Pattern Behavior


Book Description

For those who like their humor droll, deadpan, and hysterically funny, Pattern Behavior features more than 100 vintage McCall's patterns--with captions that will leave you in stitches. Feeling nostalgic for your grandmother's old sewing patterns? Stitch some humor into your distant childhood with Pattern Behavior, featuring vintage covers from the McCall Pattern Company's archives. Based on the popular Tumblr blog, this droll comic collection brings the McCall's models back to life -- in a way you haven't seen before! Combining retro fashion and modern wit, Pattern Behavior shines a light on the outdated social ideals of yesteryear--all with a big dose of humor.




Patterns of Behavior


Book Description

Publisher Description




Dynamic Patterns


Book Description

foreword by Hermann Haken For the past twenty years Scott Kelso's research has focused on extending the physical concepts of self- organization and the mathematical tools of nonlinear dynamics to understand how human beings (and human brains) perceive, intend, learn, control, and coordinate complex behaviors. In this book Kelso proposes a new, general framework within which to connect brain, mind, and behavior.Kelso's prescription for mental life breaks dramatically with the classical computational approach that is still the operative framework for many newer psychological and neurophysiological studies. His core thesis is that the creation and evolution of patterned behavior at all levels--from neurons to mind--is governed by the generic processes of self-organization. Both human brain and behavior are shown to exhibit features of pattern-forming dynamical systems, including multistability, abrupt phase transitions, crises, and intermittency. Dynamic Patterns brings together different aspects of this approach to the study of human behavior, using simple experimental examples and illustrations to convey essential concepts, strategies, and methods, with a minimum of mathematics. Kelso begins with a general account of dynamic pattern formation. He then takes up behavior, focusing initially on identifying pattern-forming instabilities in human sensorimotor coordination. Moving back and forth between theory and experiment, he establishes the notion that the same pattern-forming mechanisms apply regardless of the component parts involved (parts of the body, parts of the nervous system, parts of society) and the medium through which the parts are coupled. Finally, employing the latest techniques to observe spatiotemporal patterns of brain activity, Kelso shows that the human brain is fundamentally a pattern forming dynamical system, poised on the brink of instability. Self-organization thus underlies the cooperative action of neurons that produces human behavior in all its forms.




Japanese Patterns of Behavior


Book Description

Examines beliefs and values generally shared by the Japanese and the importance they place on social interactions, relationships, and proper conduct.




Pattern


Book Description

As models and paradigms, patterns have been helping to orient architects since the Middle Ages. But patterns are also the basis of the history of ornament, an aesthetic phenomenon that links all times and cultures at a fundamental level. Ornament – and hence pattern as well – was abolished by the avant-garde in the first half of the twentieth century, but the notion of pattern has taken on new meaning and importance since the 1960s. Complexity research has ultimately shown that even highly complex, dynamic patterns may be based on simple behavioral rules, and that has allowed the notions of pattern and pattern formation to take on new meanings, that are also central for architecture. Today the use of generative computerized methods is opening up new ways of talking about an idea that is becoming increasingly abstract and dynamic. Pattern explores the question: what are the notions of pattern that must be discussed in the context of contemporary architecture?




Change Your Thinking Pattern and Attitude


Book Description

It has been repeatedly stated that life is difficult and that people change over time throughout the course of their life. Unfortunately, that change is usually not one that is beneficial to the person. Rather, it is a negative change that slowly erodes a person's mental state. Soon enough, they become sick and tired of themselves and desire a positive change. Of course, the best way to change a person's outlook on life is to change their attitude. Normally, change requires time and perseverance. Without the motivation and desire to change, you cannot hope to change. That is why this book will act as your guide, helping you change your outlook and attitude in life. Soon, you'll be able to leave those negative aspects of yours behind and move on to a more positive future. Of course, in order for you to be able to see the results of your efforts, you must first believe that you can obtain the results that you desire. This book will simply be a guide for you to understand what you can do to change yourself. However, at the end of the book, the decision will rest on you because the first step towards change is your decision.




