The Survey of Best Practices in Developing Online Information Literacy Tutorials 06/2013


Book Description

The Survey of Best Practices in Developing Online Information Literacy Tutorials is a benchmarking report for online tutorial development, presenting a wealth of information on the practices involved in and the cost of developing online information literacy tutorials. The 285-page report also looks at how tutorials are marketed and accessed, and at popular access points such as Facebook, the library website and others, as well as how tutorials are used in for-credit classes and more ad-hoc use. The study looks at how tutorial designers are trained, and at how they inter-relate to non-library departments and other departments of the library. The study also looks at the use of tutorials of other colleges and vendor-produced tutorials, and at efforts to evaluate how students use tutorials, and how colleges should make decisions on what kinds of tutorials to produce and how to best produce them. The questionnaire for the report was largely developed by librarians at the University of Arizona libraries.







Finding Reliable Information Online


Book Description

We live in an information-saturated environment and spend far too much time searching, surfing, skimming, contributing, and organizing the information in our lives. We spend too little time immersing ourselves in reliable high quality information. We are often so buried in information and strapped for time that we grab information like it was fast food, without bothering to evaluate its quality. Finding Reliable Information Online: Adventures of an Information Sleuth uses stories or “information adventures” to illustrate the best approaches to searching for information and to help us develop our aptitude for locating high quality resources in a rapidly changing digital environment that is becoming proficient at monopolizing our attention with useless or unreliable information. This book is about taking charge of the search process and not handing over the reins to search engines like Google, Bing, or Yahoo to dictate what information we consume. Each chapter focuses on a quest for different types of information while digging deeper into the complexities of finding credible places to look for information and ways to think about evaluating it. As the Internet evolves and becomes more sophisticated, our strategies for finding and evaluating information need to evolve as well. The stories in this book range from investigating challenging research questions to exploring health issues and everyday life questions like finding a reliable restaurant or product review. These chapters go beyond the simple and more mechanical checklist approach to evaluating information, though these factors are also discussed.




Finding Reliable Information Online


Book Description

Our information-saturated environment causes us to spend too much time searching, surfing and organizing the information in our lives. But finding reliable high quality information can be a problem. We are often so buried in information-- and strapped for time-- that we grab the search results without bothering to evaluate its quality. Stebbins shows you how to cut out unreliable information and find online information you can rely on.




Designing Online Information Literacy Games Students Want to Play


Book Description

Designing Online Information Literacy Games Students Want to Play sets the record straight with regard to the promise of games for motivating and teaching students in educational environments. The authors draw on their experience designing the BiblioBouts information literacy game, deploying it in dozens of college classrooms across the country, and evaluating its effectiveness for teaching students how to conduct library research. The multi-modal evaluation of BiblioBouts involved qualitative and quantitative data collection methods and analyses. Drawing on the evaluation, the authors describe how students played this particular information literacy game and make recommendations for the design of future information literacy games. You’ll learn how the game’s design evolved in response to student input and how students played the game including their attitudes about playing games to develop information literacy skills and concepts specifically and playing educational games generally. The authors describe how students benefited as a result of playing the game. Drawing from their own first-hand experience, research, and networking, the authors feature best practices that educators and game designers in LIS specifically and other educational fields generally need to know so that they build classroom games that students want to play. Best practices topics covered include pre-game instruction, rewards, feedback, the ability to review/change actions, ideal timing, and more. The final section of the book covers important concepts for future information literacy game design.