OAST-1


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Drawing the Past, Volume 1


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Contributions by Lawrence Abrams, Dorian L. Alexander, Max Bledstein, Peter Cullen Bryan, Stephen Connor, Matthew J. Costello, Martin Flanagan, Michael Fuchs, Michael Goodrum, Bridget Keown, Kaleb Knoblach, Christina M. Knopf, Martin Lund, Jordan Newton, Stefan Rabitsch, Maryanne Rhett, and Philip Smith History has always been a matter of arranging evidence into a narrative, but the public debate over the meanings we attach to a given history can seem particularly acute in our current age. Like all artistic mediums, comics possess the power to mold history into shapes that serve its prospective audience and creator both. It makes sense, then, that history, no stranger to the creation of hagiographies, particularly in the service of nationalism and other political ideologies, is so easily summoned to the panelled page. Comics, like statues, museums, and other vehicles for historical narrative, make both monsters and heroes of men while fueling combative beliefs in personal versions of United States history. Drawing the Past, Volume 1: Comics and the Historical Imagination in the United States, the first book in a two-volume series, provides a map of current approaches to comics and their engagement with historical representation. The first section of the book on history and form explores the existence, shape, and influence of comics as a medium. The second section concerns the question of trauma, understood both as individual traumas that can shape the relationship between the narrator and object, and historical traumas that invite a reassessment of existing social, economic, and cultural assumptions. The final section on mythic histories delves into ways in which comics add to the mythology of the US. Together, both volumes bring together a range of different approaches to diverse material and feature remarkable scholars from all over the world.




Finders Creepers (Half Past Peculiar, Book 1)


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Meet the Fetch Twins and their menagerie of pets as they unlock a mysterious portal to limitless worlds in this original series from the New York Times bestselling graphic novel team of Dustin Nguyen and Derek Fridolfs. Twins Atticus and Esmeralda Fetch are the best pet finders in Thorns Hollow -- a town where people have a lot of pets, and those pets often get lost. But when a lost dog leads them to an old, Victorian house on the edge of town, the twins find their world turned upside down. This creepy house contains a portal that leads to a whole other world -- a world where mythical creatures like trolls, fairies, and dragons are real.The secrets this mythical world contains are bigger than these kids could ever imagine. Secrets that could threaten to destroy the world as we know it. Now, Minerva, Atticus, and yes, their canine companion will have to work together if they want to save our world, and the world beyond the portal!Using a mix of prose, artifacts, and comics, the Eisner Award-nominated and New York Times bestselling team of Derek Fridolfs and Dustin Nguyen creates a fantasy-based middle-grade series that's simultaneously eerie, very funny, and wondrously imaginative. With a mix of typeset pages, painted artifacts, and beautiful comics, pages this one of a kind novel is sure to spark the imaginations of readers everywhere.




Frozen Past


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Luke is only fourteen. Eliana is his whole world and for a fourteen year old, the burden is immense.You see, Eliana is being stalked. Stalked by a madman who wants nothing more than to see her dead. The madman knows things that no one should know and sees things that no one should see. He tells them if they say a word to anyone, they will both die. And Luke can't let that happen.Eliana's past is catching up with her and Luke must do anything to save her. Anything.Praise for Richard C Hale's books:“What a fantastic read. I highly recommend it.”“NEAR DEATH is a fast-paced, romance-laced, thought-provoking, and highly entertaining novel with an intriguing premise. Hale doesn't shortchange his readers on character development, either. The characters were well-defined, realistic, and had me simultaneously rooting for and against them. Terrific read!”“Blew me away! An approach that I never saw coming. Well Done!!! I Can't wait to read your next book!”“Wow, what an awesome read. I have not come across a book I could not put down like this since "The Firm" or "A Time to Kill".”




The Past Speaks: To 1688


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Tangible User Interfaces


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In the last two decades, Tangible User Interfaces (TUIs) have emerged as a new interface type that interlinks the digital and physical worlds. Drawing upon users' knowledge and skills of interaction with the real non-digital world, TUIs show a potential to enhance the way in which people interact with and leverage digital information. However, TUI research is still in its infancy and extensive research is required in order to fully understand the implications of tangible user interfaces, to develop technologies that further bridge the digital and the physical, and to guide TUI design with empirical knowledge. This paper examines the existing body of work on Tangible User Interfaces. We start by sketching the history of tangible user interfaces, examining the intellectual origins of this field. We then present TUIs in a broader context, survey application domains, and review frameworks and taxonomies. We also discuss conceptual foundations of TUIs including perspectives from cognitive sciences, psychology, and philosophy. Methods and technologies for designing, building, and evaluating TUIs are also addressed. Finally, we discuss the strengths and limitations of TUIs and chart directions for future research.




Spacelab Flight Division Missions


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Spacelab Payloads


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Spacelab was a reusable laboratory facility that was flown on the Space Shuttle from 1983 to 1998. Completing 22 major missions and contributing to many other NASA goals, Spacelab stands as one of the Shuttle program’s most resounding successes. The system comprised multiple components, including a pressurized laboratory module, unpressurized carrier pallets and other related hardware, all housed in the Shuttle’s Payload Bay and crew compartment. But how did all those varied components actually come together? The answer is the little-known “Level-IV”, a team of managers and engineers who molded separate elements of hardware into cohesive and safe payloads. Without the dedication and drive of the Level-IV team, the huge successes of the Spacelab missions would not have been achieved. This is their story. You will learn herein how Level-IV was formed, who was involved, and the accomplishments, setbacks and problems faced along the way, in a story that blends both the professional and personal sides of Level-IV operations and its legacy. Upon reading this book, you will gain a new appreciation for this crucial team and understand what is meant when you hear the term “Level-IV”.




Constructing the American Past


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Now published by Oxford University Press, Constructing the American Past: A Source Book of a People's History, Eighth Edition, presents an innovative combination of case studies and primary source documents that allow students to discover, analyze, and construct history from the actors' perspective. Beginning with Christopher Columbus and his interaction with the Spanish crown in 1492, and ending in the Reconstruction-era United States, Constructing the American Past provides eyewitness accounts of historical events, legal documents that helped shape the lives of citizens, and excerpts from diaries that show history through an intimate perspective. The authors expand upon past scholarship and include new material regarding gender, race, and immigration in order to provide a more complete picture of the past.




Lincoln's Legacy


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Third graders travel through time to keep history on track! Abigail loves Mondays, and so does the rest of class 305. That's the day Mr. Caruthers asks them cool questions about history. Today Mr. C asks, "What if Abraham Lincoln never freed the slaves?" Abigail and her friends are ready to put their thinking caps on. But this time Mr. C wants them to do more than put their heads together-he wants them to travel back in time! Turns out the "What If?" questions are real, and Mr. C has just come back from a visit to the past. He needs their help because it looks like President Lincoln might quit and never free the slaves! With a time-travel gadget and only two hours to spare, Abigail and her friends are going back to the past. But even though time traveling isn't hard, convincing Abraham Lincoln not to give up isn't going to be easy.... With a dollop of The Magic Tree House, a dash of Back to the Future, and pinch of Bill & Ted's Excellent Adventure, Blast to the Past is a recipe for fun!