Necroni's Dungeon


Book Description

Necroni's Castle (with chapters 1, 2, 3, and 4) continues in this book two Necroni's Dungeon (containing Chapters 5, 6, 7 and 8). Each chapter is about 250+ entries and packed with Combat, Skill challenges, magic and horrors all waiting for you to discover. This Campaign Mega-Solo has the Solo Rules added. Everything you need to play is all in this one book (although you should play Book 1 - Necroni's Castle first). Background: ""After months of research and even more travel time, you now stand facing the castle on Kings Tip. Only scraps of information, hints that you teased from musty old volumes of lore, survived and led you to where you now stand. Can you find the Lost Treasure Vault of Necroni or only death by the claws of whatever now calls these ruins home? Now that you have made your way to the Basement, your adventure continues.""







Necronomicon


Book Description

Anyone familiar with H. P. Lovecraft's work knows of the Necronomicon, the black magic grimoire he invented as a literary prop in his classic horror stories. There have been several attempts at creating this text, yet none stand up to Lovecraft's own descriptions of the Necronomicon...until now. Fans of Lovecraftian magic and occult fiction will delight in Donald Tyson's Necronomicon, based purely within Lovecraft's own fictional universe, the Cthulhu Mythos. This grimoire traces the wanderings of Abdul Alhazred, a necromancer of Yemen, on his search for arcane wisdom and magic. Alhazred's magical adventures lead him to the Arabian desert, the lost city of Irem, ruins of Babylon, lands of the Old Ones, and Damascus, where he encounters a variety of strange creatures and accrues necromantic secrets.




The Classic Dungeon Design Guide


Book Description

Deep dwarven cities of the underworld, Infested by conquering orcs, Enslaved by demons of skull and pyre ... Black labyrinths of mad demigods, Proving grounds for daring adventurers And graveyards for greedy fools ... Twisting passages, all alike, Where lurking trolls and shadow beasts Guard the deepest riddles of the nether ... If you have ever wanted to know how to quickly and masterfully create your own mega-dungeon for your pen-and-paper Fantasy Role-Playing Game (PNP FRPG) campaigns, this is the perfect book for you. This Game Master's guide will show you, step by step, how to take your vague-yet-promising ideas and how to sculpt them with precise and careful design decisions (enhanced, if you prefer, by random die rolls), allowing you to conceive an endless mega-dungeon in record time. Best of all, the CASTLE OLDSKULL CLASSIC DUNGEON DESIGN GUIDE is also system-neutral. No matter which of the many FRPGs you choose to play, from basic skill level to advanced, a first edition or a fifth or anything in between, the lessons you master here will serve you in your gaming for years to come. Learn how to make the most of your ever-dwindling prep time, so that you can spend those saved hours gaming with your friends! This old school Guide is filled to overflowing with more than 450 pages of design material and dungeon generation tables. Highlights include: * Hack and slash and beyond. 39 adventure scenarios, with 20 diabolical twists, totaling 780 great ideas for your next campaign. * A myriad of options. Over 10,000 unusual benefactors ("quest givers"), unusual wilderness encounters your players will never forget, and extensive rumor and dungeon history generation systems. * Every endless labyrinth ever, under one cover. Extensive details on realistic underworlds, hundreds of dungeon dressing ideas, over 10,000 room types, and much more. * The imagined made real. A complete second book is included herein as a detailed example of dungeon design, featuring over 60 pages of specific examples. The Goblin Head campaign environment supplement reveals exactly how a 13-level mega-dungeon can be conceived in a matter of hours. The CLASSIC DUNGEON DESIGN GUIDE is brought to you by Kent David Kelly of Wonderland Imprints, a role-player and Game Master with over 30 years of play experience. Best of all, if there are any other materials you would like to see relating to dungeon design, feel free to contact the author. Many more CASTLE OLDSKULL supplements are being prepared specifically to support the players, initiates and Game Masters of the Old School Revival (OSR). This Guide is your gateway to the realms of sword and sorcery. Join us for the adventure! (A complete reference work designed to supplement existing pen-and-paper Fantasy Role-Playing Games. 12 chapters, over 100 section topics, 60,000 words, 475+ pages; organized via a fully ordered table of contents. Just one of the proud creations available now from Wonderland Imprints - Only the Finest Works of Fantasy.)




The Necronomicon


Book Description

In the past 31 years, there has been a lot of ink—actual and virtual—spilled on the subject of the Necronomicon. Some have derided it as a clumsy hoax; others have praised it as a powerful grimoire. As the decades have passed, more information has come to light both on the book's origins and discovery, and on the information contained within its pages. The Necronomicon has been found to contain formula for spiritual trans-formation, consistent with some of the most ancient mystical processes in the world, processes that were not public knowledge when the book was first published, processes that involve communion with the stars. In spite of all the controversy, the first edition sold out before it was published. And it has never been out of print since then. This year, the original designer of the 1977 edition and the original editor have joined forces to present a new, deluxe hardcover edition of the most feared, most reviled, and most desired occult book on the planet.




How to Read Tarot


Book Description

-Contains material adapted from ... The Everything Tarot Book, 2nd Edition by Skye Alexander---Title page verso.




Azathoth Rising


Book Description

Abdul Al-Hazred had almost finished. Just the final sentence, and his lineage. “Amen!,” his pen swept out the wide, detailed Arabic characters, “I have completed it! Naught more can I do! The future is in thy hands, thou who shall read this writing!” And that was as far as he got! Thunder crashed across the sky! But it was as nothing to the roar of triumph that resounded and echoed inside his head! Sheer terror struck his heart. “Oh, my god and goddess!” he screamed, “Save me from the powers of the Old Ones, and the horrors of beyond!” But the voice roared with laughter, “THY GOD AND GODDESS WILL NOT HELP THEE NOW!” it bellowed, “I, AZATHOTH, THE CRAWLING CHAOS, HAVE WON! BE AWARE, MORTAL, AND DESPAIR! THE SPELLS AND CHANTS THAT THOU HAST SO CAREFULLY WRIT, FAR FROM BINDING, WILL RELEASE! THE OLD GODS WILL BE FREED! THOU HAST DOOMED THE WHOLE OF THY PITIFUL HUMAN RACE TO DESTRUCTION!” With a scream of despair, the Arab reached out to the pile of manuscript in a desperate attempt to destroy that which he had written. But it was far too late. Al-Hazred’s heart failed him, and he collapsed to the earth floor. Thus was The Necronomicon, the most evil book in creation, completed, with the death of its author. It was due to destroy other lives in its existence …




Düngeonmeister


Book Description

Celebrate your campaigns and conquests with these 75 fun, RPG-inspired cocktail recipes your whole gaming group will love! Make your next gaming adventure even more fun with this collection of 75 RPG-inspired cocktails! Featuring fantasy-themed libations from the boozy Dragon the Beach and a Potion of Strength to a sneaky Stealth Check shot and a Never Split the Party Punch, you’ll keep spirits high and your friends happy during your next dungeon-crawling tabletop adventure. Complete with easy-to-follow, accessible instructions, Düngeonmeister also includes funny jokes and hilarious asides that will take your campaign (or your next gathering) to the next level!




The Necronomicon


Book Description




The Devil's Web


Book Description