Max Payne


Book Description

"Max Payne Official Strategy Guide for PlayStation 2" provides detailed strategies for the main chapters and multiple levels of the game. Comprehensive walkthrough including in-depth coverage of weapons and enemies. Secrets and cheats revealed to uncover mysteries for scenarios in the game. Tips on maximizing the benefits of "bullet time."




100 Greatest Video Game Characters


Book Description

Though in existence for only a few decades, video games are now firmly established in mainstream culture all around the planet. Every year new games are produced, and every year new favorites emerge. But certain characters have become so iconic that they withstand both time and the shifting interests of players. Such creations permeate other elements of popular culture—from graphic novels to film—and are known not only to dedicated gamers but to the general public as well. In 100 Greatest Video Game Characters, readers can learn about some of the most popular and influential figures that have leapt from computer monitors and television screens and into the public consciousness. The entries in this volume provide general facts about the characters as well as explore their cultural significance. The entries include the following information: Game developer Year character was established Video game franchise In addition, the book examines the commonalities of various video game characters to help readers better understand their popularity and how they operate within the video games and the industry itself. Whether casually looking up information on video game characters or researching what these icons says about society, readers will enjoy this entertaining and informative volume. Comprehensive and engaging, 100 Greatest Video Game Characters will appeal to fans and scholars alike.




Max Payne 3 Signature Series Guide


Book Description

BradyGames' Max Payne 3 Signature Series Strategy Guide includes the following: -Point-by-point gun tactics and maneuvers for the entire main story all the way up to the harrowing revelations Max uncovers at the end. -Maps diagram points of cover and targets for all areas of intense combat. -Unparalleled coverage of the enormous Multiplayer experience available in the game. -Gunplay tactics for stringing several deadly moves together for maximum damage. -Complete list of Achievements and Trophies.




Max Payne 2


Book Description

BradyGames' Max Payne 2: The Fall of Max Payne Official Strategy Guide for PS2 & Xboxfeatures a comprehensive walkthrough to lead players through every trial Max faces. Expert mission strategy. Top-notch weapon strategies and tactics. Game secrets, cheat codes, and more!




Hepple and Matthews' Tort Law


Book Description

New to Hart Publishing, this is the seventh edition of the classic casebook on tort, the first of its kind in the UK, and for many years now a bestselling and very popular text for students. This new edition retains all the features that have made it such a popular and respected text, with extensive commentary, questions and notes supplementing the selection of cases and statutes which form the core of the book. Taking a broadly contextual approach, the book addresses all the main topics in tort law, is up-to-date, doctrinally sound, stimulating and highly readable.




Max Payne


Book Description

From videogame to novel: the descent into hell of a policeman who has nothing more to lose. After losing his wife and daughter from some thugs addicted to a new and powerful drug, Valkyrie, Max Payne is left to lead his personal crusade by infiltrating the criminal organization of the Puncinello family.




Not-Quite-Supermodel


Book Description

Meet Alex Emmerson. She's awkward, she's neurotic, she's slicing fish at Safeway. But when she's discovered by a modeling agency, Alex may have the chance to reinvent herself. Buyer beware... it's a runway to hell, but perdition does have its perks!




Run


Book Description

The buyers find us. Establish their bona fides. Then, and only then, we run. Burdon Lane is a businessman living out the American Dream in a shiny suburb of Washington, D.C. His business card lists him as Executive VP of UniArms, Inc., a legitimate arms dealer that's a front for a gunrunning empire. His girlfriend thinks he's a salesman. His best friend thinks he's a role model. His boss thinks he's a good soldier. This weekend's run should be business as usual -- guns for money, money for guns -- moving the product north on the Iron Highway from Dirty City to Manhattan. But this weekend is going to teach Burdon something he doesn't yet know about who he is . . . and isn't. When the meet in Manhattan turns into a five-alarm fire and an all-out war on the tenth floor of a New York hotel, there is only one way out: an uneasy alliance with a hard case named Jinx and the street gang known as the U Street Crew. And once the heat is on, with a cadre of killers and every police officer and Federal agent on the eastern seaboard on their tail, Burdon gets the chilling sensation that, one way or another, this so-called milk run may be his last. This is the story of the last run, the run where no one -- criminal, cop, or civilian -- is who or what they seem. Douglas E. Winter's debut novel blasts into the dark heart of America's culture of guns and violence with breathtaking velocity. Run is a streamlined tour de force of full-throttle action and high-tech weaponry, a brilliantly controlled ride through America's most brutal terrain, with a surprising moral message -- fantastically harrowing, relentlessly cinematic, impossible to look away from.




Making a Game Demo


Book Description

Making a Game Demo: From Concept to Demo Gold provides a detailed and comprehensive guide to getting started in the computer game industry. Written by professional game designers and developers, this book combines the fields of design, art, scripting, and programming in one book to help you take your first steps toward creating a game demo. Discover how the use of documentation can help you organize the game design process; understand how to model and animate a variety of objects, including human characters; explore the basics of scripting with Lua; learn about texturing, vertex lighting, light mapping, motion capture, and collision checking. The companion CD contains all the code and other files needed for the tutorials, the Ka3D game engine, the Zax demo, all the images in the book, demo software, and more!




The Rifle


Book Description

It all started because of a rifle. The Rifle is an inspirational story and hero’s journey of a 28-year-old U.S. Marine, Andrew Biggio, who returned home from combat in Afghanistan and Iraq, full of questions about the price of war. He found answers from those who survived the costliest war of all -- WWII veterans. It began when Biggio bought a 1945 M1 Garand Rifle, the most common rifle used in WWII, to honor his great uncle, a U.S. Army soldier who died on the hills of the Italian countryside. When Biggio showed the gun to his neighbor, WWII veteran Corporal Joseph Drago, it unlocked memories Drago had kept unspoken for 50 years. On the spur of the moment, Biggio asked Drago to sign the rifle. Thus began this Marine’s mission to find as many WWII veterans as he could, get their signatures on the rifle, and document their stories. For two years, Biggio traveled across the country to interview America’s last-living WWII veterans. Each time he put the M1 Garand Rifle in their hands, their eyes lit up with memories triggered by holding the weapon that had been with them every step of the war. With each visit and every story told to Biggio, the veterans signed their names to the rifle. 96 signatures now cover that rifle, each a reminder of the price of war and the courage of our soldiers.