve the space for make believe that children need to lead fulfilling and meaningful lives.




Media and the Make-Believe Worlds of Children


Book Description

This volume attains a broader understanding of the role media plays in the development and flourishing of children's imaginations and creative abilities, through research on children from several countries.




Minders of Make-believe


Book Description

Marcus offers this animated history of the visionaries--editors, illustrators, and others--whose books have transformed American childhood and American culture.




The Make Believe World of Maxfield Parrish and Sue Lewin


Book Description

This affordable, over-sized paperback provides an unusual glimpse into artist Maxfield Parrish's life--particularly his relationship with model Sue Lewin. Black-and-white photos and full-color plates show how Lewin's simple poses became fully realized fantasies under the brush of the master. The text explores not only the artworks that emerged from the relationship, but also the scandal that ensured.




Digital Make-Believe


Book Description

Make-believe plays a far stronger role in both the design and use of interfaces, games and services than we have come to believe. This edited volume illustrates ways for grasping and utilising that connection to improve interaction, user experiences, and customer value. Useful for designers, undergraduates and researchers alike, this new research provide tools for understanding and applying make-believe in various contexts, ranging from digital tools to physical services. It takes the reader through a world of imagination and intuition applied into efficient practice, with topics including the connection of human-computer interaction (HCI) to make-believe and backstories, the presence of imagination in gamification, gameworlds, virtual worlds and service design, and the believability of make-believe based designs in various contexts. Furthermore, it discusses the challenges inherent in applying make-believe as a basis for interaction design, as well as the enactive mechanism behind it. Whether used as a university textbook or simply used for design inspiration, Digital Make-Believe provides new and efficient insight into approaching interaction in the way in which actual users of devices, software and services can innately utilise it.




Daisy Dreamer and the World of Make-Believe


Book Description

"Daisy Dreamer's totally true imaginary friend, Posey, invites her to explore his amazing world of make believe"--




Make-Believe


Book Description

I will tell you a story that will make you believe in God." No story can guarantee being able to do this. Yet novelists can tell stories that make us think about what we believe about God and why. Despite repeated predictions of the death of the novel, thousands of works of fiction are published and read in Britain each year. Although Western society is less religiously observant than it was, many 21st-century novelists persist in pursuing theological, religious and spiritual themes. Make-Believe seeks to explain why. With chapters offering analyses of novels from several genres - so-called literary fiction, historical fiction, science fiction, fantasy and dystopia - David Dickinson discusses a wide spectrum of novelists. Authors who are avowedly atheistic and authors who have a vested interest in perpetuating biblical stories are both featured. Well-known writers such as Rushdie, McEwan, McCarthy and Martell rub shoulders with some you may be meeting for the first time. Appealing to literature students and people who simply enjoy reading, whether Christian or not, this study of God in novels invites us to open our minds and allow aspects of our culture to shape our understanding of God and to change our ways of talking about the divine.




Snoopy's Land of Make Believe


Book Description

Snoopy writes a play for the gang and everybody works hard to make it a great success ... finally!




Mimesis as Make-Believe


Book Description

Representations in visual arts and fiction play an important part in our lives and culture. Walton presents a theory of the nature of representation, which shows its many varieties and explains its importance. His analysis is illustrated with examples from film, art, literature and theatre.