Monsters, Inc


Book Description

When acts of sabotage begin to disrupt Monsters, Inc., productivity, Sulley, Mike, and Boo investigate and discover old foes have resurfaced to get their revenge on the monsters and the company.




My babies father is Alpha: Book 3


Book Description

"I Crater west reject you, Nora Morris, as my mate.." He said angrily and left her broken. A Rude Alpha rejects her... "I want you...You are my Second Mate..." He said gently. A sweet Beta wants her... "I want you to carry my pup... And you will do it for me..." He growls coldly at her ears. An evil Rogue King wants her to give birth to his pup... What will Nora do in situations like this? Who will she accept Alpha, Beta or Rogue King? Or something unexpected happened? *** Hi readers this is my first werewolf book... I hope you like it - Author VJ




The Pixar Theory


Book Description

"Every Pixar movie is connected. I explain how and possibly why." These are the words that began the detailed essay now known as "The Pixar Theory," which came out way back in 2013. It collected over 10 million views on Jon's blog alone, and was syndicated on Buzzfeed, Mashable, Huffpost, Entertainment Weekly, and more - generating over 100 million impressions and now translated into a dozen languages. Now, these thoughts and ideas first written by Jon Negroni have been fully realized inside this book, aptly named The Pixar Theory. In this book, you'll find an analysis of every single Pixar movie to date and how it tells a hidden story lurking behind these classic movies. You'll learn about how the toys of Toy Story secretly owe their existence to the events of The Incredibles. You'll learn about what truly happened to the civilization of cars from Cars before the events of WALL-E. And of course, you'll find out the possible truth for why "Boo" of Monsters Inc. is the most important Pixar character yet. Welcome to the Pixar Theory. Don't forget to fasten your imagination.




The Fidelity Project


Book Description

Friendship, passion and fidelity - nothing's ever simple when it comes to love Jacinta Quirke and Maxine O'Malley, a.k.a. Jax and Max, need a plan, fast. They've just heard rumours that they are about to lose their jobs at advertising agency ACJ in Dublin. Could they make it in the (supposedly) more lucrative world of TV? Their proposal: a documentary on fidelity. Is long-term monogamy a sham as cynical Max believes? Or will Jax, the hopeless romantic, prove her wrong. Putting a variety of couples into the hot seat, they get the cameras rolling. But when they turn on each other's love-lives, the trouble really starts... Friendship, passion and fidelity - nothing's ever simple when it comes to love.




Zombies, Frat Boys, Monster Flash Mobs


Book Description

Liam Reilly is an unattached, occasionally delinquent, teenage ward of the state. He lives in a university workshop. He rides a bike made of bamboo. His best friend is an AI named Eiann.Oh, he’s a genius too.Liam is content with his life, until a demon named Narvicous Scalegrim Gorgonzola Grimmold Maximus the Terrible (Gerald for short) appears in his workshop eating Cheez-Its and twerking to Cardi B. When a bunch of frat boys open a gate to hell in their basement foosball lounge, it falls on Liam, Eiann, and Gerald to stop the demon army waiting on the other side. Liam—an avowed loner—is stuck working with a bunch of other social outcasts: Jeanie, a T-shirt entrepreneur; her excessively “woke” cousin Mitchell; their androgynous friend Jax a.k.a. Jax Vader a.k.a. DJ Max Spinz; and a mysterious, wise-cracking, East African ninja-assassin, Esmeralda—who also happens to be blind—except when she visits other dimensions; that’s a different story. Thrown together with a busload of Latin children trying to escape a migrant detention facility and an underworld demigod, Liam and his lab partners—Eww, please don’t call them friends—basically have to save the world.If they can manage to save each other first.Zombies, Frat Boys, Monster Flash Mobs is what you get when you take the supernatural capers of Jonathan Stroud’s Bartimaeus Sequence, add in the unabashed nerdiness of Hank Green’s An Absolutely Remarkable Thing, followed by a helping of the irreverent edginess of an Angie Thomas novel. Zombies, Frat Boys, Monster Flash Mobs is current. It is socially relevant. Don’t call it a sequel! It’s not. But it is a part of an interconnected world, the Snog Team Six Series, with some returning characters, reoccurring themes, not to mention some running jokes—if you are hip enough to get them, wink wink, nudge nudge. Challenge accepted?




