Nordic Larp
Author :
Publisher :
Page : 315 pages
File Size : 15,73 MB
Release : 2010
Category : Acting games
ISBN : 9789163378560
Author :
Publisher :
Page : 315 pages
File Size : 15,73 MB
Release : 2010
Category : Acting games
ISBN : 9789163378560
Author : Lizzie Stark
Publisher : Chicago Review Press
Page : 274 pages
File Size : 39,97 MB
Release : 2012-05-01
Category : Games & Activities
ISBN : 1613740670
Exposing a subculture only beginning to enter the imagination of mainstream America, this is the story of live action role-playing (LARP) games. A hybrid of games—such as Dungeons & Dragons, historical reenactment, fandom, and good old-fashioned pretend—LARP games are thriving and this book explores its multifaceted culture and related phenomenon, including the Society for Creative Anachronism, a medieval reenactment group that boasts more than 32,000 members. The history of LARP is detailed and is shown to have arisen from the pageantry of Tudor England and is currently being used as a training tool for the U.S. military. Along the way, the author duels foes with foam-padded weapons, lets the great elder god Cthulhu destroy her parents' beach house, and endures an existential awakening in the high-art LARP scene of Scandinavia.
Author : Jon Back
Publisher : Knutpunkt
Page : 200 pages
File Size : 30,83 MB
Release : 2014-04-01
Category :
ISBN : 9163752182
Official book of Knutpunkt 2014. Published in conjunc- tion with the Knutpunkt 2014 conference.
Author : Martin Eckhoff Andresen
Publisher : Lulu.com
Page : 114 pages
File Size : 14,1 MB
Release : 2012-02-19
Category : Games & Activities
ISBN : 1471601978
Welcome to a new world of learning! This book is a practical introduction to the use of roleplaying games in education. Roleplaying games are a great tool for provoking reflection, learning and critical thinking. Within this book, you'll find all you need to get started using this method. Included are four ready-to-play larps, several short articles highlighting different uses of roleplaying games in educational spheres and a multitude of methods and exercises to improve your games.If you are a teacher, activist in an NGO or a larper interested in using roleplaying games for education and reflection, this is the book for you. Let's play the learning game!
Author : Eleanor Saitta
Publisher : Knutpunkt
Page : 318 pages
File Size : 44,61 MB
Release : 2014-03-01
Category :
ISBN : 9163745666
Official book of Knutpunkt 2014. Published in conjunction with the Knutpunkt 2014 conference.
Author : Evan Torner
Publisher : McFarland
Page : 231 pages
File Size : 35,79 MB
Release : 2014-01-10
Category : Games & Activities
ISBN : 0786492376
This collection of all-new essays approaches the topic of immersion as a product of social and media relations. Examining the premises and aesthetics of live-action and tabletop role-playing games, reality television, social media apps and first-person shooters, the essays take both game rules and the media discourse that games produce as serious objects of study. Scholars of social psychology, sociology, role-playing theory, game studies, and television studies all examine games and game-like environments like reality shows as interdependent sites of social friction and power negotiation. The ten essays articulate the importance of game rules in analyses of media products, and demonstrate methods that allow game rules to be seen in action during the process of play.
Author : Ethan Gilsdorf
Publisher : Rowman & Littlefield
Page : 335 pages
File Size : 48,88 MB
Release : 2010-09-01
Category : Social Science
ISBN : 0762766786
An amazing journey through the thriving worlds of fantasy and gaming What could one man find if he embarked on a journey through fantasy world after fantasy world? In an enthralling blend of travelogue, pop culture analysis, and memoir, forty-year-old former D&D addict Ethan Gilsdorf crisscrosses America, the world, and other worlds—from Boston to New Zealand, and Planet Earth to the realm of Aggramar. “For anyone who has ever spent time within imaginary realms, the book will speak volumes. For those who have not, it will educate and enlighten.” —Wired.com “Gandalf’s got nothing on Ethan Gilsdorf, except for maybe the monster white beard. In his new book, Fantasy Freaks and Gaming Geeks, Gilsdorf . . . offers an epic quest for reality within a realm of magic.” —Boston Globe “Imagine this: Lord of the Rings meets Jack Kerouac’s On the Road.” —National Public Radio’s “Around and About” “What does it mean to be a geek? . . . Fantasy Freaks andGaming Geeks tackles that question with strength and dexterity. . . . part personal odyssey, part medieval mid-life crisis, and part wide-ranging survey of all things freaky and geeky . . . playful . . . funny and poignant. . . . It’s a fun ride and it poses a question that goes to the very heart of fantasy, namely: What does the urge to become someone else tell us about ourselves?” —Huffington Post
Author : Emily Care Boss
Publisher :
Page : 0 pages
File Size : 12,81 MB
Release : 2017
Category : Fantasy games
ISBN : 9781908983749
#Feminism features 34 nano-games for three to five participants, with topics ranging from silly to serious. All you need to play is a few simple props (or none at all), and a few minutes to an hour of play time. Each game offers a bite-sized take on contemporary feminist issues: within its pages are games about selfies and rom-coms, reproductive rights and domestic violence. #Feminism features authors from 11 countries, and comes in a beautiful, A4, glossy magazine-style format with a reader-friendly layout and full-colour photographs.
Author : Jaakko Stenros
Publisher :
Page : 164 pages
File Size : 45,52 MB
Release : 2017-12-22
Category :
ISBN : 9789526877709
Author : Jason Andrew
Publisher :
Page : 550 pages
File Size : 25,2 MB
Release : 2013-12-18
Category : Fantasy games
ISBN : 9780991131211
It's a new night! Mind's Eye Theatre: Vampire The Masquerade is a new edition of a classic game that draws on more than two decades' worth of material from the iconic World of Darkness setting. The rules are designed and adapted specifically for the Live Action Roleplay environment, while maintaining the fidelity of the original game. Whether you're a veteran player or discovering live-action roleplaying for the first time, this book contains everything you need to create and play a vampire character or create your own live-action chronicle. All the clans. All the bloodlines. All the disciplines. This is a complete game, containing everything you need to enjoy Vampire The Masquerade in one of its most thrilling formats...plus an updated and unique storyline, designed specifically for Live-Action Vampire: The Masquerade, in which players and Storytellers can develop their own chronicles.