Design Patterns


Book Description

Software -- Software Engineering.




Catastrophes and Unexpected Behavior Patterns in Complex Artificial Populations


Book Description

A major objective of this monograph is to present an agent-based simulation of artificial populations. The focus is on possible unexpected or catastrophic events that may spontaneously appear in simulations. A short recall of the tenets of the theory of catastrophes is given. Several examples of artificial society simulations are provided as the main topic of the book. With agent-based modeling, possible catastrophes and unexpected events in artificial populations are simulated. The book presents a new modeling and simulation tool, applied to social system simulation. The models are coded in the object- and agent-oriented language Bluesss (Blues Simulation System), related to the C++ language. The program code consists of a series of generic declarations of processes. Each of them includes a number of events that are coded in C++. At the runtime, a population of objects is generated. All the objects (agents) start to execute their own events, and interact with one another. During the simulations it is possible to observe the macro-behavior of the population, where some unexpected or "catastrophic" events occur. The examples include a stock market crash, catastrophes in extended prey–predator systems, growing organisms and cancer, epidemics, social inequality and economic decay, mass-service systems, and more. Remarks on possible simultaneous events are also included.




Behavior and Self-Similarity between Nano and Human Scales: From T-pattern and T-string Analysis (TPA) with THEME to T-Societies


Book Description

This project was inspired in the sixties by primatologist D. Morris’s “The Naked Ape”, Niko Tinbergen, K. Lorenz, and K. von Frisch ethological research rewarded in 1973 by a shared Nobel Prize in Medicine or Physiology and E. O. Wilson’s 1975 opus “Sociobiology”. Other important inspirations were B. F. Skinner’s work on probabilistic real-time contingencies, N. Chomsky’s on syntactic structure and creativity, H. Montagner’s on interactions in social insects and children, S. Duncan’s on turn-taking in human dyadic interactions, and Richard Dawkins’ on behavioral hierarchy and detection algorithms. Structured animal mass-societies (>104 individuals) are only found in insects and modern humans and understanding their similarities and differences became a major aim through a search for hidden interaction patterns. Existing multivariate and artificial neural network methods and models lacked adequate description and detection of complex real-time patterns requiring new mathematical time structure (1-D) models, now the T-system, with detection algorithms and software (THEME™).




Adrenaline Junkies and Template Zombies


Book Description

This is the digital version of the printed book (Copyright © 2008). Adrenaline junkies, dead fish, project sluts, true believers, Lewis and Clark, template zombies . . . Most developers, testers, and managers on IT projects are pretty good at recognizing patterns of behavior and gut-level hunches, as in, “I sense that this project is headed for disaster.” But it has always been more difficult to transform these patterns and hunches into a usable form, something a team can debate, refine, and use. Until now. In Adrenaline Junkies and Template Zombies, the six principal consultants of The Atlantic Systems Guild present the patterns of behavior they most often observe at the dozens of IT firms they transform each year, around the world. The result is a quick-read guide to identifying nearly ninety typical scenarios, drawing on a combined one-hundred-and-fifty years of project management experience. Project by project, you’ll improve the accuracy of your hunches and your ability to act on them. The patterns are presented in an easy-reference format, with names designed to ease communication with your teammates. In just a few words, you can describe what’s happening on your project. Citing the patterns of behavior can help you quickly move those above and below you to the next step on your project. You’ll find classic patterns such as these: News Improvement Management by Mood Ring Piling On Rattle Yer Dags Natural Authority Food++ Fridge Door and more than eighty more! Not every pattern will be evident in your organization, and not every pattern is necessarily good or bad. However, you’ll find many patterns that will apply to your current and future assignments, even in the most ambiguous circumstances. When you assess your situation and follow your next hunch, you'll have the collective wisdom of six world-class consultants at your side.