Forgotten Visions


Book Description

"Forgotten Visions by Lia Davis is a wonderfully thought out and developed story world where magic is not just real, but known".-Aine from Goodreads. Kalissa Bradenton isn’t your average coffee shop owner. Born to an elite witch bloodline with a rare genetic mutation, she’s a Divinity on a mission. Her investigation into the deaths of her parents sends her straight into the middle of an ancient war between witches and demons. After a near-fatal accident, a childhood friend, Ayden Daniels, comes to her aid and triggers visions of a past she doesn’t remember, sparking an old flame and new desires. With their history slowly becoming clearer, Kalissa eagerly sets her sights on mending Ayden’s heart and gaining his trust—until a ghost from her past returns to claim her as his demonic mate. While investigating a series of Divinity murders, Ayden, the new sheriff of Maxville and grandson of the oldest living Divinity, comes face-to-face with the one woman he hopes to have little to no contact with. Old pain rises instantly and is quickly followed by anger and resentment. Through his rare power of adaptability, however, he learns that things from his past may not be what they seem. Hope fills his broken heart, and determination pushes him to do whatever it takes to win Kalissa once more before he loses her forever. Together, they must find the strength to mend their tattered souls and learn to love again, while fighting an evil out to destroy the world.




Anti-liberal Europe


Book Description

The history of modern Europe is often presented with the hindsight of present-day European integration, which was a genuinely liberal project based on political and economic freedom. Many other visions for Europe developed in the 20th century, however, were based on an idea of community rooted in pre-modern religious ideas, cultural or ethnic homogeneity, or even in coercion and violence. They frequently rejected the idea of modernity or reinterpreted it in an antiliberal manner. Anti-liberal Europe examines these visions, including those of anti-modernist Catholics, conservatives, extreme rightists as well as communists, arguing that antiliberal concepts in 20th-century Europe were not the counterpart to, but instead part of the process of European integration.




Visions of Annihilation


Book Description

The fascist Ustasha regime and its militias carried out a ruthless campaign of ethnic cleansing that killed an estimated half million Serbs, Jews, and Gypsies, and ended only with the defeat of the Axis powers in World War II. In Visions of Annihilation, Rory Yeomans analyzes the Ustasha movement's use of culture to appeal to radical nationalist sentiments and legitimize its genocidal policies. He shows how the movement attempted to mobilize poets, novelists, filmmakers, visual artists, and intellectuals as purveyors of propaganda and visionaries of a utopian society. Meanwhile, newspapers, radio, and speeches called for the expulsion, persecution, or elimination of "alien" and "enemy" populations to purify the nation. He describes how the dual concepts of annihilation and national regeneration were disseminated to the wider population and how they were interpreted at the grassroots level. Yeomans examines the Ustasha movement in the context of other fascist movements in Europe. He cites their similar appeals to idealistic youth, the economically disenfranchised, racial purists, social radicals, and Catholic clericalists. Yeomans further demonstrates how fascism created rituals and practices that mimicked traditional religious faiths and celebrated martyrdom. Visions of Annihilation chronicles the foundations of the Ustasha movement, its key actors and ideologies, and reveals the unique cultural, historical, and political conditions present in interwar Croatia that led to the rise of fascism and contributed to the cataclysmic events that tore across the continent.




The Neuropsychology of High-level Vision


Book Description

This book provides a state-of-the-art review of high-level vision and the brain. Topics covered include object representation and recognition, category-specific visual knowledge, perceptual processes in reading, top-down processes in vision -- including attention and mental imagery -- and the relations between vision and conscious awareness. Each chapter includes a tutorial overview emphasizing the current state of knowledge and outstanding theoretical issues in the authors' area of research, along with a more in-depth report of an illustrative research project in the same area. The editors and contributors to this volume are among the most respected figures in the field of neuropsychology and perception, making the work presented here a standard-setting text and reference in that area.




