Mathematics of Tabletop Games


Book Description

Mathematics of Tabletop Games provides a bridge between mathematics and hobby tabletop gaming. Instead of focusing on games mathematicians play, such as nim and chomp, this book starts with the tabletop games played by avid gamers and hopes to address the question: which field of mathematics concerns itself with this situation? Readers interested in either mathematics or tabletop games will find this book an engaging way to begin exploring the other topic or the connection between the topics. Features Presents an entry-level exposition of interesting mathematical concepts that are not commonly taught outside of upper-level mathematics courses Acts as a resource for mathematics instructors who wish to provide new examples of standard mathematical concepts Features material that may help game designers and developers make design decisions about game mechanisms Provides working Python code that can be used to solve common questions about games Covers a broad range of mathematical topics that could be used as survey material for undergraduates curious about mathematics.




Strategies for Teaching Mathematics


Book Description

Enhance mathematics instruction and build students' understanding of mathematical concepts with this practical, research-based resource. Choose from a wide range of easy-to-implement strategies that enhance mathematics instruction, including developing students' mathematical vocabulary and problem-solving abilities, assessing students' mathematics thinking, and using manipulatives. Highlights include tips on planning instruction and managing the mathematics classroom, plus differentiation strategies for each lesson. This resource is correlated to College and Career Readiness and other state standards.




Handbook of Research on International Approaches and Practices for Gamifying Mathematics


Book Description

Game-based resources provide opportunities to consolidate and develop a greater knowledge and understanding of both mathematical concepts and numeracy skills, which present opportunities and challenges for both teachers and learners when engaging with subject content. For learners for whom the language of instruction is not their first or main language, this can present challenges and barriers to their progress. This requires teachers to reconsider and adapt their teaching strategies to ensure the needs of these learners are fully addressed, thereby promoting inclusion and inclusive practices. The Handbook of Research on International Approaches and Practices for Gamifying Mathematics provides relevant theoretical frameworks and the latest empirical research findings in teaching and learning mathematics in bilingual/plurilingual education by using active methodologies, specifically gamification and game-based learning and teaching. Covering a wide range of topics such as e-safety, bilingual education, and multimodal mathematics, this major reference work is ideal for policymakers, researchers, academicians, practitioners, scholars, instructors, and students.




Teaching Mathematics Through Games


Book Description

Active engagement is the key to learning. You want your students doing something that stimulates them to ask questions and creates a need to know. Teaching Mathematics Through Games presents a variety of classroom-tested exercises and activities that provoke the active learning and curiosity that you hope to promote. These games run the gamut from well-known favorites like SET and Settlers of Catan to original games involving simulating structural inequality in New York or playing Battleship with functions. The book contains activities suitable for a wide variety of college mathematics courses, including general education courses, math for elementary education, probability, calculus, linear algebra, history of math, and proof-based mathematics. Some chapter activities are short term, such as a drop-in lesson for a day, and some are longer, including semester-long projects. All have been tested, refined, and include extensive implementation notes.




Games and Mathematics


Book Description

The appeal of games and puzzles is timeless and universal. In this unique book, David Wells explores the fascinating connections between games and mathematics, proving that mathematics is not just about tedious calculation but imagination, insight and intuition. The first part of the book introduces games, puzzles and mathematical recreations, including knight tours on a chessboard. The second part explains how thinking about playing games can mirror the thinking of a mathematician, using scientific investigation, tactics and strategy, and sharp observation. Finally the author considers game-like features found in a wide range of human behaviours, illuminating the role of mathematics and helping to explain why it exists at all. This thought-provoking book is perfect for anyone with a thirst for mathematics and its hidden beauty; a good high school grounding in mathematics is all the background that is required, and the puzzles and games will suit pupils from 14 years.




