Mississippi Zombie - Volume 2


Book Description

The zombie menace continues within the Mississippi region. The dead are killing and ravaging everything and everyone on sight. Living here has become, and I dare say, impossible. The walking dead are evolving, getting smarter, and learning our habits. The remaining few humans are trying to find a way out of Mississippi to head north toward Tennessee and the city of Nashville and hopefully safety. All the while trying to outsmart the dead and hang on to what little hope we have left. Contained within are six tales of humanity’s struggle against the dead. For fans of Creepshow, The Twilight Zone, Black Mirror, and Tales from the Crypt. From writers Travis Gibb, Marcus H. Roberts, Lou Graziani, Alfred Paige, Jonathan Hedrick, and illustrators Juan Pablo Milto, Jules Rivera, Florentino Santibanez, Daniel Gorman, Shaun Barbour, John Epple, Ben Worrell, Sunil Ghagre. A Caliber Comics release.




Mississippi Zombie


Book Description

It was the year 2000. Numerous reports of rabid animal attacks began to occur sporadically throughout the northern parts of United States. Many blamed these assaults on environmental changes that affected the neurology of the wildlife. And once bitten by these animals, humans found themselves transformed into mindless carnivorous beings akin to zombies. But these reports soon became more widespread, and the last and only place that had not been infected at that time was the great Mississippi region. Well that was then...this is now. The walking dead have begun to make their presence felt here and all manner of mutated creatures are crossing the Mississippi River every day. Life has become an ongoing struggle for survival. Collected here are FIVE of humanity's apocalyptic nightmares! Also included is a pin-up gallery from acclaimed artist Rod Espinoza.




Zombie Futures in Literature, Media and Culture


Book Description

An innovative investigation into how zombie narratives over the past ten years have been specifically leading up to a unique intersection with the world as it exists in the 2020s, this book posits the undead as a vehicle to communicate humanity's pathway into, and out of, the ideological, health and environmental pandemics of our time. Exploring depictions of zombies across literature, poetry, comics, television, film and video games, Simon Bacon brings together this timely intervention into how zombies enable speculation about future modes of being in a changing world and represent the fluid notion of 'old' and 'new' normals. With each chapter moving beyond traditional readings of the undead, Zombie Futures situates the zombie as an evolving cultural imaginary at the centre of discourses around how human cognition and embodiment are effected by global realities such as consumerism, new technologies, climate change and planetary degeneration. Structured around contagious partisan ideologies, ecological sickness, mental health crisis and the very literal COVID-19 virus, this book establishes how the zombie figure might manifest post-human and post-normative futures. Works featured include graphic novels and comics like The West + Zombies, Crossed and Endzeit, the South Korean series and films Kingdom, Train to Busan and Peninsula, The Last of Us and the Resident Evil game franchises, Bollywood horror anthology Ghost Stories, Joss Whedon's Serenity, Cargo and literature such as The Girl with All the Gifts, the fiction of Stephen Graham Jones and Ryan Mecum's Zombie Haiku. In a time when popular culture and scholarship has been overrun with the undead, this original study offers a refreshing look at the zombie and what it can tell us about about our world going into and emerging from global catastrophe.




JazzTimes


Book Description

JazzTimes has been published continuously since 1970 and is the recipient of numerous awards for journalisim and graphic design. A large crossection of music afficionados and fans alike view JazzTimes as America's premier jazz magazine.In addition to insightful profiles of emerging and iconic stars, each issue contains over 100 reviews of the latest CDs, Books and DVDs. Published ten times annually, JazzTimes provides uncompromising coverage of the American jazz scene.




Postregional Fictions


Book Description

Drawing from recent debates about the validity of regional studies and skepticism surrounding the efficacy of the concept of authenticity, Clare Chadd’s Postregional Fictions focuses on questions of southern regional authenticity in fiction published by Barry Hannah from 1972 to 2001. The first monograph on the Mississippi author’s work to appear since his death, this study considers the ways in which Hannah’s novels and short stories challenge established conceptual understandings of the U.S. South. Hannah’s writing often features elements of metafiction, through which the putative sense of “southernness” his stories dramatize is complicated by an intense self-reflexivity about the extent to which a sense of place has never been foundational or essential but has always been constructed and performed. Such texts locate a productive terrain between the local and the global, with particular relevance for critical apprehensions of the post-South and postsouthern literature. Offering sustained close readings of selected stories, and focusing especially on Hannah’s late work, Chadd argues that his fiction reveals the region constantly shifting in a process of mythmaking, dialogue, and performance. In turn, she uses Hannah’s work to suggest how notions of the “South” and “southernness” might survive the various deconstructive approaches leveled against them in recent decades of southern studies scholarship. Rather than seeing an impasse between the regional and the global, Chadd’s reading of Hannah shows the two existing and flourishing in tandem. In Postregional Fictions, Chadd offers a new interpretation of Hannah based on an appreciation of the vital intersection of southern and postmodern elements in his work.




