Master of the Game


Book Description

Kate Blackwell is the symbol of success—a beautiful woman who has parlayed her inheritance into an international conglomerate. Now, celebrating her 90th birthday, Kate surveys the family she has manipulated, dominated, and loved: the fair and the grotesque, the mad and the mild, the good and the evil—her winnings in life.




The Master of Game


Book Description




500 Master Games of Chess


Book Description

Vast collection of great chess games from 1798 through 1938, with much hard-to-find material. Fully annotated, arranged by opening for easier study. 150 years of master play!




Master of Games


Book Description

He was my obsession. Haunting my dreams, reminding me of my past. He was the one whose heart I destroyed. Pierce Lykaios was everything I could want: captivating, cunning, and controlled. He understood my darkest desires and took pleasure in feeding my every craving. And when I walked back into his world, it was my fault for letting the first touch lead to a second. And a third. I shouldn't have let him reawaken my need. Now I'm caught in his grasp with no hope of escape, unable to forget, unable to stop. He says this time I won't leave him. I won't forget him. And I'm afraid he's right.




How to Master the Video Games


Book Description




Masters of Doom


Book Description

Masters of Doom is the amazing true story of the Lennon and McCartney of video games: John Carmack and John Romero. Together, they ruled big business. They transformed popular culture. And they provoked a national controversy. More than anything, they lived a unique and rollicking American Dream, escaping the broken homes of their youth to co-create the most notoriously successful game franchises in history—Doom and Quake—until the games they made tore them apart. Americans spend more money on video games than on movie tickets. Masters of Doom is the first book to chronicle this industry’s greatest story, written by one of the medium’s leading observers. David Kushner takes readers inside the rags-to-riches adventure of two rebellious entrepreneurs who came of age to shape a generation. The vivid portrait reveals why their games are so violent and why their immersion in their brilliantly designed fantasy worlds offered them solace. And it shows how they channeled their fury and imagination into products that are a formative influence on our culture, from MTV to the Internet to Columbine. This is a story of friendship and betrayal, commerce and artistry—a powerful and compassionate account of what it’s like to be young, driven, and wildly creative. “To my taste, the greatest American myth of cosmogenesis features the maladjusted, antisocial, genius teenage boy who, in the insular laboratory of his own bedroom, invents the universe from scratch. Masters of Doom is a particularly inspired rendition. Dave Kushner chronicles the saga of video game virtuosi Carmack and Romero with terrific brio. This is a page-turning, mythopoeic cyber-soap opera about two glamorous geek geniuses—and it should be read while scarfing down pepperoni pizza and swilling Diet Coke, with Queens of the Stone Age cranked up all the way.”—Mark Leyner, author of I Smell Esther Williams




A Compendium of Sega Master System Games - Volume One


Book Description

In this book we take you through the life of the Sega Master System, and its predecessor the Sega SG-1000, looking at a varied cross section of the 400+ games available, with a review and screenshot of each one. From classics released through the mid to late eighties, to modern homebrew titles, and even some unreleased prototypes, there are games of all genres and styles here. With up to ten entries for each letter of the alphabet, this is not supposed to be a list of the best or the worst games, neither is it a complete guide to all that's available. It is simply a meandering journey through the golden years of 8-bit console history, designed to interest both the dedicated fan and the casual reader alike. Contains interviews with Epyx producer Matt Householder, Imagitec artist Shaun McClure, and Activision producer Tom Sloper. A Compendium of Sega Master System Games is a celebration of the ever-popular console with nostalgic memories, expert opinions, interesting stories, trivia, developer interviews and so much more besides.




The Player of Games


Book Description

The Culture — a human/machine symbiotic society — has thrown up many great Game Players, and one of the greatest is Gurgeh Jernau Morat Gurgeh. The Player of Games. Master of every board, computer and strategy. Bored with success, Gurgeh travels to the Empire of Azad, cruel and incredibly wealthy, to try their fabulous game. . . a game so complex, so like life itself, that the winner becomes emperor. Mocked, blackmailed, almost murdered, Gurgeh accepts the game, and with it the challenge of his life — and very possibly his death. The Culture Series Consider Phlebas The Player of Games Use of Weapons The State of the Art Excession Inversions Look to Windward Matter Surface Detail The Hydrogen Sonata




The Master Equation and the Convergence Problem in Mean Field Games


Book Description

This book describes the latest advances in the theory of mean field games, which are optimal control problems with a continuum of players, each of them interacting with the whole statistical distribution of a population. While it originated in economics, this theory now has applications in areas as diverse as mathematical finance, crowd phenomena, epidemiology, and cybersecurity. Because mean field games concern the interactions of infinitely many players in an optimal control framework, one expects them to appear as the limit for Nash equilibria of differential games with finitely many players as the number of players tends to infinity. This book rigorously establishes this convergence, which has been an open problem until now. The limit of the system associated with differential games with finitely many players is described by the so-called master equation, a nonlocal transport equation in the space of measures. After defining a suitable notion of differentiability in the space of measures, the authors provide a complete self-contained analysis of the master equation. Their analysis includes the case of common noise problems in which all the players are affected by a common Brownian motion. They then go on to explain how to use the master equation to prove the mean field limit. This groundbreaking book presents two important new results in mean field games that contribute to a unified theoretical framework for this exciting and fast-developing area of mathematics.




Pawn Power in Chess


Book Description

Profoundly original book demonstrates how basic relationships of one or two pawns constitute winning strategy. Multitude of examples illustrate theory. 182 diagrams. Index of games.