Galaxy Outlaws Mission Pack 4


Book Description

It's impossible to outrun your past, no matter how deep you drop in the astral. With the weight of his conscience growing by the mission and a fiancee who makes him want to be a better man, Carl Ramsey decides to try his hand at being one of the good guys. But there's a long line of enemies who won't forget so easily. Mission 13: Mission Inadvisable The Mobius crew gets a job offer so vile they not only turn it down, they set out to stop the secretive crime lord doing the hiring. Along the way, they manage to accidentally double-cross an old friend. Sometimes, no matter what you try, you're destined to be on the wrong side of the law. Mission 14: Moral and Orbital Decay Mort's son is on the run from the Convocation. He's fled to a remote mining station and looking for a quick ride from his father's old crew. But when magic gets out of hand, suddenly everyone's more concerned about stopping the space station from crashing into a planet than finding a fugitive. Mission 15: Planet Hustlers Pirates capture the stunnji homeworld, and Rai Kub's people turn to Carl Ramsey to find a way to convince them to leave. Carl's plan? A lot of fast talking, subterfuge, and the crookedest game of poker ever played. The stakes: the fate of a refugee planet. Mission 16: Eternity or Bust When your bride-to-be makes a simple request, a smart man makes it happen. When your outlaw fiancee wants her wedding on Earth, where most of the galaxy's top law enforcement agencies are headquartered, it's going to take bribery, back room deals, and ratting out some old associates. But Carl won't be able to live with himself unless he gets his friends out of the jam he puts them in. Bonus Short Story: For Old Time's Sake With retirement in full force, the crew of the Mobius take on a decidedly low-key villain: the interlopers who're looking to ruin their gig hustling simulator combat for free meals. Black Ocean is a science fantasy series set in the 26th century. Do you wish there had been a second season of Firefly? Do you love the irreverent fun of Guardians of the Galaxy? Have you ever wondered how Star Wars would have turned out if Luke and Obi-wan had ditched the rebellion to become smugglers with Han and Chewie? Then Black Ocean is the series for you! Pick up your copy and aim to misbehave with the crew of the Mobius!




Mercy for Hire Mission Pack 4


Book Description

Meet the new boss, daughter of the old boss. It was a possibility she'd never considered and a friend she'd thought long gone. But when Tanny Rucker came to Esper for help overthrowing her father's criminal empire, it was an offer she couldn't refuse. Armed with Tanny's loyalists from her father's syndicate and the magical might Esper brings, the pair embark on a course to rewrite galactic history. To win, they might ruin countless innocent lives and even some of their friends. But convinced they're going to do more good, they press forward with their ambitious plan: to rid the galaxy of the Rucker Syndicate. Mission 13: The Girls Are Back in Town Esper and Tanny join forces to topple the Rucker Syndicate. Their first move, rescuing hostages so that no one can be forced to betray them. Mission 14: Stuck in the Astral With You To undermine the financial power of the Rucker Syndicate, Tanny and Esper go after their largest legitimate business front. Mission 15: Lair of the Dog When Tanny is forced to flee from battle, she brings her crew to the harshest, most unforgiving planet with a breathable atmosphere: Kubu's homeworld. Mission 16: Empathy for the Devil It's the final showdown for control of the Rucker Syndicate. What price will Tanny and Esper be forced to pay to realize their vision of a galaxy without its largest criminal empire? Bonus short story: Kubu's First Date When the opportunity arises to travel from his birth planet to his adoptive home, Kubu asks a friend to join him for the trip. But without a common culture to guide them, the two megalodogs fumble their way to a unique and unexpected idea for a first date. Black Ocean: Mercy for Hire follows the exploits of a pair of do-gooder bounty hunters who care more about saving the day than getting a payday. Mercy for Hire builds on the rich Black Ocean universe and introduces a colorful cast for new and returning readers alike. Fans of vigilante justice and heroes who exemplify the word will love this series. Grab your copy and support the cause of justice.




Mirth & Mayhem Mission Pack 4


Book Description

Crime may kill, kidnap, and blackmail, but it DOES pay. Chuck and Mort up the stakes and up the danger as they get tangled up with a crime syndicate. Meanwhile, we see an older Brad Ramsey turning into the man he'll become. Mission 13: Life is a Crime Wave The Rucker Syndicate as a problem, a snitch working with Earth Interstellar, beyond even their reach. Chuck has just the man for the job, a wizard with a particular set of skills. Brad gets a job with the syndicate as both a promising recruit and an insurance policy to keep Mort in line. Mission 14: Same as the Old Boss Mort gets recruited as the key player in a syndicate coup. Chuck's just holding on for dear life, finally seeing Mort for who he truly is. Brad ends up as a bodyguard for a syndicate princess on the run from kidnappers. Mission 15: Unfortunate Son Earth Navy has started a draft. As an Early Data Era devotee, Chuck Ramsey helps his son dodge it on principle. But Brad is on a self-appointed mission of revenge, and no force of magic of deceit will stop him from joining up. Mission 16: And Drift Away It was too good to last. Without Brad around as the lynchpin, the Chuck and Mort alliance breaks down. With one kid off at war and two rebelling at home, the strain on the family boils over into open conflict. As the children grow older, the family splits up, each on their own new path. (and at least one will go on to get his own series) Black Ocean: Mirth & Mayhem follows a mismatched duo of itinerant comedian and outlaw wizard as they roam the galaxy trying to eke out a living and stay ahead of the consequences of their actions. Black Ocean: Mirth & Mayhem looks back at an earlier era in the Black Ocean universe, and returning readers will get to see how some of their favorite characters came to be. Fans of morally gray heroes and slick talking conmen will love this series. Grab your copy before someone else does.




