Misfit Mage


Book Description

He went searching for a fresh start. He didn't expect to find unusual friends, fierce enemies, and primal powers. Jason thought that it was the end of his life after being attacked and hunted by a band of ruthless thugs. Instead, he tapped into the source of creation and emerged from his Death Experience with magical powers. Rescued by a mountain troll and a battle mage, he becomes part of an unlikely group of housemates, defending a mystical old mansion from those who want to destroy it. Joined by a cheerful granny, an incubus who is entirely too attractive, and a tiny fierce kitten, Jason finds a new sense of belonging and purpose. The band of misfits are on the losing side of the mage war until Jason discovers the rules of magic are not as set in stone as they appear to be. Jason has little power, but he discovers he can see magic and manipulate it at a microscopic level. What he detects begins his journey into discovering how his new powers really work, and just might be the edge they need to survive. If you like witty dialogue, diverse characters, magic that feels real, and intense action, then you will love this LGBTQ urban fantasy. If you like Harry Dresden or Iron Druid, or enjoy a thriller grounded in magic, then buy Misfit Mage today and step into a whole new enchanted world. "I liked this book so much I read it in a day." - Suzanne Reed "I enjoyed the improvements in his magical path that was so different than anything else I've ever read." - Melissa Jane "Characters draw you into their world. Looking forward to the next one. Author has a good sense of humor." - Samantha Vincent "I was caught by the characters and plot right away. I enjoyed it from start to finish and look forward to the second book. This book pulls you into itself and you can't put it down." - Tina Kinkade




Battle Mage


Book Description




Melee Mage


Book Description

After getting punched in the face by a golem, Jason discovers he desperately needs two things: a much better offense and a much better defense.To a hammer, everything looks like a nail, and to a mage, everything is solved with magic. That is, unless your magic is small and restricted like Jason's. Since he can't use charms, create shields or throw fireballs, he needs to find a different way to win battles.Fortunately, Tyler is back, and as a Natural, he is ready to teach Jason the Way of the Fist. Among other things. (Nudge nudge, wink wink)And he'll need all the help he can get, because with Isobel gone, the Louisville Mages are in disarray. That should have been the end of the threat to Jason, his friends, and the House. But she left behind a terrible legacy, and now there is a battle royale for power.As the last person standing, Jason must find a way to defend the House and get his friends back on their feet. If he can't do it with magic, then he'll have to do it as a fighter. He will have to become the Melee Mage.




Battlemage


Book Description

"I can command storms, summon fire and unmake stone," Balfruss growled. "It's dangerous to meddle with things you don't understand." Balfruss is a battlemage, sworn to fight and die for a country that fears and despises his kind. Vargus is a common soldier -- while mages shoot lightning from the walls of the city, he's down in the front lines getting blood on his blade. Talandra is a princess and spymaster, but the war may force her to risk everything and make the greatest sacrifice of all. Magic and mayhem collide in this explosive epic fantasy from a major new talent.




Mage's Odyssey 5


Book Description




Battle of the Linguist Mages


Book Description

“This is a stand-alone novel with material enough for six... By the halfway point, it had blown my mind twice... an audacious, genre-bending whirlwind.” —New York Times “It reads like Snow Crash had a dance-off with Gideon the Ninth, in a world where language isn't a virus from outer space, it's a goddamn alien invasion.” —Charles Stross In modern day Los Angeles, a shadowy faction led by the Governor of California develops the arcane art of combat linguistics, planting the seeds of a future totalitarian empire. Isobel is the Queen of the medieval rave-themed VR game Sparkle Dungeon. Her prowess in the game makes her an ideal candidate to learn the secrets of "power morphemes"—unnaturally dense units of meaning that warp perception when skilfully pronounced. But Isobel’s reputation makes her the target of a strange resistance movement led by spellcasting anarchists, who may be the only thing stopping the cabal from toppling California over the edge of a terrible transformation, with forty million lives at stake. Time is short for Isobel to level up and choose a side—because the cabal has attracted much bigger and weirder enemies than the anarchist resistance, emerging from dark and vicious dimensions of reality and heading straight for planet Earth! At the Publisher's request, this title is being sold without Digital Rights Management Software (DRM) applied.




