MY ONLINE WRITINGS (2004 to 2006) Vol 1


Book Description

This book can be downloaded as a PDF file from here. Contents 1. March of the Evil Empires: First letter to UKResident 2. Schools with Asian language study 3. Immigration to English nations The colonial experience The finer aspect of job outsourcing: The Power of the Web as a media: Back to Schools 4. We are White and we are proud. Posted on: May 1 2004 5. The other face of ‘Terrorism’. Posted on: May 3 2004 Posted on: May 4 2004, 6. have they gone NUTs 7. Rantisi Assasinated 8. Nick Griffin BNP 9. SURVIVED AND HOME FROM IRAQ, Posted on: Apr 23 2004 10. Monarchy v Republic 11. Joining the Euro: Don’t do an historic blunder Posted on: Mar 31 2004 12. Princess Michael of Kent, a Royal Bigot? 13. Spying on the UN 14. Changes in America 15. Hijjab - Religious dress code, Have the French got it right? 16. Chinese School Janitor attacks nursery school kids (in China). 17. Prince Charles:, Eternal Bachelor Answering Oldfred How did the British, who came to India in very, very small numbers, get to acquire the whole place? 18. Perspective from a vantage position 19. Is Oldfred still around? 20. What one could lose 21. Intelligence 22. Business Process Outsourcing 23. Immigration policy & Freedom of Speech 24. Education: Formal verses informal 25. Israel’s “Terrorism” Barrier 26. The London Olympic Bid, will the benefits outweigh the costs? 27. Thatcher son arrested for alleged coup link, can mommy bail him out? 28. Tsunami and the British legacy, Part I: What exists below the surface 29. The foreign worker and economic prosperity, A thinking in construction 30. A theme from the Reader’s Digest 31. The legitimacy of the Asylum seekers 32. SOCIAL WELFARE SYSTEM, THE BEST OF BRITISH 33. Delete multiculturalism 34. Euro Myths, here are some of them 35. Inter-racial marriages in the House of Windsor 36. NATIONALITY, IMMIGRATION AND ASYLUM ACT 2002, An Overview 37. What ails Britain?, My inferences 38. What I am trying to convey 39. New Spanish Government 40. Was Iraq right? 41. Suffering dogs and starving kids 42. Princess Diana Inquest 43. Marxism 44. Why the left is wrong about Israel 45. Feudalism in British languages 46. The European Union, Case for keeping away Posted on 13 May 2004 Posted on: May 14 2004 47. God save the Queen 48. Is halal slaughter cruel? 49. Asian work motivation 50. Democracy Vs. Dictatorship 51. D-Day 52. US and England 53. Should Blair distance himself from Bush?, Your views...209 54. Israeli Home Demolitions 55. The Crooked British 56. Enemy combatant maltreatment 57. British contributions 58. Vernacular English, Rejoinder to Welshman and Attila 59. Feudal Languages: A delineation 60. A quote and a reply 61. Forced Metamorphosis of English nations 62. A strange perspective 63. How to Win the War on Terrorism 64. Exporting Americanism 65. Should the British pull out of Iraq? 66. Envisage, and forestall the perils 67. Equal Parental Access? 68. Train and Coach Travel 69. An intelligent immigration policy 70. Leaving School at 16 71. Disinterested musings on formal scholarships 72. The asylum 73. Black police quotas 74. Hijjab - Religious dress code 75. Whatever Happened to the UK 76. Gibraltar & British Rule 77. The foreign worker and economic prosperity 78. English Classical Writers 79. Posted on: May 23 2004 The Moon and Sixpence and A Thing of Beauty Do I miss the old comics? 80. The varied reading 81. Smacking Children 82. When the Princess died 83. Séance 84. Cricket’s thread 85. Britain Really Did Rule The Waves 86. Business Process Outsourcing 87. Financing the Royal Family 88. Will Saddam have a fair trial? 89. Now, what might happen in Iraq? 90. Hindi Movies 91. Royal Navy sailors arrested by Iran! 92. Non-English social systems in English societies 93. The compulsions of Robert Clive 94. Achieving equality with the English, By going up or by bringing down? 95. The impending suffocation 96. The tragedy of being Saddam Hussein 97. Muthappan 98. The Timer, the Knell, the Codes, the Encryption 99. Quality of knowledge 100. Macaulay and Bollywood, Dispeller and distributors of poison 101. Multicultural contributions, how much can we withstand 102. Envisaging the future, Enlarging on Evansthespy’s misgivings 103. If I were 104. Virginia University Campus shooting 105. Can someone please explain, UK doctors working abroad 106. Gandhi and his ‘Ji’, Grooming up of a fake