The Hourglass of Souls (Max and the Gatekeeper Book II)


Book Description

For decades Hudich, the leader of an evil army, had been held prisoner in a world called Pekel. Before releasing him last summer to save Max's friend Cindy, Max's grandfather neutralized Hudich's magical powers with the aid of an advanced high-tech collar. Unfortunately, Hudich's escape allowed him to relay a centuries-old secret to his followers that helps them find a powerful weapon. With the aid of this new weapon, an ancient magical gateway, the enemy kidnaps Max's mother and forces him to do their bidding by threatening to kill her. To keep his mother alive, Max will embark on another perilous adventure into new worlds with hidden dangers. Convinced there is a spy among his friends, Max must decide who he can trust, if anyone, in his attempts to rescue his mother and destroy the enemy's plans. His failure could free Hudich from the collar and leave innocent lives across the universe at the mercy of ruthless beings. Young Adult Fantasy / Science Fiction - Suitable Age Range: 11 and Up. Books available by James Todd Cochrane: Max and the Gatekeeper FREE The Hourglass of Souls (Max and the Gatekeeper Book II) The Descendant and the Demon’s Fork (Max and the Gatekeeper Book III) The Dark Society (Max and the Gatekeeper Book IV) The Prophecy of Sky Centalpha 6 Part I Centalpha 6 Part II Centalpha 6 Part III Centalpha 6 Part IV Centalpha 6 Part V Centalpha 6 Part VI Centalpha 6 Part VII Centalpha 6 Part VIII Centalpha 6 Omibus (Centalpha 6 Part I – Part VIII) Keywords: magic, monsters, aliens, new worlds, coming of age, swords, spells, friendship, bullies, gateways, strange life forms, sorcerers




Forthcoming Books


Book Description




Wicked Problems


Book Description

From the co-author of the viral New York Times bestseller This is How You Lose the Time War. Gods and lawyers battle for the soul of the world in the action-packed second volume of Max Gladstone's Craft Wars, an epic fantasy like no other. A deadly force has been unleashed into the world. With apocalypse on the horizon, a girl and a god have joined in order to turn back the coming end. Young, brash, and desperate, they are willing to destroy anything and everything that stands between them and their goals. The structures of the Craft are theirs to overturn, with billions of lives in the balance. And it is all Tara Abernathy’s fault. The battle for the world of the Craft is heating up. A dead god will rise. A mountain will fall. Ancient fire will be stolen. And while Tara races to stop Dawn’s plans, the end draws ever closer, skittering across the stars to swallow the world. The Craft Wars enter their second stage in Wicked Problems. Also Available by Max Gladstone: The Craft Sequence 1. Three Parts Dead 2. Two Serpents Rise 3. Full Fathom Five 4. Last First Snow 5. Four Roads Cross 6. Ruin of Angels The Craft Wars 1. Dead Country 2. Wicked Problems Last Exit Empress of Forever This is How You Lose the Time War (with Amal El-Mohtar) At the Publisher's request, this title is being sold without Digital Rights Management Software (DRM) applied.




Backpacker


Book Description

Backpacker brings the outdoors straight to the reader's doorstep, inspiring and enabling them to go more places and enjoy nature more often. The authority on active adventure, Backpacker is the world's first GPS-enabled magazine, and the only magazine whose editors personally test the hiking trails, camping gear, and survival tips they publish. Backpacker's Editors' Choice Awards, an industry honor recognizing design, feature and product innovation, has become the gold standard against which all other outdoor-industry awards are measured.