Next-Level Gaming


Book Description

Explore the Future of Gaming Step into a world where artificial intelligence revolutionizes the gaming industry, creating more immersive and personalized experiences for every player. Next-Level Gaming: AI Innovations unveils the groundbreaking journey of AI in video games, right from its humble beginnings to its sophisticated modern applications. Discover how this transformative technology is reshaping the landscape of entertainment and captivating gamers worldwide. This comprehensive guide is a treasure trove for developers, enthusiasts, and anyone fascinated by the intersection of AI and gaming. Dive into the rich history of AI's role in gaming, from early milestones to the masterminds driving innovation. Equip yourself with fundamental concepts, essential programming languages, and the algorithms that form the backbone of today's advanced gaming experiences. Marvel at how AI generates adaptive difficulty levels, creating personalized journeys that keep players on the edge of their seats. Imagine AI-driven NPCs that adapt and evolve based on your actions, or procedurally generated worlds that offer infinite exploration possibilities. Learn from compelling case studies of AI's triumph in popular games and understand how machine learning and neural networks are integral to modern game development. Peek into the future of real-time strategy and simulation games, where AI balances competitive play and enables unparalleled immersion in virtual realities. Uncover the ethical dilemmas inherent in AI gaming, such as privacy concerns, bias, and the pursuit of fairness. Finally, grasp how AI influences the business of gaming–monetization, marketing, and distribution–equipping you with insights to stay ahead in this dynamic field. With hands-on tutorials and recommended tools, you'll be ready to start your journey into AI game development. Next-Level Gaming: AI Innovations promises an enlightening adventure, merging cutting-edge technology with the artistry of game design. Don't miss your chance to explore the next frontier of gaming.




Game Design


Book Description

"Few things can enhance the gaming experience more than compelling, visually engaging worlds to explore. In Game Design: Next Level, some of the best concept artists in game development showcase the wide variety of game environments they have pulled from their imaginations, and discuss the theory and process behind their creations. From apocalyptic ruins to breathtaking natural vistas, their artwork offers a glimpse into the earliest stages of game's design, serving as inspiration for game artists and a fascinating behind-the-scenes tour for game enthusiasts."--back cover.




Playing at the Next Level


Book Description

Today a multinational video game developer, Sega was the first to break Nintendo's grip on the gaming industry, expanding from primarily an arcade game company to become the dominant game console manufacturer in North America. A major part of that success came from the hard work and innovation of its subsidiary, Sega of America, who in a little more than a decade wrested the majority market share from Nintendo and revolutionized how games were made. Drawing on interviews with nearly 100 Sega alumni, this book traces the development of the company, revealing previously undocumented areas of game-making history, including Sega's relationship with Tonka, the creation of its internal studios, and major breakthroughs like the Sega Channel and HEAT Network. More than 40 of the company's most influential games are explored in detail.




Space Time Play


Book Description

Computer and video games are leaving the PC and conquering the arena of everyday life in the form of mobile applications—the result is new types of cities and architecture. How do these games alter our perception of real and virtual space? What can the designers of physical and digital worlds learn from one another?




Level Up!


Book Description

Design and build cutting-edge video games with help from video game expert Scott Rogers! If you want to design and build cutting-edge video games but aren’t sure where to start, then this is the book for you. Written by leading video game expert Scott Rogers, who has designed the hits Pac Man World, Maxim vs. Army of Zin, and SpongeBob Squarepants, this book is full of Rogers's wit and imaginative style that demonstrates everything you need to know about designing great video games. Features an approachable writing style that considers game designers from all levels of expertise and experience Covers the entire video game creation process, including developing marketable ideas, understanding what gamers want, working with player actions, and more Offers techniques for creating non-human characters and using the camera as a character Shares helpful insight on the business of design and how to create design documents So, put your game face on and start creating memorable, creative, and unique video games with this book!




Funny Kid Next Level (A Funny Kid Novella)


Book Description

Laugh your head off with the Funny Kid series, from million-copy bestseller Matt Stanton! Every kid wants to laugh, but Max is the boy who can make it happen. A new video game has thrown Redhill Middle School into chaos. Will Max get the screen time he needs to dominate? Max is the funny kid and he's trying to beat Redhill's mystery pro gamer! Toilet snoozes, student protests, parent-teacher nights that go horribly wrong and an epic courtroom battle against Max's baby sister are just some of the things in store for Max and his friends in this brand-new Funny Kid adventure. FUNNY KID is the mega-bestselling series from author-illustrator Matt Stanton that's got everyone laughing! PRAISE FOR FUNNY KID 'my favourite thing in the book was everything' -- Elliott 'better than Wimpy Kid, Big Nate and Tom Gates combined' -- Ally 'humour is injected into every page' -- Children's Book Council of Australia's Reading Time 'absolutely hilarious' -- Tim Harris, author of the Exploding Endings series




