Teen Titans Go! (TM): Ninja Party!


Book Description

The Teen Titans are on a mission to train Beast Boy in the ways of the mysterious (and totally stealthy) ninjas! As one of the loudest Titans, he's going to have his work cut out for him. Does he have what it takes to replace Robin as the Ninja Master? Passport to Reading Level 2 TM & © DC Comics. (s17




Teen Titans Go! (TM): Game Time


Book Description

It's game time in Titans Tower! First, a training program gone awry sends each of the Teen Titans on their own 8-bit video game adventure. Then, the Titans are accidentally transported inside their table top roleplaying game, and are sent on an epic quest to recover the key to their escape. Finally, Robin teaches the rest of the Titans how to play soccer--but the secret behind the sport's global popularity is looming to ruin the fun. TM & © DC Comics. (s17)




Teen Titans Go! (TM): Road Trippin'


Book Description

The Teen Titans are heading on a road trip to the fabled "Point B"! The Titans' car hasn't been used in ages, so Cyborg sets out to fix it up. Then, the only thing left to do is take it for a road trip that will push the car and the team to its limits--but will the Teen Titans be able to survive an attack from the villainous H.I.V.E.? And what about a criminal lack of snacks? TM & © DC Comics. (s17)




Teen Titans Go! (TM): Chillin' Like a Villain


Book Description

When ROBIN needs an archenemy, STARFIRE generously offers to fill the role and she far exceeds any of the TEEN TITANS' expectations. Illustrated with vibrant stills from the show! TM & © DC Comics. (s15)




Teen Titans Go! (TM): Robin Rules!


Book Description

ROBIN is more than just BATMAN'S TM sidekick; he's the TEEN TITANS' leader! He likes to be in charge at all times, especially when he's solving crimes and fighting off bad guys. But what happens when Robin loses his cool? TM & © DC Comics. (s14)




Teen Titans Go! (TM): Rainy Day Heroes


Book Description

It's too rainy outside for the Teen Titans to go to the beach, so Robin teaches the rest of the Titans new games to play while they're stuck inside. Will the clouds stick around to ruin the whole day? Passport to Reading Level 2 TM & © DC Comics. (s17)




Teen Titans Go! (TM): The Cruel Giggling Ghoul


Book Description

The Teen Titans go to an amusement park to see a famous basketball star, but instead they get caught in a mystery! They'll have to solve their way out and save the day, Teen Titan style! TM & © DC Comics. (s16)




Teen Titans Go!: Roll With It!


Book Description

Heather Nuhfer and P.C. Morrissey team up in this fun story about game night with the Titans! The Titans have a regular game of Basements and Basilisks, but when the basement boss (Robin, of course) tries to make the game super fun by making it super-impossible to win, the team rebels. Their new BB is much more fun-and she actually lets them complete their quests, which is excellent motivation to keep playing. But the Boy Wonder begins to worry that the Titans will be trapped in their imaginations forever, going on endless, easy-breezy quests, neglecting their duties in Jump City. There might also be problems with the campaign's most important relic, the "Anklet of Extreme Crushing (and Chafing)," which Robin has tightly clasped to his leg.




Ninja Party (Teen Titans Go!)


Book Description

The Teen Titans are on a mission to train Beast Boy in the ways of the mysterious (and totally stealthy) ninjas! As one of the loudest Titans, he's going to have his work cut out for him. Does he have what it takes to replace Robin as the Ninja Master.




Teen Titans Go!: Weirder Things


Book Description

When Robin catches Starfire, Raven and Cyborg making paper airplanes, he warns them that they’re dangerously close to unlocking “The Deadliest Art”: origami. Then, the Titans are shunned by social media elites when a bad after-action photo reveals them as “Posers.” Can they finalize a successful stance in time to defeat their next great menace? Collects issues #31-36.