Six Sacred Swords


Book Description

It doesn't take a legendary sword to make a legendary swordsman, but it certainly helps.Keras Selyrian is already well on the way to cutting his name into the annals of legend. He's fought false divinities, thieving sorcerers, and corrupt demigods - and left them defeated in his wake. But he's a long way from home, and Kaldwyn offers a different brand of danger than he's used to.He's already got a sword of unfathomable power, but it's damaged and leaking world-annihilating mana, so he's in the market for a new one.Possibly six. The more the better, really.The Six Sacred Swords are Kaldwyn's most famous artifacts, forged as the only means to defeat the god beasts. Each sword must be earned by a worthy champion, and no single person has ever managed to collect them all.Not yet, at least.Keras is just getting started.Additional Info: Six Sacred Swords is a light-hearted fantasy adventure inspired by Japanese game series like The Legend of Zelda, Final Fantasy, and Fire Emblem. It takes place in the same universe as the Arcane Ascension novels, but years earlier and with a different protagonist. While the books are interconnected, they can be read on their own in any order




Mage's Odyssey 11


Book Description




The Monsters Know What They're Doing


Book Description

From the creator of the popular blog The Monsters Know What They’re Doing comes a compilation of villainous battle plans for Dungeon Masters. In the course of a Dungeons & Dragons game, a Dungeon Master has to make one decision after another in response to player behavior—and the better the players, the more unpredictable their behavior! It’s easy for even an experienced DM to get bogged down in on-the-spot decision-making or to let combat devolve into a boring slugfest, with enemies running directly at the player characters and biting, bashing, and slashing away. In The Monsters Know What They’re Doing, Keith Ammann lightens the DM’s burden by helping you understand your monsters’ abilities and develop battle plans before your fifth edition D&D game session begins. Just as soldiers don’t whip out their field manuals for the first time when they’re already under fire, a DM shouldn’t wait until the PCs have just encountered a dozen bullywugs to figure out how they advance, fight, and retreat. Easy to read and apply, The Monsters Know What They're Doing is essential reading for every DM.




The Outstretched Shadow


Book Description

The Outstretched Shadow, the first book in The Obsidian Trilogy from Mercedes Lackey and James Mallory Kellen Tavadon, son of the Arch-Mage Lycaelon, thought he knew the way the world worked. His father, leading the wise and benevolent Council of Mages, protected and guided the citizens of the Golden City of the Bells. Young Mages in training--all men, for women were unfit to practice magic--memorized the intricate details of High Magic and aspired to seats on the council. Then he found the forbidden Books of Wild Magic--or did they find him? The three slim volumes woke Kellen to the wide world outside the City's isolating walls. Their Magic was not dead, strangled by rules and regulations. It felt like a living thing, guided by the hearts and minds of those who practiced it and benefited from it. Questioning everything he has known, Kellen discovers too many of the City's dark secrets. Banished, with the Outlaw Hunt on his heels, Kellen invokes Wild Magic--and finds himself running for his life with a unicorn at his side. Kellen's life changes almost faster than he can understand or accept. Rescued by a unicorn, healed by a female Wild Mage who knows more about Kellen than anyone outside the City should, meeting Elven royalty and Elven warriors, and plunged into a world where the magical beings he has learned about as abstract concepts are flesh and blood creatures-Kellen both revels in and fears his new freedom. Especially once he learns about Demons. He'd always thought they were another abstract concept-a stand-in for ultimate evil. But if centaurs and dryads are real, then Demons surely are as well. And the one thing all the Mages of the City agreed on was that practicing Wild Magic corrupted a Mage. Turned him into a Demon. Would that be Kellen's fate? Deep in Obsidian Mountain, the Demons are waiting. Since their defeat in the last great War, they've been biding their time, sowing the seeds of distrust and discontent between their human and Elven enemies. Very soon now, when the Demons rise to make war, there will be no alliance between High and Wild Magic to stand against them. And all the world will belong to the Endarkened. At the Publisher's request, this title is being sold without Digital Rights Management Software (DRM) applied.