Level Up 2023: An AFK Book


Book Description

Check out the ultimate annual video game guide from Scholastic AFK! Level Up 2023 is full of the latest information on the hottest games of the last year, how they were developed, and how to beat them. Get ready for another awesome year of gaming with this ultimate guide to all your favorite games, including a definitive list of the biggest games of the past year and hottest new ones coming in 2023! Level Up 2023 is the most comprehensive guide to all the best games, tech, and streamers, featuring a bunch of the year's greatest gaming moments.This complete guide is packed with secrets, stats, tips, and tricks for all your favorite games. All games featured in AFK's Level Up 2023 are rated T for Teen or younger -- perfect for young gamers.




Art Of Atari


Book Description

Atari is one of the most recognized names in the world. Since its formation in 1972, the company pioneered hundreds of iconic titles including Asteroids, Centipede, and Missile Command. In addition to hundreds of games created for arcades, home video systems, and computers, original artwork was specially commissioned to enhance the Atari experience, further enticing children and adults to embrace and enjoy the new era of electronic entertainment. The Art of Atari is the first official collection of such artwork. Sourced from private collections worldwide, this book spans over 40 years of the company's unique illustrations used in packaging, advertisements, catalogs, and more. Co-written by Robert V. Conte and Tim Lapetino, The Art of Atari includes behind-the-scenes details on how dozens of games featured within were conceived of, illustrated, approved (or rejected), and brought to life! Includes a special Foreword by New York Times bestseller Ernest Cline author of Armada and Ready Player One, soon to be a motion picture directed by Steven Spielberg. Whether you're a fan, collector, enthusiast, or new to the world of Atari, this book offers the most complete collection of Atari artwork ever produced!




Promoting Global Competencies Through Media Literacy


Book Description

It is imperative that the 21st century population develops media literacy competence at several levels. Schools possess a crucial role in achieving these competencies and as such, teachers need to be equipped with effective methods and training. Promoting Global Competencies Through Media Literacy is an advanced reference publication featuring the latest scholarly research on transdisciplinary and transformative assessment practices from primary-level to university-level educational settings. Including coverage on a broad range of topics such as digital storytelling, virtual environment, and cross-cultural communication, this book is ideally designed for academicians, researchers, and librarians seeking current research on current trends in media literacy in educational settings.




Elevating Game Experiences with Unreal Engine 5


Book Description

Get hands-on with game development tools and techniques in this illustrated guide to build a game project using the latest version of Unreal Engine and C++, two of the most widely used tools in the game industry Key Features Kickstart your career or develop a new hobby by learning game development with Unreal Engine 5 and C++ Learn techniques to prototype and develop your own ideas with key images printed in color Reinforce your skills with project-based learning by building a series of games from scratch Book DescriptionImmerse yourself in the Unreal game projects with this book, written by four highly experienced industry professionals with many years of combined experience with Unreal Engine. Elevating Game Experiences with Unreal Engine 5 will walk you through the latest version of Unreal Engine by helping you get hands-on with the game creation projects. The book starts with an introduction to the Unreal Editor and key concepts such as actors, blueprints, animations, inheritance, and player input. You'll then move on to the first of three projects, building a dodgeball game, where you'll learn the concepts of line traces, collisions, projectiles, user interface, and sound effects. You’ll also discover how to combine these concepts to showcase your new skills. The second project, a side-scroller game, will help you implement concepts such as animation blending, enemy AI, spawning objects, and collectibles. And finally, you'll cover the key concepts in creating a multiplayer environment as you work on the third project, an FPS game. By the end of this Unreal Engine book, you'll have a broad understanding of how to use the tools that the game engine provides to start building your own games.What you will learn Create a fully functional third-person character and enemies Implement navigation with keyboard, mouse, and gamepad Program logic and game mechanics with collision and particle effects Explore AI for games with Blackboards and behavior trees Build character animations with animation blueprints and montages Polish your game with stunning visual and sound effects Explore the fundamentals of game UI using a heads-up display Discover how to implement multiplayer in your games Who this book is for This book is for game developers looking to get started with using Unreal Engine 5 for their game development projects. Anyone who has used Unreal Engine before and wants to consolidate, improve, and apply their skills will find this book useful. To better grasp the concepts explained in this book, prior knowledge of C++ basics such as variables, functions, classes, polymorphism, and pointers is required. For full compatibility with the IDE used in this book, a Windows system is recommended




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