Editing, Performance, Texts


Book Description

The essays in this volume challenge current 'givens' in medieval and early modern research around periodization and editorial practice. They showcase cutting-edge research practices and approaches in textual editing, and in manuscript and performance studies to produce new ways of reading and working for students and scholars.




Anime and Manga


Book Description




Books and Beyond [4 volumes]


Book Description

There's a strong interest in reading for pleasure or self-improvement in America, as shown by the popularity of Harry Potter, and book clubs, including Oprah Winfrey's. Although recent government reports show a decline in recreational reading, the same reports show a strong correlation between interest in reading and academic acheivement. This set provides a snapshot of the current state of popular American literature, including various types and genres. The volume presents alphabetically arranged entries on more than 70 diverse literary categories, such as cyberpunk, fantasy literature, flash fiction, GLBTQ literature, graphic novels, manga and anime, and zines. Each entry is written by an expert contributor and provides a definition of the genre, an overview of its history, a look at trends and themes, a discussion of how the literary form engages contemporary issues, a review of the genre's reception, a discussion of authors and works, and suggestions for further reading. Sidebars provide fascinating details, and the set closes with a selected, general bibliography. Reading in America for pleasure and knowledge continues to be popular, even while other media compete for attention. While students continue to read many of the standard classics, new genres have emerged. These have captured the attention of general readers and are also playing a critical role in the language arts classroom. This book maps the state of popular literature and reading in America today, including the growth of new genres, such as cyberpunk, zines, flash fiction, GLBTQ literature, and other topics. Each entry is written by an expert contributor and provides a definition of the genre, an overview of its history, a look at trends and themes, a discussion of how the literary form engages contemporary issues, a review of the genre's critical reception, a discussion of authors and works, and suggestions for further reading. Sidebars provide fascinating details, and the set closes with a selected, general bibliography. Students will find this book a valuable guide to what they're reading today and will appreciate its illumination of popular culture and contemporary social issues.




At Home in the Whedonverse


Book Description

From Buffy the Vampire Slayer to the Marvel Cinematic Universe, Joss Whedon's work presents various representations of home spaces that give depth to his stories and storytelling. Through the spaceship in Firefly, a farmhouse in Avengers: Age of Ultron or Whedon's own house in Much Ado About Nothing, his work collectively offers audiences the opportunity to question the ways we relate to and inhabit homes. Focusing on his television series, films and comics, this collection of new essays explores the diversity of home spaces in Whedon's many 'verses, and the complexity these spaces afford the narratives, characters, objects and relationships within them.







The Routledge Companion to Experimental Literature


Book Description

What is experimental literature? How has experimentation affected the course of literary history, and how is it shaping literary expression today? Literary experiment has always been diverse and challenging, but never more so than in our age of digital media and social networking, when the very category of the literary is coming under intense pressure. How will literature reconfigure itself in the future? The Routledge Companion to Experimental Literature maps this expansive and multifaceted field, with essays on: the history of literary experiment from the beginning of the twentieth century to the present the impact of new media on literature, including multimodal literature, digital fiction and code poetry the development of experimental genres from graphic narratives and found poetry through to gaming and interactive fiction experimental movements from Futurism and Surrealism to Postmodernism, Avant-Pop and Flarf. Shedding new light on often critically neglected terrain, the contributors introduce this vibrant area, define its current state, and offer exciting new perspectives on its future. This volume is the ideal introduction for those approaching the study of experimental literature for the first time or looking to further their knowledge.




