Minecraft English Ages 5-6


Book Description

The only official Minecraft English book for children aged 5-6! Children embark on a Minecraft adventure in each English topic, using their skills and knowledge to complete the tasks and earn rewards.




Minecraft English Ages 6-7


Book Description

The only official Minecraft English book for children aged 6-7! Children embark on a Minecraft adventure in each English topic, using their skills and knowledge to complete the tasks and earn rewards.




The Accidental Minecraft Family


Book Description

"Mom wouldn't be Mom, if she didn't make sure the kingdom village had a proper Christmas celebration. But what will the accidental minecraft family do when the whole night is thrown off by an unexpected visitor while the ninjas are on night patrol?"--Back cover.




Minecraft English Ages 10-11


Book Description

The only official Minecraft English book for children aged 10-11! Children embark on a Minecraft adventure in each English topic, using their skills and knowledge to complete the tasks and earn rewards.




The World of Minecraft


Book Description

Uncover the history of one of the most influential games of all time in The World of Minecraft. Explore how the critically acclaimed game evolved from a one-person project in 2009 to the global gaming phenomenon it is today. The World of Minecraft is the definitive account of the game’s history, combining exclusive interviews from the Mojang studio and recollections from long-standing members of the gaming community. Read the stories behind mods like Feed The Beast, the growth of community-defining servers like Hypixel, and YouTube channels like The Yogscast, plus a personal account from Lydia Winters on the creation of Alex, the impact of Minecraft charity Block by Block, the origin of the phantom, and many more insights. This must-have collector’s item includes a foreword from chief creative officer Jens “Jeb” Bergensten and an afterword from vanilla Minecraft game director Agnes Larsson, plus original concept art, beautifully detailed renders, and previously unseen archive materials that illustrate how the game has developed over its first fifteen years. Journey back into past eras of the game and look to the future in this comprehensive chronicle of Minecraft’s story.




Minecraft Modding For Kids For Dummies


Book Description

Join more than 100 million players in the online world of Minecraft Are you a Minecraft fanatic looking to mod your games? Hours of fun await! Minecraft Modding For Kids For Dummies teaches you how to mod in easy-to-do parts. Offering loads of helpful explanations and cool projects along the way, this friendly guide will have you advancing levels, keeping score, respawning players, building portals, creating an archery range—and much more—faster than you can say redstone! There's no denying that modding is cool. After all, it allows you to alter your Minecraft gaming world to constantly keep things new and fun. While it isn't incredibly difficult to learn to mod, it does take some practice. Luckily, Minecraft Modding For Kids For Dummies is here to help you build basic coding skills to make modding your games as easy as 1-2-3! The book is in full color and lies flat so you can look while you play Includes lifetime access to LearnToMod software with 3 months free access to a private Minecraft server Features larger print to make the text feel less daunting Offers next steps you can take if you want to learn even more about modding and coding If you're one of the millions of kids who play Minecraft every day, this hands-on guide gets you up and running fast with modding your favorite game!







English B for the IB Diploma Coursebook


Book Description

A practical and accessible course covering the English B syllabus (from 2011) for the IB Diploma. Suitable for standard and higher level students, this resource is written by an experienced IB English teacher following the English B syllabus.Features include activities and authentic texts to develop reading and comprehension, integrated study ideas for IB central core, featuring LP (Learner profile), CAS (Creativity, Activity, Service), TOK (Theory of Knowledge) EE (Extended Essay), and a Glossary with definitions of key vocabulary.This title offers comprehensive learning and support for teachers and students, ideas for extensive reading material, activities to build language skills and cultural understanding for extension essays, research, exam preparation and a free teacher resources website: ibdiploma.cambridge.org.




Children and Families in the Digital Age


Book Description

Children and Families in the Digital Age offers a fresh, nuanced, and empirically-based perspective on how families are using digital media to enhance learning, routines, and relationships. This powerful edited collection contributes to a growing body of work suggesting the importance of understanding how the consequences of digital media use are shaped by family culture, values, practices, and the larger social and economic contexts of families’ lives. Chapters offer case studies, real-life examples, and analyses of large-scale national survey data, and provide insights into previously unexplored topics such as the role of siblings in shaping the home media ecology.




ICTs and Innovation for Didactics of Social Sciences


Book Description

The advancement of technology in today’s world has led to the progression of several professional fields. This includes the classroom, as teachers have begun using new technological strategies to increase student involvement and motivation. ICT innovation including virtual reality and blended learning methods has changed the scope of classroom environments across the globe; however, significant research is lacking in this area. ICTs and Innovation for Didactics of Social Sciences is a fundamental reference focused on didactics of social sciences and ICTs including issues related to innovation, resources, and strategies for teachers that can link to the transformation of social sciences teaching and learning as well as societal transformation. While highlighting topics such as blended learning, augmented reality, and virtual classrooms, this book is ideally designed for researchers, administrators, educators, practitioners, and students interested in understanding current relevant ICT resources and innovative strategies for the didactic of social sciences and didactic possibilities in relation to concrete conceptual contents, resolution of problems, planning, decision making, development of social skills, attention, and motivation promoting a necessary technological literacy.