Molly and the Machine


Book Description

Perfect for fans of Stuart Gibbs and James Ponti, this “absolute blast” (Jarrett Lerner, author of the EngiNerds series) of a middle grade sci-fi adventure set in 1980s Ohio follows a young girl who makes incredible discoveries about family and belonging while chasing a kidnapping robot. It’s the summer of 1983, and one by one, the kids of Far Flung Falls are disappearing. With sheer drop-offs at every turn, the woods behind Molly McQuirter’s house have always been a dangerous place—even before something big and metal started lurking in them. But when Molly’s little brother is snatched up before her eyes, she has no choice but to follow. Sure, Wally tends to ruin everything, and his finger practically lives up his nose, but she isn’t about to let him be abducted by some unknown enemy, especially since their mom ran off to Florida two years ago and their dad, who’s slowly morphing into a couch potato, won’t be any help. If Molly wants to protect the family she has left, Wally’s rescue is going to be up to her. So, aided a crew of unusually determined pets, Molly sets off on Pink Lightning—her tricked-out bicycle—on a chase through the hills of southern Ohio. Finding the robot culprit only creates more questions, however, and when the unlikely mastermind behind the robot is uncovered, a new story begins to unfold—one of lost love, family bonds, and some seriously weird science.




Molly and the Machine


Book Description

Perfect for fans of Stuart Gibbs and James Ponti, this “absolute blast” (Jarrett Lerner, author of the EngiNerds series) of a middle grade sci-fi adventure set in 1980s Ohio follows a young girl who makes incredible discoveries about family and belonging while chasing a kidnapping robot. It’s the summer of 1983, and one by one, the kids of Far Flung Falls are disappearing. With sheer drop-offs at every turn, the woods behind Molly McQuirter’s house have always been a dangerous place—even before something big and metal started lurking in them. But when Molly’s little brother is snatched up before her eyes, she has no choice but to follow. Sure, Wally tends to ruin everything, and his finger practically lives up his nose, but she isn’t about to let him be abducted by some unknown enemy, especially since their mom ran off to Florida two years ago and their dad, who’s slowly morphing into a couch potato, won’t be any help. If Molly wants to protect the family she has left, Wally’s rescue is going to be up to her. So, aided a crew of unusually determined pets, Molly sets off on Pink Lightning—her tricked-out bicycle—on a chase through the hills of southern Ohio. Finding the robot culprit only creates more questions, however, and when the unlikely mastermind behind the robot is uncovered, a new story begins to unfold—one of lost love, family bonds, and some seriously weird science.




Molly and the Machine


Book Description

In the summer of 1983, kids of Far Flung Falls are disappearing one by one, including Molly's brother, so aided by a crew of unusually determined pets, Molly sets off to find her brother and discover who the mastermind is behind the abductions.




Molly Moon, Micky Minus, & the Mind Machine


Book Description

She knows what you're thinking . . . no really,She knows what you're thinking. Molly Moon is back from the future—and this time, she can read minds.




Molly Moon's Incredible Book of Hypnotism


Book Description

Welcome to the Wonderful World of Hypnotism Molly Moon is no ordinary orphan. When she finds a mysterious old book on hypnotism, she discovers she can make people do whatever she wants. But a sinister stranger is watching her every move and he'll do anything to steal her hypnotic secret...




America's War Machine


Book Description

A veteran Washington reporter reveals how years of military-slanted domestic and foreign policy have turned the U.S. into a perpetual war machine. When President Dwight D. Eisenhower prepared to leave the White House in 1961, he did so with an ominous message for the American people about the "disastrous rise" of the military-industrial complex. Fifty years later, the complex has morphed into a virtually unstoppable war machine, one that dictates U.S. economic and foreign policy in a direct and substantial way. Based on his experiences as an award-winning Washington-based reporter covering national security, James McCartney presents a compelling history, from the Cold War to present day that shows that the problem is far worse and far more wide-reaching than anything Eisenhower could have imagined. Big Military has become "too big to fail" and has grown to envelope the nation's political, cultural and intellectual institutions. These centers of power and influence, including the now-complicit White House and Congress, have a vested interest in preparing and waging unnecessary wars. The authors persuasively argue that not one foreign intervention in the past 50 years has made us or the world safer. With additions by Molly Sinclair McCartney, a fellow journalist with 30 years of experience, America's War Machine provides the context for today's national security state and explains what can be done about it.




Molly Moon's Hypnotic Time Travel Adventure


Book Description

Molly Moon meets . . . Molly Moon? In this third book in the wildly popular New York Times bestselling series, mesmerizing orphan Molly Moon and her fabulouspug, Petula, are off to India, where they discover a new twist in the potential power of hypnosis: time travel! With the book available in trade paperback for the first time, readers can experience Molly’s adventure in an edition perfectly suited for time travel.




Molly Moon Stops the World


Book Description

The “irresistible” orphan takes on a billionaire hypnotist with a sinister plan—and attends the Academy Awards—in the New York Times—​bestselling series! (Booklist) Along with Rocky and Petula the pug, Molly is tracking the sinister activities of American businessman Primo Cell, who wants to become president and take over the world. He has all the Hollywood celebrities in his power, but Molly Moon has an amazing power of her own, which even she doesn’t know about. . . . “Molly is irresistible: a skinny, eleven-year-old mastermind with wild hair, who eats ketchup sandwiches, defeats seemingly invincible adults with her amazing abilities, yet yearns for a family. Plot twists abound, characters aren’t who they seem to be, and danger escalates at a breakneck pace. The action is nonstop, but kids who need to care about characters will find this to be more than just roaring good sf; it’s a feel-good story that will leave them hungry for more about a winning kid who learns to be comfortable in her own skin.” —Booklist “[A] page-turner.” —Kirkus Reviews




S.E.W.


Book Description

A how-to manual for sewing beginners covers how to choose and use equipment and materials, laying out fabrics and patterns, and tricks and advice for cutting and sewing.




Architectural Intelligence


Book Description

Architects who engaged with cybernetics, artificial intelligence, and other technologies poured the foundation for digital interactivity. In Architectural Intelligence, Molly Wright Steenson explores the work of four architects in the 1960s and 1970s who incorporated elements of interactivity into their work. Christopher Alexander, Richard Saul Wurman, Cedric Price, and Nicholas Negroponte and the MIT Architecture Machine Group all incorporated technologies—including cybernetics and artificial intelligence—into their work and influenced digital design practices from the late 1980s to the present day. Alexander, long before his famous 1977 book A Pattern Language, used computation and structure to visualize design problems; Wurman popularized the notion of “information architecture”; Price designed some of the first intelligent buildings; and Negroponte experimented with the ways people experience artificial intelligence, even at architectural scale. Steenson investigates how these architects pushed the boundaries of architecture—and how their technological experiments pushed the boundaries of technology. What did computational, cybernetic, and artificial intelligence researchers have to gain by engaging with architects and architectural problems? And what was this new space that emerged within these collaborations? At times, Steenson writes, the architects in this book characterized themselves as anti-architects and their work as anti-architecture. The projects Steenson examines mostly did not result in constructed buildings, but rather in design processes and tools, computer programs, interfaces, digital environments. Alexander, Wurman, Price, and Negroponte laid the foundation for many of our contemporary interactive practices, from information architecture to interaction design, from machine learning to smart cities.