Galaxy Outlaws Mission Pack 3


Book Description

Being a criminal kingpin is more work and less fun than everyone makes it seem. Carl Ramsey is the head of his own criminal Syndicate. With a hundred men and women and the resources of a tiny jungle moon at his disposal, life should have gotten easier, not harder. Infighting, politics, and a lack of income to pay everyone begin to tear the syndicate apart from the inside. And the last thing Carl needs is his father stepping in to try to help. Mission 9: Adventure Capital Carl sets out with some new recruits to earn some startup funds for his new syndicate. But when he discovers that his criminal enterprise doesn't have enough criminals to run it, he goes to recruit some old friends. Mission 10: Collusion Course While Carl and the Mobius are stranded, dead in space, Chuck Ramsey steps in to handle the day-to-day operations of the syndicate. Can Carl get his ship repaired and get home while he still has a syndicate left? Mission 11: You, Robot Wizards are all convinced that any thinking robot would be a threat to life as we know it. Robots are paranoid that wizards are out to get them. When the Mobius comes across a robot claiming to be a wizard, they don't know quite what to do with him. But there's a wizard who does, and he's not planning to play nice. Mission 12: Stowaway to Heaven With the aid of some inside information, the Mobius crew are ready to take on an old nemesis. Their goal: to infiltrate and hijack the Harmony Bay ship Bradbury. Bonus Short Story: Voice of Reason With Carl off being treated like a VIP, a job comes in for the Mobius. Roddy, Archie, and Yomin take on the assignment, but they have to manufacture a convincing impostor of Carl to do it. Black Ocean is a science fantasy series set in the 26th century. Do you wish there had been a second season of Firefly? Do you love the irreverent fun of Guardians of the Galaxy? Have you ever wondered how Star Wars would have turned out if Luke and Obi-wan had ditched the rebellion to become smugglers with Han and Chewie? Then Black Ocean is the series for you! Pick up your copy and aim to misbehave with the crew of the Mobius!




God’s Feet or the Mission’s Pack Donkey


Book Description

The title of this book originates from the self-description of Namibian Evangelists in their own words. African evangelists of the Rhenish Mission Society (RMS) played a crucial but mostly overlooked role in shaping the spiritual and social networks that transformed indigenous communities from the early nineteenth century. The author draws from a wide range of German, Namibian and South African archival sources that have been supplemented with a large number of interviews, to explore the history of the indigenous evangelists of the RMS. African supporters were often the first heralds of the new religion at remote villages and cattle posts before the white strangers made an appearance. The Namibian evangelists’ familiarity with the traditional culture and the local vernacular endowed them with a credibility that many of the European newcomers found difficult to acquire. By interweaving mission and church history between 1820 and 1990 with a biographical approach, the author brings a hidden chapter in Namibian history to life.




Galaxy Outlaws Mission Pack 1


Book Description

Science to build a starship. Wizardry to take it past light speed. A crew to give it a soul. The Mobius is a cobbled-together ship with a matching crew. Captain Carl Ramsey is an ex-Earth Navy pilot whose crew won’t let him fly his own ship. The pilot is his ex-wife, the mechanic is a drunk, and the chief of security is from a predatory species. Instead of a star-drive to travel through the astral space between worlds, the ship’s wizard does it by hand. Mission 1: Salvage Trouble A salvage mission turns into a rescue, and no good deed goes unpunished. With two refugees onboard, the Mobius crew is hounded by bounty hunters, border partols, and corporate enforcers. Mission 2: A Smuggler’s Conscience “Don’t open the package.” It’s the smuggler’s credo for good reason. When the Mobius crew takes a peek at their illicit cargo, the entire job takes an about-face. Mission 3: Poets and Piracy The Mobius crew gets caught in a turf war between a pirate fleet and a galactic criminal syndicate. The trick is getting everyone out alive (and maybe getting paid in the process). Mission 4: To Err is Azrin Sometimes you can’t go home again. When a job takes the crew to their security chief’s homeworld, she gets dragged into a familial power struggle. Can the rest of the crew bail her out of an old feud gone horribly wrong? Bonus Short Story: Guardian of the Plundered Tomes Mordecai The Brown has been on the run from the Convocation for decades. How does a respectable wizard with a wife and two kids end up crisscrossing the galaxy in the company of outlaws? Black Ocean is a science fantasy series set in the 26th century. Do you wish there had been a second season of Firefly? Do you love the irreverent fun of Guardians of the Galaxy? Have you ever wondered how Star Wars would have turned out if Luke and Obi-wan had ditched the rebellion to become smugglers with Han and Chewie? Then Black Ocean is the series for you! Pick up your copy and aim to misbehave with the crew of the Mobius!