Advertising Concept Book 3E: Think Now, Design Later (Third)


Book Description

The classic guide to creative ideas, strategies, and campaigns in advertising, now in a revised and updated third edition In creative advertising, no amount of glossy presentation will improve a bad idea. That’s why this book is dedicated to the first and most important lesson: concept. Structured to provide both a complete course on advertising and a quick reference on specific industry topics, it covers every aspect of the business, from how to write copy and learn the creative process to how agencies work and the different strategies used for all types of media. This edition has been updated to include expanded chapters on interactive advertising and integrative advertising, a new chapter on branded social media, and fifty specially drawn new roughs of key campaigns. Pete Barry outlines simple but fundamental rules about how to “push” an ad to turn it into something exceptional, while exercises throughout help readers assess their own work and that of others. Fifty years’ worth of international, award-winning ad campaigns—in the form of over 450 “roughs” specially produced by the author, fifty of which are new to this edition—also reinforce the book’s core lesson: that a great idea will last forever.




Visual Voyages


Book Description

An unprecedented visual exploration of the intertwined histories of art and science, of the old world and the new From the voyages of Christopher Columbus to those of Alexander von Humboldt and Charles Darwin, the depiction of the natural world played a central role in shaping how people on both sides of the Atlantic understood and imaged the region we now know as Latin America. Nature provided incentives for exploration, commodities for trade, specimens for scientific investigation, and manifestations of divine forces. It also yielded a rich trove of representations, created both by natives to the region and visitors, which are the subject of this lushly illustrated book. Author Daniela Bleichmar shows that these images were not only works of art but also instruments for the production of knowledge, with scientific, social, and political repercussions. Early depictions of Latin American nature introduced European audiences to native medicines and religious practices. By the 17th century, revelatory accounts of tobacco, chocolate, and cochineal reshaped science, trade, and empire around the globe. In the 18th and 19th centuries, collections and scientific expeditions produced both patriotic and imperial visions of Latin America. Through an interdisciplinary examination of more than 150 maps, illustrated manuscripts, still lifes, and landscape paintings spanning four hundred years, Visual Voyages establishes Latin America as a critical site for scientific and artistic exploration, affirming that region's transformation and the transformation of Europe as vitally connected histories.




An Introduction to Game Studies


Book Description

An Introduction to Game Studies is the first introductory textbook for students of game studies. It provides a conceptual overview of the cultural, social and economic significance of computer and video games and traces the history of game culture and the emergence of game studies as a field of research. Key concepts and theories are illustrated with discussion of games taken from different historical phases of game culture. Progressing from the simple, yet engaging gameplay of Pong and text-based adventure games to the complex virtual worlds of contemporary online games, the book guides students towards analytical appreciation and critical engagement with gaming and game studies. Students will learn to: - Understand and analyse different aspects of phenomena we recognise as ′game′ and play′ - Identify the key developments in digital game design through discussion of action in games of the 1970s, fiction and adventure in games of the 1980s, three-dimensionality in games of the 1990s, and social aspects of gameplay in contemporary online games - Understand games as dynamic systems of meaning-making - Interpret the context of games as ′culture′ and subculture - Analyse the relationship between technology and interactivity and between ′game′ and ′reality′ - Situate games within the context of digital culture and the information society With further reading suggestions, images, exercises, online resources and a whole chapter devoted to preparing students to do their own game studies project, An Introduction to Game Studies is the complete toolkit for all students pursuing the study of games. The companion website at www.sagepub.co.uk/mayra contains slides and assignments that are suitable for self-study as well as for classroom use. Students will also benefit from online resources at www.gamestudiesbook.net, which will be regularly blogged and updated by the author. Professor Frans Mäyrä is a Professor of Games Studies and Digital Culture at the Hypermedia Laboratory in the University of Tampere, Finland.