Mutant Year Zero Genlab Alpha Core


Book Description

During the great apocalypse, humanity fled to the depths of the underground enclaves. In genetic laboratories, researchers tried to breed a new being, splicing human and animal DNA, creating a beast intelligent yet strong enough to survive in the devastated world. The enclaves have fallen - but the animals fight for freedom has only just begun.




Mutant Year Zero - Mechatron


Book Description

10/07/2153, 0617. All human personnel is to be evacuated immediately from Production Facility Mechatron-7, on direct orders from the Noatun Central Command. Control over Mechatron-7 is to be temporarily transferred to A.I. construct NODOS, to secure continued production.




Mutant Year Zero


Book Description

Mutant: Year Zero takes you to the world after the great Apocalypse. Humanitys proud civilization has fallen. The cities are dead wastelands, winds sweeping along empty streets turned into graveyards. But life remains. Among the ruins, the People live. You are the heirs of humanity but not quite human anymore. Your bodies and minds are capable of superhuman feats. You are mutants. The Mutant RPG franchise has three decades of rich history in Sweden, with the first edition released in 1984. This is the game that later developed into Mutant Chronicles to widespread acclaim. Now, for the first time, a version of the original, post-apocalyptic shade of Mutant is released to an international audience.




Mutant - Year Zero - The Gray Death


Book Description

The Gray Death is an epic campaign module to be used with the award-winning Mutant: Year Zero roleplaying game and its expansions. The Gray Death is a 96-page full-color hardback book that takes the stories in Mutant: Year Zero, Mutant: Genlab Alpha, Mutant: Mechatron and Mutant: Elysium and ties them all together. Mutants, animals, robots and humans must put their differences aside and unite against a common threat to the world at the end of days. Made in the UK.




Mutant Year Zero Elysium RPG


Book Description

When humanity falls, four powerful industrial and financial dynasties form a covenant called Elysium, after the meadows of eternal Spring of Greek mythology. Deep in the bedrock, they build the enclave named Elysium I, designed to weather the long atomic winter. Now, generations later, Elysium I is a gilded prison, a lonely outpost in a sea of quiet destruction. Fear and suspicion grow unchecked, and the four Houses fight on each other over the dwindling resources that remain. A force of Judicators has been established to preserve law and order in the enclave. You are one of these judicators. It is your duty to investigate all crimes, but never forget that your strongest loyalty is always towards your family. When humanity sets foot on the surface again, it shall be your House that leads the way into the new dawn. Mutant: Elysium is the third major expansion to the award-winning Mutant: Year Zeroroleplaying game. This game tells the origin story of the enclave humans, seeing themselves as the last torchbearers of human civilization. The four Houses of Warburg, Fortescue, Morningstar and Kilgore struggle for power in the Elysium I enclave, oblivious to a rising power that threatens to end their reign forever. Mutant: Elysium can also be played as a stand-alone game. Made in Sweden.




The Algernon Files


Book Description

The Algernon Files is a compilation of heroic and villainous NPCs designed to give a GM and his players additional resources for the Mutants & Masterminds game. It includes over 100 write-ups for NPCs of varying power levels, as well as maps, new rules, new powers, and new feats. It introduces the hero teams, The Sentinels, The Aerie, and The Covenant, as well as solo heroes. The book also introduces the villainous teams The Black Knights, The Prometheans, and The Sinister Circle, as well as heavy hitters such as Praetorian and The Serpent Queen, followed by other villains and potential sparring partners of different types, power models, and general effectiveness.




Mutant Year Zero


Book Description

All she could hear was the throbbing of her own heart. The air reeked of gunpowder and blood. She placed the butt of her heavy firearm against her shoulder and yet again took aim toward the ruined buildings down the hill. Down there, between some decayed old car wrecks, lay three bodies. Enemies. Careless enemies. Dead enemies. But there were more of them out there. She knew it. She wouldnt have to wait long. As on cue, again they came storming through the Zone smog, roaring. They ran straight toward her foxhole. Pink-skinned. Hairless. Disgusting. Soldier 317 roared back and opened fire.




PunkApocalyptic the RPG


Book Description

The world has gone to hell and nearly everyone who has lived through it has gone mad.In PunkApocalyptic: The RPG, based on the wild and irreverent miniatures game of the samename by Bad Roll Games, you and your friends assume the roles of mercenaries who roam theWasteland. In this bleak and radioactive land, you fight to survive, explore the ruins of whatcame before, and trade blood, sweat, and tears for the precious bullets that have become theland's currency. Explore the radioactive ruins, fight battle-crazed mutants, negotiate withbizarre cultists, bargain with junkers and scavengers, and unearth fantastic relics from the past.Brutal and filthy, PunkApocalyptic: The RPG offers thrilling adventures steeped in the carnage ofa bleak and devastated future.




The Shooting of Dan McGrew


Book Description




Post-Apocalyptic Nomadic Warriors


Book Description

The post-apocalyptic world isn't that bad. Sure, there are mutants. But, for the people of New Hope, daily life isn't so much a struggle of finding food or medicine as it is trying to find a new shortstop for their kickball team. This makes it difficult for a post-apocalyptic warrior to find work. Thankfully, an army full of killers is making its way to the peaceful town and plans to raze it to the ground. Only a fully trained post-apocalyptic nomadic warrior can stop them. Two have offered their services. One is invited to help. The other is sent to roam the wasteland. Did the townspeople make the right decision? Will they be saved? Did they find a shortstop? What's with all the bears? Find out in Post-Apocalyptic Nomadic Warriors, the first book in the Duck and Cover Adventures. It's the end of the world as you've never known it.