Mapping Hypertext


Book Description




Watch It


Book Description

Watch IT is an examination of several critical issues in the potential of new information technology (IT) for education. IT, already central to many aspects of our lives, is rapidly becoming an integral part of teaching and learning. This book takes a close look at the positive and negative consequences of new technologies in the classroom. In a series of interrelated essays, the authors explore such issues as access, credibility, new approaches to reading and writing, the glut of information, privacy, censorship, commercialization, and globalization.




Cinematic Hypertext


Book Description

Hypertext was going to revolutionize the very way in which we read and write. However, while hypertext's non-linearity has been embraced by enthusiasts keen to experiment with interactive literary genres, to date, the non-linear medium has made little impact on scholarly discourse and argumentation, which have traditionally heavily relied on linearity. Is this because hypertextual narrative is simply incompatible with the requirements of certain genres? Or could it be that hypertext's essential characteristics have yet to be fully understood and exploited? Cinematic Hypertext is for theorists and designers ready to consider a new paradigm for framing the medium and its characteristics: film. Clara Mancini guides the reader through an eclectic mix of ideas from technology, psycholinguistics, visual design, narratology and film theory. En route, Cinematic Hypertext offers an intellectual workout for media theorists and coherence relations scholars, with analyses of cinematic grammars, film clips, hypertexts, and hypertext systems, grounded in an underlying theory of Cognitive Coherence Relations.Those ready to build experimental systems will find design principles and guidelines, and the evidence reported will be of particular interest to those wondering if the theory behind cinematic hypertext is valid empirically. The result is a novel way of thinking about hypertext which complements existing hypertext paradigms, with Mancini inviting the reader to design hypertexts capable of communicating through a visual language inspired by the power of cinema.




Designing Web Interfaces


Book Description

Interactive labs and exercises are featured throughout this book so readers can practice everything they've learned, reinforce their knowledge, and demonstrate proficiency. The authors introduce the Human-Computer Interface (HCI) and its role in Web interface design.




Mapping Web Sites


Book Description

This work is about visualising collections of electronic information through information graphics. Web site mapping can be used for supporting the planning progress, the understanding & navigation of visitors & the management of the site.




Designing User Interfaces for Hypermedia


Book Description

One can observe that a wide range of human activities involves various forms of de sign. Especially if the goal implies the creation of an artifact, design is at the very center of these activities. It is the general understanding in the public to place design especially in the context of, for example, fashion, furniture, household items, cars, and architecture or in a more general way at the intersection of art and engineering. Of course, in the field of information technology, developers of software and hard ware are called system 'designers'. Design can be identified and considered in the context of many activities related to pUblishing: creating a product ad in a magazine, designing the layout of a newspaper, authoring a book. Summarizing these exam ples as 'creating documents', these are activities where two challenges with respect to design have to be met. Designing the content, its structure, and its relationship to the existing knowledge of potential readers is one, while the other refers to the 'rhetorical' aspects including designing the presentation of the material in order to communicate the content. Publishing is communicating knowledge.




Handbook on Knowledge Management 1


Book Description

As the most comprehensive reference work dealing with knowledge management (KM), this work, consisting of 2 volumes, is essential for the library of every KM practitioner, researcher, and educator. Written by an international array of KM luminaries, its approx. 60 chapters approach knowledge management from a wide variety of perspectives ranging from classic foundations to cutting-edge thought, informative to provocative, theoretical to practical, historical to futuristic, human to technological, and operational to strategic. Novices and experts alike will refer to the authoritative and stimulating content again and again for years to come.




Online Maps with APIs and WebServices


Book Description

The Internet has become the major form of map delivery. The current presentation of maps is based on the use of online services. This session examines developments related to online methods of map delivery, particularly Application Programmer Interfaces (APIs) and MapServices in general, including Google Maps API and similar services. Map mashups have had a major impact on how spatial information is presented. The advantage of using a major online mapping site is that the maps represent a common and recognizable representation of the world. Overlaying features on top of these maps provides a frame of reference for the map user. A particular advantage for thematic mapping is the ability to spatially reference thematic data.




Mind Mapping and Artificial Intelligence


Book Description

In the near future, we will see an increase in the development and use of all sorts of AI applications. Some of the more promising areas will be Finance, Healthcare, IoT, Manufacturing, Journalism, and Cybersecurity. Many of these applications generate a great amount of complex information. Natural Language Understanding is one of the most clear examples. Traditional ways of visualizing complex information, namely linear text, web pages and hyperlink-based applications, have serious productivity problems. Users need a lot of time to visualize the information and have problems seeing the whole picture of the results. Mind mapping is probably the only way of reducing the problems inherent in these traditional ways of visualizing complex information. Most people have no clear idea about the advantages of mind mapping or the problems created by the traditional ways of visualizing complex information. The goal of Mind Mapping and Artificial Intelligence is to provide readers with an introduction to mind mapping and artificial intelligence, to the problems of using traditional ways of visualizing complex information and as an introduction to mind mapping automation and its integration into Artificial Intelligence applications such as NLU and others. As more applications of Artificial Intelligence are developed in the near future, the need for the improvement of the visualization of the information generated will increase exponentially. Information overload will soon also happen in AI applications. This will diminish the advantages of using AI. Author José Maria Guerrero is a long-time expert in mind mapping and visualization techniques. In this book he also introduces readers to MindManager mind mapping software, which can considerably reduce the problems associated with the interpretation of complex information generated by Artificial Intelligence software. - Provides coverage of the fundamentals of mind mapping and visualization applied to Artificial Intelligence applications - Includes coverage of the scientific bases for mind mapping for the visualization of complex information - Introduces MindManager software for mind mapping - Introduces the author's MindManager toolkit for the readers to use in development of new mind mapping applications - Includes case studies and real-world applications of MindManager for AI applications, including examples using IBM Watson NLU