Omnifray RPG Expert Manual


Book Description

The Enshrouded Lands ' an earth-like world where magic bubbles away beneath the surface, beyond the ken of the common folk ' may take so many forms that they really are a thousand worlds in one. This is the second rulebook for the Omnifray RPG. It continues on from the Basic Handbook, delving deeper into the mysterious fabric of the Enshrouded Lands, with detailed information on possible backgrounds for player characters and masses of material on an array of secretive cults. It presents the standard advanced rules for fantasy Omnifray in full. The complete Omnifray system awaits you. This book gives your PCs greater access to feats of physical energy and concentration as well as full access to feats of elder magic, unholy magic, holy magic, mystical power and destiny, downtime feats such as divination and herbalism and feats of combined physical energy and concentration. You must be familiar with the Basic Handbook to use this book. Omnifray is intended for a mature audience.




Blackbirds RPG


Book Description

Blackbirds is a dark fantasy tabletop role-playing game, Powered by ZWEIHÄNDER RPG. The gods failed us. The powerful betrayed us. Rise to meet your fate. Twelve years of war have ravaged the kingdoms of Erebos, where the great battle that would decide the fate of all has been waged. . .and lost. Now, the lights of civilization are going out. Swells of refugees have taken to the roads, desperate to find homes far from all the suffering. New constellations twinkle in the vault of the night, only to disappear if scrutinized for too long. Creatures of long-forgotten folklore once again stalk the countryside. It is a time of ill omens and unlikely heroes. BLACKBIRDS RPG is set in a dark fantasy world where a cabal of power-hungry Oligarchs has stolen godhood. Their horrific act rent the fabric of reality, allowing corrupt magic to undermine the world's natural order. And, soon, the Oligarchs themselves will return to the mortal plane and remake it as they desire.




Canadian Whisky


Book Description

Davin de Kergommeaux takes readers on a journey through the first systematic presentation of Canadian whisky: how it's made, who makes it, why it tastes the way it does, its history, and the rich, centuries-old folklore surrounding it. Join whisky authority Davin de Kergommeaux on a pan-Canadian journey from British Columbia to Nova Scotia, celebrating the diversity of Canada's unique spirit. With his conversational and accessible tutelage, de Kergommeaux offers readers a carefully researched, reliable, and authoritative guide to Canadian whisky that is, quite simply, not available anywhere else. Not only a book describing the history and culture of the spirit, Canadian Whisky: The Portable Expert is also an informed exploration of taste. For the first time, whisky consumers -- experts and novices alike -- can approach Canadian whisky with a connoisseur's appreciation of its rich subtleties.




Eternal Night of Lockwood


Book Description

Eternal Night of Lockwood is an adventure book, filled with intrigue, mystery, and horror, Powered by Zweihänder RPG. RAGE AGAINST THE DYING OF THE LIGHT Five days ago, a starless and moonless night fell over the Lockwood forest and pioneer town of Ertol. The sawmills have gone quiet, and the lumberjacks have begun to revolt. The Eternal Night has come, and all of Ertol is in the grips of panic and fear. But where there's darkness, there's opportunity. As citizens of Ertol, you'll find yourselves drawn into a pitch-black web of urban conspiracy and rural horror, spanning the gloom of the six boroughs and into the ancient Lockwood. Will you rise to the occasion as a light in the darkness, or will you succumb to the Eternal Night? This ZWEIHÄNDER RPG book is a campaign-length adventure, taking characters from Basic to Advanced Tier. Its adventure can also be broken up into ten individual quests to suit your gaming group's needs. Intended to be used by both players and gamemasters, this book provides a host of new character options, expanded bestiary, and customizable adventure difficulty settings to accommodate higher Tier adventures.




Frostburn


Book Description

A complete guide to playing D&D in the ice and snow. This 4-color supplement begins a new series of releases that focus on how the environment can affect D&D gameplay in every capacity. Frostburn contains rules on how to adapt to hazardous cold-weather conditions, such as navigating terrain with snow and ice and surviving in bitter cold or harsh weather. There are expanded rules for environmental hazards and manipulation of cold weather elements, as well as new spells, feats, magic items, and prestige classes. New monsters associated with icy realms are included, as well as variants on current monsters. There is enough adventure material included for months of gameplay.




