The Myst Reader


Book Description

This omnibus edition of the hugely popular Myst trilogy is published to coincide with the release of Myst Revelations, the latest in the line of the bestselling Myst interactive CD-ROM games. The award-winning Myst series is one of the most successful interactive CD-ROM computer games in history with sales of more than 12 million copies worldwide. Myst captivated the world when it was first conceived and created by brothers Rand and Robyn Miller. Its extraordinary success has gone on to spawn Riven, Myst III Exile, and most recently, Uru: The Ages Beyond Myst. Devoted fans of these surreal adventure games gather yearly at "Mysterium" (whose event sites are spreading to other countries) to exchange game strategies, share stories, and meet up with old friends. The Myst Reader is a literary companion to the CD-ROM games and a compendium of the bestselling official Myst trilogy: The Book of Atrus, The Book of Ti'ana, and The Book of D'ni. Devoted fans and new players alike will be delighted to have three books in this mythic saga together for the first time in one value-priced volume, which will be published in time to coincide with the long-awaited release of Myst Revelations.




Myst: The Book of Atrus


Book Description

Based on the best-selling CD-ROM game on the market, a novel fills out the lives of the game's characters, tracing the strange apprenticeship of Atrus to his father, Gehn, who wields the power to create worlds.







Myst: The Book of D'ni


Book Description

In this third powerful novel based on the bestselling CD-ROM adventure game, Catherine and Atrus return to the devastated domain of the fabled D'Ni civilization to fulfill their destinies and to try to begin again. There they find strange clues that lead them to one remaining hidden book--and the secret plan of the ancient D'Ni masters. 15 illustrations.




Myst: The Book of Atrus


Book Description

Based on the best-selling CD-ROM game on the market, a novel fills out the lives of the game's characters, tracing the strange apprenticeship of Atrus to his father, Gehn, who wields the power to create worlds.




Riven


Book Description

Mend all that is riven. You hold in your hands a powerful tome- make it serve you to find Gehn, free Catherine, and rescue Riven's natives before it's too late. Get "Riven(TM) Prima's Official Strategy Guide" for: - Clear, step-by-step walkthroughs - Detailed visual aids for exact guidance - Easy-to-find solutions to every imaginable puzzle - In-depth instruction via the Complete Riven Journal - And Ages, upon Ages more! Get the best that "any" Age has to offer. Get "Riven(TM) Prima's Official Strategy Guide" so you can act while there is still time! Get the only book that Atrus can never tear apart!




Myst


Book Description

Welcome to theMysterious island! Are you feeling a bitMystified? Does everything seem allMysty? Are you thinking you might haveMystsomething? Well, you've come to the right place for help.Myst: The Official Strategy Guide Revised and Expanded Edition is the #1 bestselling, ultimate, authoritative source for answers and information about Myst Island and the Ages of Myst. Inside you'll find: A complete, fictionalized walkthrough ofMyst Detailed examinations of the puzzles and reasoning behind them Screen images of the most important locations Overhead views of Myst Island and the Ages "Quick and Dirty" solutions if you're in a hurry Also: A revealing interview withMystgame designers Rand and Robyn Miller Early sketches and concept materials used to create theMystenvironment Special renderings of objects from the world ofMyst About the Author Rusel DeMariais head of DeMaria Studio. He has written and collaborated on numerous computer and video game books, includingThe 7th Guest: The Official Strategy Guide, X-Wing: The Official Strategy Guide,andEarthworm Jim Official Game Secrets(all from Prima). Rick Barbais the author of numerous electronic entertainment books, includingDOOM Battlebook,andUnder a Killing Moon: The Official Strategy Guide(all from Prima).




Myst and Riven


Book Description

The inaugural title in the Landmark Video Games series




Myst


Book Description

This is the ONLY officially authorized and complete strategy guide for Myst! - A complete, fictionalized walkthrough of Myst - Detailed examinations of the puzzles and reasonings behind them - Screen images of the most important locations - Overhead views of Myst Island and the Ages - Quick and Dirty solutions if you're in a hurry - A revealing interview with Myst game designers Rand and Robyn Miller - Early sketches and concept materials used to create the Myst environment - Special renderings of objects from the world of Myst




Creating Q*bert and Other Classic Video Arcade Games


Book Description

Creating Q*bert and Other Classic Video Arcade Games takes you inside the video arcade game industry during the classic decades of the 1980s and 1990s. Warren Davis, the creator of the groundbreaking Q*bert, worked as a member of the creative teams who developed some of the most popular video games of all time, including Joust 2, Mortal Kombat, NBA Jam, and Revolution X. In a witty and entertaining narrative, Davis shares insightful stories that offer a behind-the-scenes look at what it was like to work as a designer and programmer at the most influential and dominant video arcade game manufacturers of the era, including Gottlieb, Williams/Bally/Midway, and Premiere. Likewise, the talented artists, designers, creators, and programmers Davis has collaborated with over the years reads like a who’s who of video gaming history: Eugene Jarvis, Tim Skelly, Ed Boon, Jeff Lee, Dave Thiel, John Newcomer, George Petro, Jack Haegar, and Dennis Nordman, among many others. The impact Davis has had on the video arcade game industry is deep and varied. At Williams, Davis created and maintained the revolutionary digitizing system that allowed actors and other photo-realistic imagery to be utilized in such games as Mortal Kombat, T2, and NBA Jam. When Davis worked on the fabled Us vs. Them, it was the first time a video game integrated a live action story with arcade-style graphics. On the one-of-a-kind Exterminator, Davis developed a brand new video game hardware system, and created a unique joystick that sensed both omni-directional movement and rotation, a first at that time. For Revolution X, he created a display system that simulated a pseudo-3D environment on 2D hardware, as well as a tool for artists that facilitated the building of virtual worlds and the seamless integration of the artist’s work into game code. Whether you’re looking for insights into the Golden Age of Arcades, would like to learn how Davis first discovered his design and programming skills as a teenager working with a 1960s computer called a Monrobot XI, or want to get the inside scoop on what it was like to film the Rock and Roll Hall of Fame band Aerosmith for Revolution X, Davis’s memoir provides a backstage tour of the arcade and video game industry during its most definitive and influential period.