Open Source Archaeology


Book Description

Open Source Archaeology: Ethics and Practice' brings together authors and researchers in the field of open-source archaeology, defined as encompassing the ethical imperative for open public access to the results of publicly-funded research; practical solutions to open-data projects; open-source software applications in archaeology; public information sharing projects in archaeology; open-GIS; and the open-context system of data management and sharing. This edited volume is designed to discuss important issues around open access to data and software in academic and commercial archaeology, as well as to summarise both the current state of theoretical engagement, and technological development in the field of open-archaeology. Ben Edwards Ben Edwards was trained in archaeology at the University of Durham, achieving his BA, MA and PhD. His first commercial work was for Archaeological Services, Durham University, before moving on to become a Lecturer in Archaeological Practice at the University of Liverpool, where he taught for three years. During this time Ben began his project management work, undertaking both commercial and research excavations, and survey projects. His teaching (archaeological practice and heritage management) proved to be an excellent basis from which to develop his professional expertise. Ben now lectures at Manchester Metropolitan University in Archaeology and Heritage. He currently researches open source software and hardware for use in the field, and advanced 3D surveying techniques. Andrew Wilson Andrew Wilson was trained in archaeology at the University of Liverpool. Upon achieving his BA at the University, Andrew moved south to study Computer Applied Archaeology at the University of Southampton, where he was awarded an MSc. Andrew returned to the University of Liverpool where he has recently completed a PhD. During this time Andrew coordinated a number of projects both in the UK and Middle East, specialising in advanced surveying techniques of archaeological remains. Working in the the School of Computer Science, Bangor University Andrew has developed his keen interest in Open data policies and ethics. This interest was the starting point for this volume.




Digital Witness


Book Description

This book covers the developing field of open source research and discusses how to use social media, satellite imagery, big data analytics, and user-generated content to strengthen human rights research and investigations. The topics are presented in an accessible format through extensive use of images and data visualization.




Explorations


Book Description




3D Data Acquisition for Bioarchaeology, Forensic Anthropology, and Archaeology


Book Description

3D Data Acquisition for Bioarchaeology, Forensic Anthropology, and Archaeology serves as a handbook for the collection and processing of 3-D scanned data and as a tool for scholars interested in pursuing research projects with 3-D models. The book's chapters enhance the reader's understanding of the technology by covering virtual model processing protocols, alignment methods, actual data acquisition techniques, basic technological protocols, and considerations of variation in research design associated with biological anthropology and archaeology. - Thoroughly guides the reader through the "how-to on different stages of 3D-data-related research - Provides statistical analysis options for 3D image data - Covers protocols, methods and techniques as associated with biological anthropology and archaeology




Archaeogaming


Book Description

A general introduction to archeogaming describing the intersection of archaeology and video games and applying archaeological method and theory into understanding game-spaces. “[T]he author’s clarity of style makes it accessible to all readers, with or without an archaeological background. Moreover, his personal anecdotes and gameplay experiences with different game titles, from which his ideas often develop, make it very enjoyable reading.”—Antiquity Video games exemplify contemporary material objects, resources, and spaces that people use to define their culture. Video games also serve as archaeological sites in the traditional sense as a place, in which evidence of past activity is preserved and has been, or may be, investigated using the discipline of archaeology, and which represents a part of the archaeological record. From the introduction: Archaeogaming, broadly defined, is the archaeology both in and of digital games... As will be described in the following chapters, digital games are archaeological sites, landscapes, and artifacts, and the game-spaces held within those media can also be understood archaeologically as digital built environments containing their own material culture... Archaeogaming does not limit its study to those video games that are set in the past or that are treated as “historical games,” nor does it focus solely on the exploration and analysis of ruins or of other built environments that appear in the world of the game. Any video game—from Pac-Man to Super Meat Boy—can be studied archaeologically.




