Natural Gee: Battle Tested


Book Description

Natural Gee: Battle Tested, written by Kasim Stevens, is the 1st of a 5 book series on the trials of a drug empire. Based in Brownsville, it follows a couple hometown heroes through the grimey streets, in an attempt to overcome adversity, and walk away with the house.




Natural Gee (Battle Tested)


Book Description

Natural Gee: Battle Tested, written by Kasim Stevens, is the 1st of a 5 book series on the trials of a drug empire. Based in Brownsville, it follows a couple hometown heroes through the grimey streets, in an attempt to overcome adversity, and walk away with the house.




Natural Gee (Double-Feature)


Book Description

Natural Gee: Battle Tested Natural Gee: Battle Tested, written by Kasim Stevens, is the 1st of a 5 book series on the trials of a drug empire. Based in Brownsville, it follows a couple hometown heroes through the grimey streets, in an attempt to overcome adversity, and walk away with the house. Natural Gee 2: New Era Imagine a man watching you from afar, for your whole life...watching your single mother struggle with you and your brother, until she died. Then add to the mix that this man, who turns out to be a drug czar, killed your only brother, then sits you down and informs you that he is your biological father...follow Light as he deals with this reality, with his woman LaLa by his side.




What Video Games Have to Teach Us About Learning and Literacy. Second Edition


Book Description

Cognitive Development in a Digital Age James Paul Gee begins his classic book with "I want to talk about video games–yes, even violent video games–and say some positive things about them." With this simple but explosive statement, one of America's most well-respected educators looks seriously at the good that can come from playing video games. This revised edition expands beyond mere gaming, introducing readers to fresh perspectives based on games like World of Warcraft and Half-Life 2. It delves deeper into cognitive development, discussing how video games can shape our understanding of the world. An undisputed must-read for those interested in the intersection of education, technology, and pop culture, What Video Games Have to Teach Us About Learning and Literacy challenges traditional norms, examines the educational potential of video games, and opens up a discussion on the far-reaching impacts of this ubiquitous aspect of modern life.




My New Roots


Book Description

At long last, Sarah Britton, called the “queen bee of the health blogs” by Bon Appétit, reveals 100 gorgeous, all-new plant-based recipes in her debut cookbook, inspired by her wildly popular blog. Every month, half a million readers—vegetarians, vegans, paleo followers, and gluten-free gourmets alike—flock to Sarah’s adaptable and accessible recipes that make powerfully healthy ingredients simply irresistible. My New Roots is the ultimate guide to revitalizing one’s health and palate, one delicious recipe at a time: no fad diets or gimmicks here. Whether readers are newcomers to natural foods or are already devotees, they will discover how easy it is to eat healthfully and happily when whole foods and plants are at the center of every plate.










The Chemical News


Book Description




Journal of 7 Star Mantis Volume 3, Issue 3


Book Description

Northern Shaolin 7 Star Praying Mantis Institute and Association. This journal represents our third collective document that shows how our teacher Chiu Leun has affected our knowledge of martial arts and our lives. Information about our organization can be found at chiuleun.com. Note: The graphics on our cover are a bit too big, this is because the LULU.com web app does not let us reduce the size of the book a bit. The result is the cover is a to bit big, so the rest of the book is wider. For some this larger version of the book may be more readable. The inside material is not negatively impacted by the cover issue. Authors: Alex Tse, Wing Ming, Dr. Ying-Jen Chang, Kevin Brazier, Homer Gee Greene, Jr., Nathan Chukueke, Stephen Hunter Laurette, Randy Brown, Chi Yu Ho, Stanley Moy, Anthony Ng. Editors: Barbara Fowler, Nathan Chukuek, and Chi Yu Ho




Research Anthology on Developments in Gamification and Game-Based Learning


Book Description

Technology has increasingly become utilized in classroom settings in order to allow students to enhance their experiences and understanding. Among such technologies that are being implemented into course work are game-based learning programs. Introducing game-based learning into the classroom can help to improve students’ communication and teamwork skills and build more meaningful connections to the subject matter. While this growing field has numerous benefits for education at all levels, it is important to understand and acknowledge the current best practices of gamification and game-based learning and better learn how they are correctly implemented in all areas of education. The Research Anthology on Developments in Gamification and Game-Based Learning is a comprehensive reference source that considers all aspects of gamification and game-based learning in an educational context including the benefits, difficulties, opportunities, and future directions. Covering a wide range of topics including game concepts, mobile learning, educational games, and learning processes, it is an ideal resource for academicians, researchers, curricula developers, instructional designers, technologists, IT specialists, education professionals, administrators, software designers, students, and stakeholders in all levels of education.