Meaningful Motion


Book Description

Meaningful Motion covers biomechanical and motor control principles and provides examples that address combining the principles of kinesiology with clinical occupational therapy practice. The text also has case studies and laboratory exercises specifically designed for occupational therapy students. The focus is on the concepts of kinesiology and excludes some of the mathematics that is used by biomechanists. Written by a kinesiologist who is also an occupational therapist, the text is tailored to the needs of the undergraduate and the practicing occupational therapist. Principles of kinesiology are combined with clinical practice. Includes case studies and laboratory exercises that have been specifically designed for occupational therapists. Focuses on concepts used in day-to-day practice. Discusses environments in which therapists work, including balance training, ergonomics, and leisure




Designing Interface Animation


Book Description

Effective interface animation deftly combines form and function to improve feedback, aid in orientation, direct attention, show causality, and express your brand’s personality. Designing Interface Animation shows you how to create web animation that balances purpose and style while blending seamlessly into the user’s experience. This book is a crash course in motion design theory and practice for web designers, UX professionals, and front-end developers alike.




Social Robotics


Book Description

This book constitutes the refereed proceedings of the 7th International Conference on Social Robotics, ICSR 2015, held in Paris, France, in October 2015. The 70 revised full papers presented were carefully reviewed and selected from 126 submissions. The papers focus on the interaction between humans and robots and the integration of robots into our society and present innovative ideas and concepts, new discoveries and improvements, novel applications on the latest fundamental advances in the core technologies that form the backbone of social robotics, distinguished developmental projects, as well as seminal works in aesthetic design, ethics and philosophy, studies on social impact and influence pertaining to social robotics, and its interaction and communication with human beings and its social impact on our society.




Sonic Design


Book Description




Motion in Games


Book Description

This book constitutes the proceedings of the 4th International Workshop on Motion in Games, held in Edinburgh, UK, in November 2011. The 30 revised full papers presented together with 8 revised poster papers in this volume were carefully reviewed and selected from numerous submissions. The papers are organized in topical sections on character animation, motion synthesis, physically-based character motion, behavior animation, animation systems, crowd simulation, as well as path planning and navigation.




Pattern Recognition


Book Description

It is both an honor and a pleasure to hold the 27th Annual Meeting of the German Association for Pattern Recognition, DAGM 2005, at the Vienna U- versity of Technology, Austria, organized by the Pattern Recognition and Image Processing (PRIP) Group. We received 122 contributions of which we were able to accept 29 as oral presentations and 31 as posters. Each paper received three reviews, upon which decisions were made based on correctness, presentation, technical depth, scienti?c signi?cance and originality. The selection as oral or poster presentation does not signify a quality grading but re?ects attractiveness to the audience which is also re?ected in the order of appearance of papers in these proceedings. The papers are printed in the same order as presented at the symposium and posters are integrated in the corresponding thematic session. In putting these proceedings together, many people played signi?cant roles which we would like to acknowledge. First of all our thanks go to the authors who contributed their work to the symposium. Second, we are grateful for the dedicated work of the 38 members of the Program Committee for their e?ort in evaluating the submitted papers and inprovidingthe necessarydecisionsupport information and the valuable feedback for the authors. Furthermore, the P- gram Committee awarded prizes for the best papers, and we want to sincerely thank the donors. We were honored to have the following three invited speakers at the conf- ence: – Jan P.




Challenges and Applications for Hand Gesture Recognition


Book Description

Due to the rise of new applications in electronic appliances and pervasive devices, automated hand gesture recognition (HGR) has become an area of increasing interest. HGR developments have come a long way from the traditional sign language recognition (SLR) systems to depth and wearable sensor-based electronic devices. Where the former are more laboratory-oriented frameworks, the latter are comparatively realistic and practical systems. Based on various gestural traits, such as hand postures, gesture recognition takes different forms. Consequently, different interpretations can be associated with gestures in various application contexts. A considerable amount of research is still needed to introduce more practical gesture recognition systems and associated algorithms. Challenges and Applications for Hand Gesture Recognition highlights the state-of-the-art practices of HGR research and discusses key areas such as challenges, opportunities, and future directions. Covering a range of topics such as wearable sensors and hand kinematics, this critical reference source is ideal for researchers, academicians, scholars, industry professionals, engineers, instructors, and students.




Federal Register


Book Description




Instinctive Computing


Book Description

This book attempts to connect artificial intelligence to primitive intelligence. It explores the idea that a genuinely intelligent computer will be able to interact naturally with humans. To form this bridge, computers need the ability to recognize, understand and even have instincts similar to humans. The author organizes the book into three parts. He starts by describing primitive problem-solving, discussing topics like default mode, learning, tool-making, pheromones and foraging. Part two then explores behavioral models of instinctive cognition by looking at the perception of motion and event patterns, appearance and gesture, behavioral dynamics, figurative thinking, and creativity. The book concludes by exploring instinctive computing in modern cybernetics, including models of self-awareness, stealth, visual privacy, navigation, autonomy, and survivability. Instinctive Computing reflects upon systematic thinking for designing cyber-physical systems and it would be a stimulating reading for those who are interested in artificial intelligence, cybernetics, ethology, human-computer interaction, data science, computer science, security and privacy, social media, or autonomous robots.




SEWORD FRESSH 2019


Book Description

The 1th Seminar and Workshop for Education, Social Science, Art and Humanities (SEWORD FRESSH#1)-2019 has been held on April 27, 2019 in Universitas Sebelas Maret in Surakarta, Indonesia. SEWORD FRESSH#1-2019 is a conference to promote scientific information interchange between researchers, students, and practitioners, who are working all around the world in the field of education, social science, arts, and humanities to a common forum.