Unlocking Sacred Landscapes


Book Description




Archaeologists in Print


Book Description

Archaeologists in Print is a history of popular publishing in archaeology in the nineteenth and twentieth centuries, a pivotal period of expansion and development in both archaeology and publishing. It examines how British archaeologists produced books and popular periodical articles for a non-scholarly audience, and explores the rise in archaeologists’ public visibility. Notably, it analyses women’s experiences in archaeology alongside better known male contemporaries as shown in their books and archives. In the background of this narrative is the history of Britain’s imperial expansion and contraction, and the evolution of modern tourism in the Eastern Mediterranean and Middle East. Archaeologists exploited these factors to gain public and financial support and interest, and build and maintain a reading public for their work, supported by the seasonal nature of excavation and tourism. Reinforcing these publishing activities through personal appearances in the lecture hall, exhibition space and site tour, and in new media – film, radio and television – archaeologists shaped public understanding of archaeology. It was spadework, scripted. The image of the archaeologist as adventurous explorer of foreign lands, part spy, part foreigner, eternally alluring, solidified during this period. That legacy continues, undimmed, today. Praise for Archaeologists in Print This beautifully written book will be valued by all kinds of readers: you don't need to be an archaeologist to enjoy the contents, which take you through different publishing histories of archaeological texts and the authors who wrote them. From the productive partnership of travel guide with archaeological interest, to the women who feature so often in the history of archaeological publishing, via closer analysis of the impact of John Murray, Macmillan and Co, and Penguin, this volume excavates layers of fascinating facts that reveal much of the wider culture of the late nineteenth and twentieth centuries. The prose is clear and the stories compulsive: Thornton brings to life a cast of people whose passion for their profession lives again in these pages. Warning: the final chapter, on Archaeological Fictions, will fill your to-be-read list with stacks of new titles to investigate! This is a highly readable, accessible exploration into the dynamic relationships between academic authors, publishers, and readers. It is, in addition, an exemplar of how academic research can attract a wide general readership, as well as a more specialised one: a stellar combination of rigorous scholarship with lucid, pacy prose. Highly recommended!' Samantha Rayner, Director of UCL Centre for Publishing; Deputy Head of Department and Director of Studies, Department of Information Studies, UCL




Archaeological 3D GIS


Book Description

Archaeological 3D GIS provides archaeologists with a guide to explore and understand the unprecedented opportunities for collecting, visualising, and analysing archaeological datasets in three dimensions. With platforms allowing archaeologists to link, query, and analyse in a virtual, georeferenced space information collected by different specialists, the book highlights how it is possible to re-think aspects of theory and practice which relate to GIS. It explores which questions can be addressed in such a new environment and how they are going to impact the way we interpret the past. By using material from several international case studies such as Pompeii, Çatalhöyük, as well as prehistoric and protohistoric sites in Southern Scandinavia, this book discusses the use of the third dimension in support of archaeological practice. This book will be essential for researchers and scholars who focus on archaeology and spatial analysis, and is designed and structured to serve as a textbook for GIS and digital archaeology courses. The Open Access version of this book, available at www.taylorfrancis.com, has been made available under a Creative Commons Attribution-Non Commercial-No Derivatives 4.0 license.




Space - Archaeology’s Final Frontier? An Intercontinental Approach


Book Description

This book discusses the cultural, social and archaeological aspects of space and the impact of spatial concepts in practical archaeological case studies. It summarizes recent developments and looks to the future, exploring some of the cutting-edge ideas in spatial method and theory. The past decade has seen significant advances in the tools available for spatial analysis in archaeology, and theory and method regarding the spatial character of archaeology must keep pace with these advances. Geomorphological and geochemical techniques, geographic information systems, remotely sensed data, virtual reality and electronic survey technology provide new opportunities, but also require new ideas. This book gives us insight into the ways that people have used space to subsist, to recreate their culture in their ‘homelands’ or in new areas, or impose their culture on others. Contributors address the way archaeological notions of space and deep time can add to society’s understanding of landscape, social relationships, past environment and cultural heritage. The contributions from Europe and North America demonstrate intercontinental connections and explore ways of using dynamic models of spatial patterning to assess human activity within natural and cultural landscapes.




Critical Archaeology in the Digital Age


Book Description

Every part of archaeological practice is intimately tied to digital technologies, but how deeply do we really understand the ways these technologies impact the theoretical trends in archaeology, how these trends affect the adoption of these technologies, or how the use of technology alters our interactions with the human past? This volume suggests a critical approach to archaeology in a digital world, a purposeful and systematic application of digital tools in archaeology. This is a call to pay attention to your digital tools, to be explicit about how you are using them, and to understand how they work and impact your own practice. The chapters in this volume demonstrate how this critical, reflexive approach to archaeology in the digital age can be accomplished, touching on topics that include 3D data, predictive and procedural modelling, digital publishing, digital archiving, public and community engagement, ethics, and global sustainability. The scale and scope of this research demonstrates how necessary it is for all archaeological practitioners to approach this digital age with a critical perspective and to be purposeful in our use of digital technologies.