Pattern Explorer Level 1


Book Description




Game Programming Patterns


Book Description

The biggest challenge facing many game programmers is completing their game. Most game projects fizzle out, overwhelmed by the complexity of their own code. Game Programming Patterns tackles that exact problem. Based on years of experience in shipped AAA titles, this book collects proven patterns to untangle and optimize your game, organized as independent recipes so you can pick just the patterns you need. You will learn how to write a robust game loop, how to organize your entities using components, and take advantage of the CPUs cache to improve your performance. You'll dive deep into how scripting engines encode behavior, how quadtrees and other spatial partitions optimize your engine, and how other classic design patterns can be used in games.




Math Analogies Level 1


Book Description




Building Thinking Skills: (MP 52.01)


Book Description

Provides an ... effective tool for implementing analysis skills ... necessary for success in all academic disciplines.




Editor in Chief Level 1


Book Description







Think-a-Grams A1


Book Description




Java Design Patterns


Book Description

Get hands-on experience implementing 26 of the most common design patterns using Java and Eclipse. In addition to Gang of Four (GoF) design patterns, you will also learn about alternative design patterns, and understand the criticisms of design patterns with an overview of anti-patterns. For each pattern you will see at least one real-world scenario, a computer-world example, and a complete implementation including output. This book has three parts. The first part covers 23 Gang of Four (GoF) design patterns. The second part includes three alternative design patterns. The third part presents criticisms of design patterns with an overview of anti-patterns. You will work through easy-to-follow examples to understand the concepts in depth and you will have a collection of programs to port over to your own projects. A Q&A session is included in each chapter and covers the pros and cons of each pattern. The last chapter presents FAQs about the design patterns. The step-by-step approach of the book helps you apply your skills to learn other patterns on your own, and to be familiar with the latest version of Java and Eclipse. What You'll Learn Work with each of the design patterns Implement design patterns in real-world applications Choose from alternative design patterns by comparing their pros and cons Use the Eclipse IDE to write code and generate output Read the in-depth Q&A session in each chapter with pros and cons for each design pattern Who This Book Is For Software developers, architects, and programmers




Mind Benders Level 1


Book Description

Simple logic puzzles designed to help develop comprehension, deductive reasoning, visual tracking, and motor skills.




A Trip to the Top of the Volcano with Mouse


Book Description

Can we have pizza now? Join Mouse and a young explorer as they prepare to climb Mount Etna. Help them list what they’ll need: “walking sticks,” “mountain boots,” “sunglasses . . .“ “Can I have pepperoni?” asks Mouse. From sea to snow, young readers will giggle with delight as they experience the magical world drawn by Frank Viva. Over and over again, the bestselling author of Young Frank, Architect will make them expereince an unforgettable journey to the top of one of the world’s most active volcanoes.