Object Oriented Programming with C++ and OSF/Motif


Book Description

Updated to cover Motif Release 2.0 and X/11 R6, this revised edition shows programmers how to design reusable user interface components and how Motif and C++ can be used together effectively. It goes beyond how to display and manipulate widgets and shows how the object-oriented approach affects an application's design and implementation. In addition to providing X and Motif programmers with a concise introduction to user interface design methods, the book includes code examples that form a useful toolkit.




Object-Oriented Programming for Graphics


Book Description

Object-oriented concepts are particularly applicable to computer graphics in its broadest sense, including interaction, image synthesis, animation, and computer-aided design. The use of object-oriented techniques in computer graphics is a widely acknowledged way of dealing with the complexities encountered in graphics systems. But the field of object-oriented graphics (OOG) is still young and full of problems. This book reports on latest advances in this field and discusses how the discipline of OOG is being explored and developed. The topics covered include object-oriented constraint programming, object-oriented modeling of graphics applications to handle complexity, object-oriented techniques for developing user interfaces, and 3D modeling and rendering.







Object-Oriented Graphics


Book Description

At present, object-oriented programming is emerging from the research labora tories and invading into the field of industrial applications. More and more products have been implemented with the aid of object-oriented programming techniques and tools, usually as extensions of traditional languages in hybrid development systems. Some of the better known examples are OSF-Motif, News, Objective-C on the NeXT computer, the C extension C++, and CLOS an object oriented extension of LISP. All of these developments incorporate interactive graphics. Effective object-oriented systems in combination with a graphics kernel does it mean that the field of computer graphics has now become merely an aspect of the object-oriented world? We do not think so. In spite of interesting individual developments, there are still no sound object-oriented graphics sys tems available. If it is desired to develop a complex graphics application embed ded in a window-oriented system then it is still necessary to work with elemen tary tools. What is to be displayed and interactively modified inside a window must be specified with a set of graphics primitives at a low level, or has to be written with a standardized graphics kernel system such as GKS or PHIGS, i. e. , by kernels specified and implemented in a non-object-oriented style. With the terms GKS and PHIGS we enter the world of international graphics standards. GKS and PHIGS constitute systems, not mere collections of graphics primitives.




Motif Programming


Book Description




Epac 96


Book Description

EPAC 96; Proceedings of the Fifth European Particle Accelerator Conference, Sitges (Barcelona), 10 to 14 June 1996, Three Volume Set, also available on a CD-ROM, provides a comprehensive overview of research, technology, and special applications in the field of accelerators. It serves as a source for novel ideas and familiarizes researchers with advanced concepts.




OOIS’96


Book Description

This volume contains the papers presented at the Third International Conference on Object Oriented Information Systems (00lS'96) which was held at South Bank University, London. The keynote addresses, by Professor Colette Roland and Mr Ian Graham, are also included. The acceptance rate for papers was around 47%. The papers for the Industry Day were invited papers. The keynote paper by Professor Roland analyses the challenges in object modelling, particularly the impact of requirements engineering for conceptual modelling. She suggests innovative research perspectives to enhance and extend object oriented approaches in order to deal with the emerging area of requirements engineering. The keynote paper presented by Mr. Graham focuses on the problems and solutions for adopting use cases. In his paper, Graham illustrates the theoretical issues and practical problems of use cases, and highlights them using examples. The papers included in this volume cover different aspects of object modelling, object oriented software development, object databases, and interoperability. In the modelling session, Ram, et al. outline an extended object model to tackle the problems of capturing complex requirements of office information systems. Simons' paper concentrates on core object modelling concepts and presents a mathematical theory of class.




An Introduction to Object-oriented Design in C++


Book Description

Which comes first, learning object-oriented design or programming in C++? The authors present an object-oriented approach at the outset as the best way to learn introductory programming concepts. C++ doesn't have to be the top hierarchical level at the end of a programming journey. The object-oriented features of C++ are used as an appropriate foundation for learning to program.




Practical Statecharts in C/C++


Book Description

Downright revolutionary... the title is a major understatement... 'Quantum Programming' may ultimately change the way embedded software is designed.' -- Michael Barr, Editor-in-Chief, Embedded Systems Programming magazine (Click here




Computerworld


Book Description

For more than 40 years, Computerworld has been the leading source of technology news and information for IT influencers worldwide. Computerworld's award-winning Web site (Computerworld.com), twice-monthly publication, focused conference series and custom research form the hub of the world's largest global IT media network.