Object-Oriented Narratology


Book Description

The quick spread of posthumanism and of critiques of anthropomorphism in the past few decades has resulted in greater attention to concrete objects in critical theories and in philosophy. This new materialism or new object philosophy marks a renewal of interest in the existence of objects. Yet while their mode of existence is independent of human cognition, it cannot erase the relation of subject to object and the foundational role of our experience of things in our mental activity. These developments have important implications for narratology. Traditional conceptions of narrative define its core components as setting, characters, and plot, but nonhuman entities play a crucial role in characterizing the setting, in enabling or impeding the actions of characters, and thus in determining plot. Marie-Laure Ryan and Tang Weisheng combine a theoretical approach that defines the basic narrative functions of objects with interpretive studies of narrative texts that rely more closely on ideas advanced by proponents of new object philosophy. Object-Oriented Narratology opens new theoretical horizons for narratology and offers individual case studies that demonstrate the richness and diversity of the ways in which narrative, both Western and non-Western, deals with humans’ relationships to their material environment and with the otherness of objects.




Technologies for Interactive Digital Storytelling and Entertainment


Book Description

Interactive Digital Storytelling has evolved as a prospering research topic banding together formerly disjointed disciplines stemming from the arts and humanities as well as computer science. It’s tied up with the notion of storytelling as an effective means for the communication of knowledge and social values since the existence of humankind. It also builds a bridge between current academic trends investigating and formalizing computer games, and developments towards the experience-based design of human-media interaction in general. In Darmstadt, a first national workshop on Digital Storytelling was organized by ZGDV e.V. in 2000, which at that time gave an impression about the breadth of this new research field for computer graphics (DISTEL 2000). An international follow-up was planned: the 1st International Conference on Technologies for Interactive Digital Storytelling and Entertainment (TIDSE 2003). Taking place in March 2003, it showed a more focussed range of research specifically on concepts and first pro- types for automated storytelling and autonomous characters, including modelling of emotions and the user experience. At TIDSE 2004, an established and still-growing community of researchers ga- ered together to exchange results and visions. This confirms the construction of a series of European conferences on the topic – together with the International Conf- ence on Virtual Storytelling, ICVS (conducted in 2001 and 2003 in France) – which will be further cultivated.




Who Killed Harlowe Thrombey?


Book Description

The reader, as a young detective, investigates a murder mystery. By choosing specific pages, the reader determines the outcome of the plot.




Narrating Objects, Collecting Stories


Book Description

This collection of essays explores the stories that can be told by and about objects and those who choose to collect them. Examining collecting in different historical, social and institutional contexts, the authors consider the meanings and values with which objects are imputed and the processes and implications of collecting.




Contemporary Narrative and the Spectrum of Materiality


Book Description

How do physical things differ from non-things—human subjects, animals, abstract ideas, or processes? Those questions, which are as old as philosophy itself, have inspired contemporary debates in ecocriticism, thing theory, and in the interdisciplinary field of new materialism. This book argues that contemporary narrative is well placed to map out and work through the spectrum of the material and the philosophical questions that underlie it. This is because narrative does not resolve the tensions at the heart of conceptions of materiality but rather reframes them, envisioning their implications and exploring their relevance to concrete contexts of human interaction. This monograph is structured around a number of novels, experimental fiction, films, and video games that imagine the inherent agency of things but also interrogate the affective and ethical significance of materiality in human terms. Its aim is to demonstrate the power of formal narrative analysis to foster conceptually and ethically sophisticated ways of thinking about thingness in times of ecological crisis—that is, times in which "stuff" can no longer be taken for granted.




Object-Oriented Narratology


Book Description

Object-Oriented Narratology explores the representation of objects from a narratological point of view, combining an object-centered approach with specific text studies and arguing for the cultural meanings of objects and their power and influence on the behavior of characters, while acknowledging the independence of their existence from human perception.




Narrative Discourse


Book Description

Genette uses Proust's Remembrance of Things Past as a work to identify and name the basic constituents and techniques of narrative. Genette illustrates the examples by referring to other literary works. His systemic theory of narrative deals with the structure of fiction, including fictional devices that go unnoticed and whose implications fulfill the Western narrative tradition.




Possible Worlds, Artificial Intelligence, and Narrative Theory


Book Description

In this important contribution to narrative theory, Marie-Laure Ryan applies insights from artificial intelligence and the theory of possible worlds to the study of narrative and fiction. For Ryan, the theory of possible worlds provides a more nuanced way of discussing the commonplace notion of a fictional "world," while artificial intelligence contributes to narratology and the theory of fiction directly via its researches into the congnitive processes of texts and automatic story generation. Although Ryan applies exotic theories to the study of narrative and to fiction, her book maintains a solid basis in literary theory and makes the formal models developed by AI researchers accessible to the student of literature. By combining the philosophical background of possible world theory with models inspired by AI, the book fulfills a pressing need in narratology for new paradigms and an interdisciplinary perspective.




Avatars of Story


Book Description

Marie-Laure Ryan moves beyond literary works to examine other media, especially electronic narrative forms, revealing how story, a form of meaning that transcends cultures and media, achieves diversity by presenting itself under multiple avatars. Ryan considers texts such as the reality television show Survivor, the film The Truman Show, and software-driven hypertext fiction, and anticipates the time when media will provide new ways to experience stories.




The Cyberspace Lexicon


Book Description

"A unique reference for all those using the new electronic 'multimedia' arts, The Cyberspace Lexicon provides a much-needed guide through the maze of existing and emerging technologies. From arcade games to artificial intelligence, data superhighways to DTP, video graphics to virtual reality, this book explains all the essential concepts and technical terms." "Arranged alphabetically, The Cyberspace Lexicon offers a variety of levels of information and access. Technologies are defined; innovatory organizations are profiled; key concepts are explained and 'buzzwords' clarified. Over 800 clear, concise dictionary entries, designed for quick reference, are complemented by illustrated features covering important issues. A comprehensive bibliography is also provided. The latest software and hardware is illustrated by hundreds of colour photographs, many of them appearing in printed form for the first time." "This is the first book to offer a comprehensive and 'random access' approach to the new media. Both a cross-disciplinary glossary and an illustrated introduction to the subject, it is an invaluable resource for media professionals, students, and all those affected by the new digital technologies."--BOOK JACKET.Title Summary field provided by Blackwell North America, Inc. All Rights Reserved