Last Stand on Zombie Island


Book Description

WELCOME TO THE END OF THE WORLD! Disease-K has decimated the world leaving its victims shambling homicidal maniacs. And nestled along the warm Gulf waters sits Gulf Shores...the last outpost of civilization. With looters and thieves preying on the shocked survivors, it's up to the retirees and bank tellers, phone repairmen and charterboat captains to put the town back together. THE SHADOWS ARE GATHERING OUTSIDE OF TOWN! There, in the sands and marshes of the Gulf of Mexico, the citizens of Gulf Shores along with scattered military units, a downed Air Force pilot, and a lone Coast Guard cutter form the last line of defense against the amassing horde of the infected marching its way toward the sea destroying what's left of humanity along the way. As summer gives way to the fall and the cold winds blow off the sea, Gulf Shores draws the line and prepares to make the... THE LAST STAND ON ZOMBIE ISLAND!




The Mississippi Encyclopedia


Book Description

Recipient of the 2018 Special Achievement Award from the Mississippi Institute of Arts and Letters and Recipient of a 2018 Heritage Award for Education from the Mississippi Heritage Trust The perfect book for every Mississippian who cares about the state, this is a mammoth collaboration in which thirty subject editors suggested topics, over seven hundred scholars wrote entries, and countless individuals made suggestions. The volume will appeal to anyone who wants to know more about Mississippi and the people who call it home. The book will be especially helpful to students, teachers, and scholars researching, writing about, or otherwise discovering the state, past and present. The volume contains entries on every county, every governor, and numerous musicians, writers, artists, and activists. Each entry provides an authoritative but accessible introduction to the topic discussed. The Mississippi Encyclopedia also features long essays on agriculture, archaeology, the civil rights movement, the Civil War, drama, education, the environment, ethnicity, fiction, folklife, foodways, geography, industry and industrial workers, law, medicine, music, myths and representations, Native Americans, nonfiction, poetry, politics and government, the press, religion, social and economic history, sports, and visual art. It includes solid, clear information in a single volume, offering with clarity and scholarship a breadth of topics unavailable anywhere else. This book also includes many surprises readers can only find by browsing.




The Playful Undead and Video Games


Book Description

This book explores the central role of the zombie in contemporary popular culture as they appear in video games. Moving beyond traditional explanations of their enduring appeal – that they embody an aesthetic that combines horror with a mindless target; that lower age ratings for zombie games widen the market; or that Artificial Intelligence routines for zombies are easier to develop – the book provides a multidisciplinary and comprehensive look at this cultural phenomenon. Drawing on detailed case studies from across the genre, contributors from a variety of backgrounds offer insights into how the study of zombies in the context of video games informs an analysis of their impact on contemporary popular culture. Issues such as gender, politics, intellectual property law, queer theory, narrative storytelling and worldbuilding, videogame techniques and technology, and man’s relation to monsters are closely examined in their relation to zombie video games. Breaking new ground in the study of video games and popular culture, this volume will be of interest to researchers in a broad range of areas including media, popular culture, video games, and media psychology.




Digital Zombies, Undead Stories


Book Description

Through analysis of three case study videogames – Left 4 Dead 2, DayZ and Minecraft – and their online player communities, Digital Zombies, Undead Stories develops a framework for understanding how collective gameplay generates experiences of narrative, as well as the narrative dimensions of players' creative activity on social media platforms. Narrative emergence is addressed as a powerful form of player experience in multiplayer games, one which makes individual games' boundaries and meanings fluid and negotiable by players. The phenomenon is also shown to be recursive in nature, shaping individual and collective understandings of videogame texts over time. Digital Zombies, Undead Stories focuses on games featuring zombies as central antagonists. The recurrent figure of the videogame zombie, which mediates between chaos and rule-driven predictability, serves as both metaphor and mascot for narrative emergence. This book argues that in the zombie genre, emergent experiences are at the heart of narrative experiences for players, and more broadly demonstrates the potential for the phenomenon to be understood as a fundamental part of everyday play experiences across genres.




Reading the Great American Zombie


Book Description

Challenging the human understanding of life and death, the zombie figure represents a fragmentation of personhood. From its earliest appearances in literature, the zombie characterized a human being that was no longer an indivisible whole, embodying the ontological debate over which elements of personhood are most uniquely human. Through its literary evolution, the zombie's missing element gradually approached a finer definition, as narratives moved beyond highlighting metaphysically opaque concepts like "soul" or "will." Studying over a century of American literary history, this book explores how zombies translate cultural concepts and definitions of personhood. Chapters detail how literary zombies have long presented narratives of American cultural self-examination.