Vision Rehabilitation


Book Description

Providing the information required to understand, advocate for, and supply post-acute vision rehabilitative care following brain injury, Vision Rehabilitation: Multidisciplinary Care of the Patient Following Brain Injury bridges the gap between theory and practice. It presents clinical information and scientific literature supporting the diagnostic




Simulation and Gaming in the Network Society


Book Description

This book provides the state of the art in the simulation and gaming study field by systematically collecting excellent papers presented at the 46th International Simulation and Gaming Association annual conference held in Kyoto 17–25 July 2015. Simulation and gaming has been used in a wide variety of areas ranging from early childhood education and school-age children, universities, and professional education, to policy exploration and social problem solving. Moreover, it now been drastically changing its features in the Internet Of Things (IOT) society while taking over a wide variety of aliases, such as serious games and gamification. Most of the papers on which this book’s chapters are based were written by academic researchers, both up-and-coming and well known. In addition, simulation and gaming is a translational system science going from theory to clinical cross-disciplinary topics. With this book, therefore, graduate students and higher-level researchers, educators, and practitioners can become familiar with the state-of-the-art academic research on simulation and gaming in the network society of the twenty-first century.




Art and Aesthetics at Work


Book Description

Over the last decade or so, aesthetic and art theory has played an increasingly significant role in the way work and its organization has come to be understood. Bringing together the work of an international spectrum of academics, this collection contributes, in an overall more critical vein, to such emerging debates. Combining both empirical and theoretical material, each chapter re-evaluates the emerging relationship between art, aesthetics and work, exploring its potential as both a medium of critical analysis, and as a site of conflict and resistance.




Future Law


Book Description

How will law, regulation and ethics govern a future of fast-changing technologies? Bringing together cutting-edge authors from academia, legal practice and the technology industry, Future Law explores and leverages the power of human imagination in understanding, critiquing and improving the legal responses to technological change. It focuses on the practical difficulties of applying law, policy and ethical structures to emergent technologies both now and in the future. It covers crucial current issues such as big data ethics, ubiquitous surveillance and the Internet of Things, and disruptive technologies such as autonomous vehicles, DIY genetics and robot agents. By using examples from popular culture such as books, films, TV and Instagram - including 'Black Mirror', 'Disney Princesses', 'Star Wars', 'Doctor Who' and 'Rick and Morty' - it brings hypothetical examples to life. And it asks where law might go next and to regulate new-phase technology such as artificial intelligence, 'smart homes' and automated emotion recognition.




The 33rd Golden Age of Science Fiction MEGAPACK®: Kris Neville


Book Description

Kris Ottman Neville (1925–1980) was an American science fiction writer from California. At the top of his career, he virtually abandoned writing science fiction to pursue a career in chemistry, becoming a leading expert in epoxy resins. His writing remains some of the best of the era. Included in this volume are 9 classic stories: HUNT THE HUNTER FRESH AIR FIEND EARTH ALERT! SHE KNEW HE WAS COMING MORAL EQUIVALENT GENERAL MAX SHORTER VOYAGE TO FAR N’JURD NEW APPLES IN THE GARDEN SHAMAR’S WAR If you enjoy this ebook, don't forget to search your favorite ebook store for "Wildside Press Megapack" to see more of the 280+ volumes in this series, covering adventure, historical fiction, mysteries, westerns, ghost stories, science fiction -- and much, much more!




Active Vision


Book Description

More than one third of the human brain is devoted to the processes of seeing - vision is after all the main way in which we gather information about the world. But human vision is a dynamic process during which the eyes continually sample the environment. Where most books on vision consider it as a passive activity, this book is unique in focusing on vision as an 'active' process. It goes beyond most accounts of vision where the focus is on seeing, to provide an integrated account of seeing AND looking. The book starts by pointing out the weaknesses in our traditional approaches to vision and the reason we need this new approach. It then gives a thorough description of basic details of the visual and oculomotor systems necessary to understand active vision. The book goes on to show how this approach can give a new perspective on visual attention, and how the approach has progressed in the areas of visual orienting, reading, visual search, scene perception and neuropsychology. Finally, the book summarises progress by showing how this approach sheds new light on the old problem of how we maintain perception of a stable visual world. Written by two leading vision scientists, this book will be valuable for vision researchers and psychology students, from undergraduate level upwards.