Mobile Tales


Book Description

About The Author: Author of "The Gods Played Here", the first book in the Message Series, Karen La Mantia believes: Just because the news is bad, doesnt mean we cant have fun with it. and wrote The Message book series for a humorous and informative look at the state of our Planet and the state of our minds. "There is much we can do to improve our world, Neighbors. It starts with our visions for positive change and ends with a healed and just world. Read the books. They've already started to come true. Mobile Tales: This second book in The Message Book series chronicles more adventures of miraculous Neighbors, just like you and me, as we transform our world. Coming in 2002: The Gospels According to Reverend Ike is the third book in The Message series. Ike "The Preacher" tells the tales humanity needs to hear to accept Different Minds. He hears them at the Abiding Light Sanitarium for the Mentally Ill and then passes them on! Welcome Neighbor! Join Earth Neighbors at www.earthneighborhood.com , read more about the characters from the Message Books, find out what is transforming our world and the positive things you can do, today.




The Mobile Story


Book Description

What happens when stories meet mobile media? In this cutting-edge collection, contributors explore digital storytelling in ways that look beyond the desktop to consider how stories can be told through mobile, locative, and pervasive technologies. This book offers dynamic insights about the new nature of narrative in the age of mobile media, studying digital stories that are site-specific, context-aware, and involve the reader in fascinating ways. Addressing important topics for scholars, students, and designers alike, this collection investigates the crucial questions for this emerging area of storytelling and electronic literature. Topics covered include the histories of site-specific narratives, issues in design and practice, space and mapping, mobile games, narrative interfaces, and the interplay between memory, history, and community.




The Mobile Story


Book Description

What happens when stories meet mobile media? In this cutting-edge collection, contributors explore digital storytelling in ways that look beyond the desktop to consider how stories can be told through mobile, locative, and pervasive technologies. This book offers dynamic insights about the new nature of narrative in the age of mobile media, studying digital stories that are site-specific, context-aware, and involve the reader in fascinating ways. Addressing important topics for scholars, students, and designers alike, this collection investigates the crucial questions for this emerging area of storytelling and electronic literature. Topics covered include the histories of site-specific narratives, issues in design and practice, space and mapping, mobile games, narrative interfaces, and the interplay between memory, history, and community.




Twister Tales


Book Description

WARNING! Tornado myths are under the microscope! Twister Tales looks at tornado myths and misconceptions and sets the record straight. You’ll find in-depth answers to questions like: Does a green sky mean a tornado is coming? Is outrunning a tornado in a car a bad idea? What does Doppler radar really tell you? Why are some waterspouts very dangerous, and others not so much? Twister Tales also cracks open the record books to examine the 10 deadliest tornadoes in U.S. history. Find out that the question “Who gets the most tornadoes?” doesn’t have an easy answer. “Be Weather Aware” sections help you put together a game plan before storms show up. This book is a must have if you like weather or science!




Mobile Story Making in an Age of Smartphones


Book Description

The participatory turn in media, arts and design along with interrelated developments in the proliferation of social and network media have changed our understanding of the contemporary mediascape. Mobile Story Making in an Age of Smartphones reveals how smartphones and storytelling are forming a symbiosis that empowers twenty-first century citizens and creatives around the world. The edited collection further develops definitions and debate around creative mobile media and its impact on media, art and design. It brings together mobile artists, digital ethnographers, filmmakers working with smartphones, illustrators, screenwriters as well as musicians utilizing apps and mobile devices, who explore new directions in the creative arts with a focus on screen production. Lastly, it demonstrates how mobile devices and smartphones can make a difference in peoples’ lives and catalyses creativity in order to tackle current socio-cultural issues.




Tales of the Kingdom


Book Description

Action, intrigue, and danger follow Scarboy wherever he goes, especially in the Enchanted City, where the “imperfect” are cast away and orphans are enslaved. Scarboy manages to escape the evil Enchanter to safety in Great Park, but has yet to confront his greatest fear—and he’ll need enormous courage to conquer it! An exciting series from best-selling authors David and Karen Mains, the gold-medallion award-winning Tales of the Kingdom offers fast-paced action and exciting storytelling with a enduring Christian message. Enjoy these classic allegories teach kids and adults the importance of trusting God as they unveil fundamental truths about good and evil.