Mirth & Mayhem Mission Pack 1


Book Description

The galaxy isn't ready for Mort and Chuck. A traveling con man poses as a vintage comedian, touring the galaxy with his wife and kids in tow. When he picks up a hitchhiking wizard desperate to flee Earth, they become a hilarious mixed family. Crime, comedy, and magical mayhem are in store. Mission 1: Know When to Run A prominent wizard makes a deadly mistake and runs out his welcome on Earth. A shady comedian with a family and his own starship decides that a wizard hitchhiker is a risk worth taking. Despite bounty hunters, crime syndicates, and magical law enforcement on their trail, he just may be right. Mission 2: Low Flyer Sometimes lying low means flying low. Chuck and Mort head to a dusty colony in border space, hoping to let their pursuers lose their trail. But old debts and the hijinks of Chuck's son Brad make sure this is anything but rest and relaxation. Mission 3: The Good Die Young Chuck books a gig on a missionary ship operating outside ARGO space. Surely they have to be beyond the reach of the Convocation here, right? As it turns out, wizards aren't the only threat in the galaxy, and beyond ARGO's smothering law and order, pirates operate with impunity. ...and missionary ships are unarmed. Mission 4: Lyin' Guys The missionary ship incident caught the attention of the Convocation all the way back on Earth. Now, suspecting they have Mort cornered, a hand-picked team of wizard-killers is sent to collect his skull. Brute force won't save them. There's nowhere to run. There's only one way out: lying like their lives depend on it. Bonus Short Story: Unfamiliar Customs Chuck Ramsey has never been able to say no to easy money. What could be easier than transporting a family of ratatoret to their new home? Black Ocean: Mirth & Mayhem follows a mismatched duo of itinerant comedian and outlaw wizard as they roam the galaxy trying to eke out a living and stay ahead of the consequences of their actions. Black Ocean: Mirth & Mayhem looks back at an earlier era in the Black Ocean universe, and returning readers will get to see how some of their favorite characters came to be. Fans of morally gray heroes and slick talking conmen will love this series. Grab your copy before someone else does.




Beyond the Veil


Book Description

When a Rankan messenger is killed in Tyse, Randal, the Stepsons' pet wizard, must read the dead man's mind. What Randal learns brings Niko back from the Misty Isles of Bandara and forces Tempus and his Stepsons into an alliance unholy even by Tysian standards - with Cime the mage killer; Askelon, lord of dreams; and the Rankan Third Commando, a fighting unit so cruel it gives even the Stepsons pause. Together with Tempus' long-lost daughter, and his elemental lover, Jihan, they must venture beyond accursed Wizardwall itself to battle the Mygdonian Alliance and Roxane's Nisibisi witchcraft. The intrepid Band (whose central core is Tempus' beloved Stepsons) must figure out who among the Tysian locals, Rankan soldiers, and Mygdonian defectors they can trust - before it's too late. But in a world where a witch can turn a warrior into a flea, where gemstone frogs can rain from the sky, where no one is ever what he seems, where loyalties are ensured by curses, wizardry, and the favor of warring gods... only the immortal Tempus can guarantee an army's success. And not even Tempus can tell the good guys from the bad in Tyse, where everyone plays both ends against the middle - or if the price of victory against Mygdonia will be his Stepsons' souls in their battle BEYOND THE VEIL, sequel to BEYOND SANCTUARY. Here is the second independent full-length novel in Janet Morris' BEYOND series, far from notorious Thieves' World(TM). Set in Tyse, a town so mean and magic-ridden as to make Sanctuary(TM) seem like a singles bar, BEYOND THE VEIL features Tempus - Thieves' World most popular and misunderstood character - and introduces Kama, his warrior daughter, as well as Ranke's deservedly infamous shock troops, the Third Commando.




Mission Impuffable


Book Description

Packed with all the quirky fun of the TV show, in these original adventures the Powerpuff Girls will fight baddies, save the day and be home before bedtime! The Powerpuff Girls are super excited for their school trip to Townsville Museum! But they're not the only people there today ... Pack Rat, a rodent villain obsessed with shiny things, is after the shiniest thing of all - the museum's priceless rainbow heart tiara! Luckily the state-of-the-art security robot springs into action ... and puts the museum in lockdown! Can the Powerpuff Girls get past the robot, trap Pack Rat AND save the tiara? Or have they finally met Mission Impuffable?