No Lower Place


Book Description




Preaching for the Planet


Book Description

Sermons preached by Jenny Wilson, Canon Precentor of St Peter’s Cathedral in Adelaide. The introductory chapter explores ideas about preaching with a particular focus on preaching for the planet at this time of climate crisis.







Annual Report


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Words That Rock Your Soul . the Spiritual Journey Continues!


Book Description

A combination of book 1 with new poems.A stunning and soul searching book of poetry in the form of parables. You will find answers to what and who YOU are. You will find an awareness that you are loved. Many characters inhabit this book. Some loving some cruel. The word images will make you laugh or cry or ponder your destiny. Symbolism in words about greed,envy,lust passion and pain envelope you.The poems lead you on a spiritual journey from the beginnings of awareness to fulfillment in God Almighty and Jesus Christ This book is not slushy or sentimental.But powerfull and modern. Biblical yet very human. Wonderful for christian or non. Someone of any faith or none. Easy language but with powerfull concepts.Superb for helping in counselling and healing emotions.Superb for self awareness and self development. NOT AN ORDINARY BOOK.Study guide incorporated also original illustrations. ENJOYCONTACT author [email protected] for special prices




Players Making Decisions


Book Description

Game designers today are expected to have an arsenal of multi-disciplinary skills at their disposal in the fields of art and design, computer programming, psychology, economics, composition, education, mythology—and the list goes on. How do you distill a vast universe down to a few salient points? Players Making Decisions brings together the wide range of topics that are most often taught in modern game design courses and focuses on the core concepts that will be useful for students for years to come. A common theme to many of these concepts is the art and craft of creating games in which players are engaged by making meaningful decisions. It is the decision to move right or left, to pass versus shoot, or to develop one’s own strategy that makes the game enjoyable to the player. As a game designer, you are never entirely certain of who your audience will be, but you can enter their world and offer a state of focus and concentration on a task that is intrinsically rewarding. This detailed and easy-to-follow guide to game design is for both digital and analog game designers alike and some of its features include: A clear introduction to the discipline of game design, how game development teams work, and the game development process Full details on prototyping and playtesting, from paper prototypes to intellectual property protection issues A detailed discussion of cognitive biases and human decision making as it pertains to games Thorough coverage of key game elements, with practical discussions of game mechanics, dynamics, and aesthetics Practical coverage of using simulation tools to decode the magic of game balance A full section on the game design business, and how to create a sustainable lifestyle within it







A dictionary of the english language


Book Description

Reprint of the original, first published in 1871. The publishing house Anatiposi publishes historical books as reprints. Due to their age, these books may have missing pages or inferior quality. Our aim is to preserve these books and make them available to the public so that they do not get lost.