Oxford International Primary Computing: Student Book 4


Book Description

A complete six-year primary computing course that takes a real-life, project-based approach to teaching young learners the vital computing skills they will need for the digital world. Each unit builds towards the creation of a final project, with topics ranging from designing your own robot to programming simple games and creating web pages.




Oxford International Primary Computing: Student Book 1


Book Description

A complete three-year lower secondary computing course that takes a real-life, project-based approach to teaching young learners the vital computing skills they will need for the digital world. Each unit builds towards the creation of a final project, with topics ranging from to programming simple games to creating web pages.




Oxford International Primary Computing: Student Book 2


Book Description

A complete six-year primary computing course that takes a real-life, project-based approach to teaching young learners the vital computing skills they will need for the digital world. Each unit builds towards the creation of a final project, with topics ranging from designing your own robot to programming simple games and creating web pages.




Oxford International Primary Computing: Student Book 6


Book Description

A complete six-year primary computing course that takes a real-life, project-based approach to teaching young learners the vital computing skills they will need for the digital world. Each unit builds towards the creation of a final project, with topics ranging from designing your own robot to programming simple games and creating web pages.




Oxford International Primary Computing: Student Book 5


Book Description

A complete six-year primary computing course that takes a real-life, project-based approach to teaching young learners the vital computing skills they will need for the digital world. Each unit builds towards the creation of a final project, with topics ranging from designing your own robot to programming simple games and creating web pages.




Oxford International Primary Computing: Oxford International Lower Secondary Computing Student


Book Description

A complete three-year lower secondary computing course that takes a real-life, project-based approach to teaching young learners the vital computing skills they will need for the digital world. Each unit builds towards the creation of a final project, with topics ranging from to programming simple games to creating web pages.




International Computing for Lower Secondary Student's Book Stage 9


Book Description

Deliver an exciting computing course for ages 11-14, providing full coverage of Digital Literacy, Computer Science and Information and Communications Technology objectives. The course covers the requirements of the national curriculum for England and is mapped to the Level 2 CSTA K-12 Computer Science Standards and the Cambridge Assessment International Education Digital Literacy Framework for Stages 7-9. - Ensure progression, with a clear pathway of skill steps building on previous experience and knowledge. - Recap and activate students' prior knowledge and skills with Do you remember? panels. - Demonstrate and practise new concepts and skills with Learn and Practice activities. - Broaden knowledge and understanding with Go further activities that apply skills and concepts in different contexts. - Introduce more challenging skills and activities with Challenge yourself! tasks. - Allow students to demonstrate their knowledge and skills creatively with engaging end of unit projects. - Develop computational thinking with panels throughout the activities. - Provide clear guidance on e-safety with a strong focus throughout. - Clear progression for students going on to study IGCSE Computer Science and IGCSE Information Technology. Available in the series: Stage 7 Student's Book: 9781510481985 Stage 8 Student's Book: 9781510481992 Stage 9 Student's Book: 9781510482005







The Oxford Handbook of International Relations


Book Description

The Oxford Handbook of International Relations offers the most authoritative and comprehensive overview to date of the field of international relations. Arguably the most impressive collection of international relations scholars ever brought together within one volume, the Handbook debates the nature of the field itself, critically engages with the major theories, surveys a wide spectrum of methods, addresses the relationship between scholarship and policy making, and examines the field's relation with cognate disciplines. The Handbook takes as its central themes the interaction between empirical and normative inquiry that permeates all theorizing in the field and the way in which contending approaches have shaped one another. In doing so, the Handbook provides an authoritative and critical introduction to the subject and establishes a sense of the field as a dynamic realm of argument and inquiry. The Oxford Handbook of International Relations will be essential reading for all of those interested in the advanced study of global politics and international affairs.




The Oxford Handbook of Affective Computing


Book Description

"The Oxford Handbook of Affective Computing is a definitive reference in the burgeoning field of affective computing (AC), a multidisciplinary field encompassing computer science, engineering, psychology, education, neuroscience, and other disciplines. AC research explores how affective factors influence interactions between humans and technology, how affect sensing and affect generation techniques can inform our understanding of human affect, and on the design, implementation, and evaluation of systems involving affect at their core. The volume features 41 chapters and is divided into five sections: history and theory, detection, generation, methodologies, and applications. Section 1 begins with the making of AC and a historical review of the science of emotion. The following chapters discuss the theoretical underpinnings of AC from an interdisciplinary viewpoint. Section 2 examines affect detection or recognition, a commonly investigated area. Section 3 focuses on aspects of affect generation, including the synthesis of emotion and its expression via facial features, speech, postures, and gestures. Cultural issues are also discussed. Section 4 focuses on methodological issues in AC research, including data collection techniques, multimodal affect databases, formats for the representation of emotion, crowdsourcing techniques, machine learning approaches, affect elicitation techniques, useful AC tools, and ethical issues. Finally, Section 5 highlights applications of AC in such domains as formal and informal learning, games, robotics, virtual reality, autism research, health care, cyberpsychology, music, deception, reflective writing, and cyberpsychology. This compendium will prove suitable for use as a textbook and serve as a valuable resource for everyone with an interest in AC."--