African Mathematics


Book Description

This is the first comprehensive text on African Mathematics that can be used to address some of the problematic issues in this area. These issues include attitudes, curriculum development, educational change, academic achievement, standardized and other tests, performance factors, student characteristics, cross-cultural differences and studies, literacy, native speakers, social class and differences, equal education, teaching methods, knowledge level, educational guidelines and policies, transitional schools, comparative education, other subjects such as physics and social studies, surveys, talent, educational research, teacher education and qualifications, academic standards, teacher effectiveness, lesson plans and modules, teacher characteristics, instructional materials, program effectiveness, program evaluation, African culture, African history, Black studies, class activities, educational games, number systems, cognitive ability, foreign influence, and fundamental concepts. What unifies the chapters in this book can appear rather banal, but many mathematical insights are so obvious and so fundamental that they are difficult to absorb, appreciate, and express with fresh clarity. Some of the more basic insights are isolated by accounts of investigators who have earned their contemporaries' respect. Winner of the 2012 Cecil B. Currey Book Award.




Teaching Young Children Mathematics


Book Description

Children learn mathematics most effectively in contexts that are meaningful to them. Realizing the potential of these contexts for fostering young children's mathematical learning while nurturing and challenging them, requires knowledge of mathematics as well as of child development. Avoiding the debates surrounding hands-on learning vs. direct instruction, the author focuses on the value of different contexts for learning, and illustrates ways to genuinely engage children as active learners. The work is rich with examples of children's interactions with each other and with adults as they utilize and extend their understanding of mathematics. Examples and guidelines for developing lessons and activities will be useful to educators and parents. Chapters explore how we underestimate young children's mathematical capabilities; how appropriate sequencing of learning and building on prior knowledge will enhance understanding; what teachers, including parent-teachers, need to know; and high-stakes testing. This is a work that brings together the connections between knowing the basics and constructing knowledge in accessible and practical ways.




Mega-Fun Math Games and Puzzles for the Elementary Grades


Book Description

Make developing basic math skills fun and painless With this great collection of over 125 easy-to-use games, puzzles, and activities, teachers and parents can help kids comprehend fundamental math concepts, including addition, subtraction, multiplication, division, place value, fractions, and more. All games and puzzles use easy-to-find household items such as paper and pencil, playing cards, coins, and dice. The activities also help children develop problem-solving skills, such as testing hypotheses, creating strategies, and organizing information, as well as spatial relations skills, part-to-whole skills, and memory. Michael Schiro, EdD (Chestnut Hill, MA), is an associate professor at the School of Education at Boston College. He is the author of several books on teaching and learning math and is a frequent presenter at local and national math conferences.




Mathematics Through Play in the Early Years


Book Description

Teaching mathematics to young children in creative ways is made easy with this second edition of a wonderful book, which offers the reader clear advice and lots of exciting ideas to use in any early years setting. By showing how to introduce mathematical concepts through play-based activities, this book is in tune with current thinking about best practice in teaching, and with the requirements of the Early Years Foundation Stage and current Primary National Strategy. New material includes: - an additional chapter on creative recording - a whole new chapter on ways to involve parents - discussion of policy throughout the UK - more on using ICT - case studies covering the whole birth to eight age range Essential reading for any practitioner who wants to develop their mathematics teaching, this book is equally important for all trainee teachers and early years students. Kate Tucker is an early years teacher, trainer and writer based in Exeter; she has over 20 years of experience, and has written widely on early years mathematics and Foundation Stage practice.




A Board Game Education


Book Description

A Board Game Education is an entertaining and valuable resource for parents, teachers, educators, and anyone who appreciates the fun and entertainment provided by classic, traditional board games. The book provides an informative analysis of how classic board games that everyone has played_and probably owns_are not only great family entertainment but also develop core educational skills that have been proven to lead to academic achievement. Through A Board Game Education readers learn a bit of the fascinating history trivia and little-known facts regarding the most loved board games of all time (i.e., how Monopoly was used by WWII POWs to escape). At the same time, Hinebaugh identifies the distinct educational skills developed by each of these games and explores in detail how the play of these games cultivates such skills. A Board Game Education also provides valuable suggestions about how to modify and vary these classic board games to specifically enhance additional core educational skills and concepts. Who would have thought that Candy Land could be modified into a strategy game and Chutes and Ladders could be used to teach algebraic equations and advanced math.