NYCTA Objects


Book Description

The evolving design of New York subway ephemera: a collector's story New York City Transit Authority: Objects originated as a photography experiment. In 2011, New York photographer Brian Kelley began documenting collections of used MetroCards in his Brooklyn studio, arranging them in various grids with the goal of perfecting the lighting of an image. His brother suggested he make the grids more interesting by finding other types of cards. Having exhausted his search for discarded MetroCards in many of the city's 472 subway stations, Kelley turned to eBay for new finds. The online rabbit-hole gave him a crash course in the history of NYC transportation. He discovered tokens dating back to 1860, a ticket stub from 1885 when it cost three cents to take the train across the Brooklyn Bridge, as well as patches, matchbooks, tokens, timetables, pins and signs, posting his photographs of these finds on Tumblr and Instagram. Six years on, many MTA employees follow and advocate his project, sometimes contacting him with information and tips on rare items. As the collection grew, Kelley recognized that there were no comparable digital archives documenting the city's transportation evolution. New York City Transit Authority: Objects is a story told through the evolving design that spans decades of the city's history. Kelley's objects tell a greater story of New York's past. For him, The NYCTA Project remains a photography experiment and self-funded hobby, archiving the culture of his home city. For the reader, it's an intimate view of the city's history that merges design and infrastructure over the past 150 years.




NASA Graphics Standards Manual


Book Description

The NASA Graphics Standards Manual, by Richard Danne and Bruce Blackburn, is a futuristic vision for an agency at the cutting edge of science and exploration. Housed in a special anti-static package, the book features a foreword by Richard Danne, an essay by Christopher Bonanos, scans of the original manual (from Danne's personal copy), reproductions of the original NASA 35mm slide presentation, and scans of the Managers Guide, a follow-up booklet distributed by NASA.




Books and Small Objects


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MTA Board Action Items


Book Description




NYC Dawn


Book Description

Good Afternoon! This is an adventure to the critical places in the world by the COVID pandemic time: to the U.S. Southern border, and Mexico, illegal immigrants grounds; to Mali, Jihadists occupied land; to India, the drug business promised land. This is a story about searching for gold and giving a helping hand to those who need it. It is written like on the front between fights. Both Shakespear English & Brooklyn slang bounds it together. If you do not like gold already, after reading this book you surely do. I hope you enjoy it. Thank you very much.







COM+ Programming with Visual Basic


Book Description

Developing COM+ servers with COM, COM+, and .NET.




Knowing What Things Are


Book Description

​This book provides an account of what is to know what things are, focusing on kinds, both natural (such as water) and social (such as marriage). It brings tools from an area that has received much attention in recent years, the epistemology of inquiry. The knowledge of what things are is to be understood as resulting from successful inquiries directed at questions of the form ‘What is x?’, where x stands for a given kind of thing. The book also addresses knowledge-wh in general (which includes knowledge-who and knowledge-where), as well as the phenomenon of ignorance regarding what things are and our obligations in respect to knowing what things are. It also brings to light new avenues of research for those interested in the relation between the knowledge of what things are and concept possession and amelioration. ‘Knowing What Things Are’ should be of interest to researchers in Epistemology, Philosophy of Language, Metaphysics, Philosophy of Mind, Social Philosophy and Linguistics.




Walk NYC


Book Description




Developer’s Workshop to COM and ATL 3.0


Book Description

Microsoft’s Component Object Model is one of the most important concepts in software development today. Developer’s Workshop to COM and ATL 3.0 provides an in-depth treatment of COM and shows how to adopt a component framework, namely ATL, to help lessen the burden of repetitive code. Every chapter contains integrated lab assignments that give you numerous opportunities to build COM clients and servers using raw C++ and IDL, as well as the Active Template Library. The book is divided into five sections, each focusing on a particular aspect of COM and ATL development. The book begins with a review of object-oriented and interface-based programming techniques, then moves into the core aspects of COM, including a full examination of language independence and location transparency. The author illustrates the numerous CASE tools used during ATL development and discusses apartments, COM exceptions, object identity, and component housing, in addition to various advanced concepts such as COM categories and tear-off interfaces. The fourth section examines a number of “COM patterns” such as enumerators, collections, scriptable objects, and callback interfaces. The book closes with an investigation of using ATL as a windowing framework and wraps up with the development of a full-blown animated ActiveX control using ATL. Learn how to build Visual Basic, Java, C++, and web-based COM clients; use common VBA programming structures such as conditions, loops, arrays, and collections; master ATL’s integrated CASE tools; dive into the details of object identity and the ATL COM map; build COM object models and leverage the ATL object map; develop full ActiveX controls with ATL.