ZWEIHANDER Grim & Perilous RPG


Book Description

Powered by HTML, this Zweihander eBook edition is published with a nuanced reflowable document layout. It includes: Reflowable text and images Sidebar navigation via device contents Hyperlinked Table of Contents and Index for fast, easy searches Hyperlinked cross-references throughout the book Tap and zoom illustrations This digital format differs from standard fixed layouts and PDFs. We highly suggest users download a sample before purchasing. WELCOME TO GRIM & PERILOUS GAMING Featured on Forbes.com, ranked one of the best-selling fantasy tabletop role-playing games at DriveThruRPG, and having sold over 90,000 copies worldwide, ZWEIHÄNDER Grim & Perilous RPG is a bloodier, grimmer, and grittier version of classical tabletop role-playing games. This revised edition is published in celebration with Andrews McMeel Publishing and features a refreshed layout, new artwork, rules clarifications, color plates by Dejan Mandic, and errata. ZWEIHÄNDER Grim & Perilous RPG is a game where your characters will: Live in a gritty, "realistic" fantasy world Make morally grey decisions & enact vicious reprisals Uncover insidious plots & political intrigue Take part in heart-pumping chase scenes Venture into the wilderness & survive its perils Desperately fight in clandestine & open field combat Defend themselves from injuries, madness, & mutations Encounter sanity-blasting creatures & their minions Using the Powered By ZWEIHÄNDER d100 game engine, you will create grim characters, write perilous adventures, and build your own low fantasy & dark fantasy campaigns. These rules are a perfect fit for Renaissance and medieval-styled adventures, too. You can also use this book to create your own home-brewed worlds, whether inspired by the works of Andrzej Sapkowski’s The Witcher, George R.R. Martin’s Game of Thrones, Glen Cook’s Black Company, Myke Cole’s The Armored Saint, Robert E. Howard’s Solomon Kane, Scott Lynch’s Gentlemen Bastard series, or other "grimdark"-inspired media. This all-in-one game includes most of what you need to play: a character creation guide, game mastery rules, and a bestiary brimming with creatures both fair & foul. All that’s left are a few friends, pencils, and a handful of dice. ZWEIHÄNDER Grim & Perilous RPG awaits, and the fate of your grim & perilous tale hangs in the balance!




Classroom Deathmatch


Book Description

Kidnapped by the government and transported to a mysterious battleground, 50 high school students are forced to fight to the death in a brutal televised contest called Classroom Deathmatch!From the creators of Panty Explosion comes the Indie RPG Award winning role playing game inspired by the controversial novel Battle Royale . A game of trust, friendship, murder and betrayal.Welcome to Classroom Deathmatch




Barbarians of Lemuria (Legendary Edition)


Book Description

"It is a savage age of sorcery and bloodshed, where strong men and beautiful women, warlords, priests, magicians and gladiators battle to carve a bloody path leading to the Throne of Lemuria. It is an age of heroic legends and valiant sagas too. And this is one of them..." Barbarians of Lemuria; swords & sorcery roleplaying, inspired by Thongor, Conan, Brak and Elric. Barbarians of Lemuria has been acclaimed by many as one of the best roleplaying games of this genre. This 'Legendary' version features updates and extra goodies to give you much more swords & sorcery role playing goodness.




Murder in the Vatican


Book Description

"A monumental work of twentieth century capitalism as it was jointly embraced by the Vatican and the United States and those caught up in it. Top-shelf CIA-Vatican intrigue." T. Francis Elliott, London Times._____ Driven by Paul VI's edicts 'Populorum Progressio' and 'Liberation Theology,' there were two fronts on which the CIA was confronted by communism as a democratic society-Italy and Central America. If Italy fell to communism, all of Europe would surely follow. If Central America fell to communism, all of Latin America would surely follow. It was in these parts of the world communism was raising its head as the will of the people that was so dangerous to the United States and its capitalistic allies. Henry Kissinger sounded the alarm, "Domination by Moscow is not the issue. Communist control of Italy and Central America is the issue. It would have terrible consequences for the United States and it is the number one threat to its national security." On the afternoon of March 13, 1978, fifteen men sat around a table in a sidewalk cafeacute; in a remote mountain village in northern Italy. In casual clothes, they went unnoticed, though one was the reigning Pontiff, and another Aldo Moro, and the others ranking cardinals of poverty stricken countries who comprised the leadership of the Marxist movement in the Church and the western world. They left at four o'clock. Aldo reserved the table "for this time next year." On March 13, 1979, Cardinals Benelli and Felici decided not to travel to Vittorio Veneto that day. After all, all the others were dead. They, themselves, unaware of their impending doom, were, too, as good as dead. _____ "One beautiful life...explodes into a trail of death and destruction in the Roman Catholic Church." Howard Jason Smith, Boston Globe.




Cyclopean Deeps Volume 1 - Swords & Wizardry


Book Description

Deep beneath the ground, in those regions where the echoes of mankind's feet are seldom heard, where even firelight is a bizarre intruder from a long-forgotten place, the foes of mankind breed and multiply. It is a realm of dark chaos - for these creatures of the echoing deeps count each other as rivals and enemies. It is a place without peace, a place without virtues, a place where every countenance of evil is to be found in sluggish torpor, stirring restlessly in dreams of cruelty and hatred. These dark and deadly provinces are known as the Under Realms. Most named regions in the Under Realms are quite distinct from each other, whether by geological formation or by the types of inhabitants that have established themselves in strategically important areas. Characters who enter this area expecting to find drowic elves, deep gnomes, and other "normal" features of the Under Realms will swiftly discover the error of their thinking. The Vaults of the Sunless Sea, located to the north of the Cyclopean Deeps, might fit that description, but the Cyclopean Deeps are a different and decidedly more unpleasant area into which the denizens of the Vaults seldom venture. This series of adventures forms a mini-campaign in the depths of the earth, suitable for a party of 4+ characters with an average level of 10-12, or 8+ characters with an average level around 7. For Swords & Wizardry.