Hertzian Tales


Book Description

How design can improve the quality of our everyday lives by engaging the invisible electromagnetic environment in which we live. As our everyday social and cultural experiences are increasingly mediated by electronic products—from "intelligent" toasters to iPods—it is the design of these products that shapes our experience of the "electrosphere" in which we live. Designers of electronic products, writes Anthony Dunne in Hertzian Tales, must begin to think more broadly about the aesthetic role of electronic products in everyday life. Industrial design has the potential to enrich our daily lives—to improve the quality of our relationship to the artificial environment of technology, and even, argues Dunne, to be subverted for socially beneficial ends. The cultural speculations and conceptual design proposals in Hertzian Tales are not utopian visions or blueprints; instead, they embody a critique of present-day practices, "mixing criticism with optimism." Six essays explore design approaches for developing the aesthetic potential of electronic products outside a commercial context—considering such topics as the post-optimal object and the aesthetics of user-unfriendliness—and five proposals offer commentary in the form of objects, videos, and images. These include "Electroclimates," animations on an LCD screen that register changes in radio frequency; "When Objects Dream...," consumer products that "dream" in electromagnetic waves; "Thief of Affection," which steals radio signals from cardiac pacemakers; "Tuneable Cities," which uses the car as it drives through overlapping radio environments as an interface of hertzian and physical space; and the "Faraday Chair: Negative Radio," enclosed in a transparent but radio-opaque shield. Very little has changed in the world of design since Hertzian Tales was first published by the Royal College of Art in 1999, writes Dunne in his preface to this MIT Press edition: "Design is not engaging with the social, cultural, and ethical implications of the technologies it makes so sexy and consumable." His project and proposals challenge it to do so.




Trade Tales


Book Description

Read original first-person stories of problems, opportunities and outcomes with a multiple-choice exercise following each story, as well as a critical review by an independent researcher. Gain an international view with stories by Asian, European, New Zealand/Pacific Rim, and North American customers.







The Tales of Civil War: 40 Books Collection


Book Description

DigiCat presents to you this meticulously edited collection of the greatest novels and stories written in the aftermath of the Civil War, trying to show the truth in disguise of fiction, the trauma, the turmoil, the massacre and the heroism of all people involved: Stephen Crane: The Red Badge of Courage The Little Regiment The Veteran The Private History of a Campaign That Failed & A Curious Experience (Mark Twain) Ambrose Bierce: An Occurrence at Owl Creek Bridge A Horseman in the Sky Chickamauga Joseph A. Altsheler: The Guns of Bull Run The Guns of Shiloh The Scouts of Stonewall The Sword of Antietam The Star of Gettysburg The Rock of Chickamauga The Shades of the Wilderness The Tree of Appomattox The Crisis (Winston Churchill) Miss Ravenel's Conversion from Secession to Loyalty (John William De Forest) With Lee in Virginia (G. A. Henty) Who Would Have Thought It? (María Ruiz de Burton) The Long Roll (Mary Johnston) Cease Firing (Mary Johnston) The Victim: A Romance of the Real Jefferson Davis (Thomas Dixon Jr.) Kincaid's Battery (George Washington Cable) The Border Spy (Harry Hazelton) The Battle Ground (Ellen Glasgow) Who Goes There? (B. K. Benson) Ailsa Paige (Robert W. Chambers) Special Messenger (Robert W. Chambers) How Private George W. Peck Put Down the Rebellion (George W. Peck) Raiding with Morgan (Byron A. Dunn) Mohun; Or, the Last Days of Lee and His Paladins (John Esten Cooke) Brother Against Brother (John R. Musick) The Last Three Soldiers (W. H. Shelton) A War-Time Wooing (Charles King) The Iron Game (Henry F. Keenan) The Blockade Runners (Jules Verne) The Lost Despatch (Natalie Sumner Lincoln) My Lady of the North (Randall Parrish) Uncle Daniel's Story of "Tom" Anderson (John McElroy) The Red Acorn (John McElroy) Winning His Way (Charles Carleton Coffin) A Daughter of the Union (Lucy Foster Madison) Chasing an Iron Horse (Edward Robins) The Man Without a Country (Edward Everett Hale) History of the Civil War, 1861-1865 (James Ford Rhodes)