Peep Game


Book Description

This novel, Children of Silicon, explores a slice of your far future. If you had to live and work in this age with robots how would you feel? There is no answer until a multitude of other questions are asked and answered, right? How safe and how intelligent they are come tome to mind immediately, among many others? However, if at this future time a decades long study had been completed called, The Model of the Human Mind', and if a conscious, electronic mind had been forged from their Human Brain Model, not a software driven computer mind, and packaged in a human-like frame, assuming it' was safe and of equal intelligence, would this help your comfort level? Would you feel more comfy' if you knew it had fully functional genitalia and a full range of emotional responses or would you rather it didn't have any of either? Would you care if it' vied for your girl/boyfriend or job, or loan, or home site? If so what hierarchy, limits and restrictions would you impose on this new human? Perhaps your future kin will opt to make them aids or slaves? Do you suppose some of these limits could affect negatively the desired result of building a compassionate human companion or might it' become too alien' for you to empathize with (i.e., just another mechanical robot a machine!)? If you have thought deeply about these questions you will realize the difficulty your' future generations will experience when they face the most sensational and transitional of all future events; the face off between the two human' minds, the organic biological human mind and the electronic silicon chip human mind. Read Children of Silicon and see if you agree that I've picked a most likely scenario for this precipitous event.




Hoot and Peep


Book Description

In the night skies above Paris, an adorable young owl teaches her older brother about the power of imagination—and the unconditional love between siblings Hoot the owl is very excited for his little sister, Peep, to join him on the cathedral rooftops. She's finally old enough to learn all his big brother owly wisdom: First, owls say hooo. Second, they always say hooo. Lastly, they ONLY say hooo! But why would Peep say hooo when she could say schweeepty peep or dingity dong? Why would she speak when she could sing? As she explores the breathtaking Parisian cityscape, Peep discovers so many inspiring sights and sounds—the ring of cathedral bells, the slap of waves on stone—that she can’t help but be swept up in the magic of it all. Hoot doesn’t understand Peep’s awe, until he takes a pause to listen . . . and realizes that you're never too old to learn a little something new. From the beloved author/illustrator of the classic picture book Red Sled, this gorgeous read aloud celebrates the wonder found in little things—and in the hearts of dreamers, young and old.




Hide and Peep!


Book Description

Follow Robin through her exciting day as she flies around the Sago Mini forest, playing hide and seek with a group of baby chicks in this tabbed board book. It's no ordinary day in the Sago Mini forest when Robin babysits some baby chicks. The chicks want to play a game of hide and seek, and as Robin goes looking to find each of the little ones, she comes across her friends along the way. Each friend plays along in this cumulative tabbed board book. Surprising hiding spots add to the fun! Based on the popular Sago Mini app Forest Flyer (4.5 stars with over 1,500 ratings in the iTunes store!), kids will love following along with their favorite feathered friend as she soars through her exciting day.




The Game Remains but the Players Change!!!


Book Description

This book is about seeing the real world and people from another perspective, and not the imaginary world of how people and the world ought to be. Real street players and men of business don't see the real world with a mindset of hopes and dreams, nor with mediocre views. They see the world as it is, and how people truly are. Real players and business men see people based on their desires, wants and emotional experiences. Some of those experiences whether past or present has forced people to become rigid and selfish for survival, protection, getting money, secret relationships, emotionally with-drawn due to their emotional and psychological pain from past experiences, and dealing with those trust issues to conceal and never reveal themselves and always have the upper hand in any situation.This book is based on reality and not theories.













Learning by Playing. Game-based Education System Design and Development


Book Description

With the widespread interest in digital entertainment and the advances in the technologies of computer graphics, multimedia and virtual reality technologies, the new area of “Edutainment” has been accepted as a union of education and computer entertainment. Edutainment is recognized as an effective way of learning through a medium, such as a computer, software, games or AR/VR applications, that both educates and entertains. The Edutainment conference series was established and followed as a special event for the new interests in e-learning and digital entertainment. The main purpose of Edutainment conferences is the discussion, presentation, and information exchange of scientific and technological developments in the new community. The Edutainment conference series is a very interesting opportunity for researchers, engineers, and graduate students who wish to communicate at these international annual events. The conference series includes plenary invited talks, workshops, tutorials, paper presen- tion tracks, and panel discussions. The Edutainment conference series was initiated in Hangzhou, China in 2006. Following the success of the first (Edutainment 2006 in Hangzhou, China), the second (Edutainment 2007 in Hong Kong, China), and the third events (Edutainment 2008 in Nanjing, China), Edutainment 2009 was held August 9–11, 2009 in Banff, Canada. This year, we received 116 submissions from 25 different countries and regions - cluding Austria, Canada, China, Denmark, Finland, France, Germany, Greece, Hong Kong, Italy, Japan, Korea, Malaysia, Mexico, The Netherlands, Norway, Portugal, Singapore, Spain, Sweden, Switzerland, Taiwan, Trinidad and Tobago, UK, and USA.




Urban Dictionary: Fularious Street Slang Defined


Book Description

The creator of Urban Dictionary shares a compendium of the site’s funniest, weirdest, and truest entries. Since 1999, UrbanDictionary.com has become the undisputed authority on contemporary slang. The site’s creator, Aaron Peckham, invites its ever-expanding fanbase to submit new words and definitions. For Urban Dictionary: Fularious Street Slang Defined, Peckham has curated a choice selection of terms that will definitely earn you street cred, and help newbies avoid confusing shank with skank.




Kindergarten Review


Book Description