Pen Art in Snap Programming


Book Description

About this bookIn this book, we are going to focus on the "Pen" feature of the popular Snap! programming language. Henceforth we will refer to "Snap!" simply as "Snap".It is assumed that the reader is familiar with the basic features of Snap, such as, motion commands and looping. There is a lot of material on Snap Programming on the Internet, including videos, online courses, Snap projects, and so on. We highly recommend the book "Learn CS Concepts with Snap" by one of the authors, if you are a complete newcomer to Snap, or if you wish to brush up on your concepts.However, as you will discover, you can become an accomplished "Pen Artist" (or "Turtle Programmer") without having to be an expert Snap programmer. We have explained relevant Snap commands and concepts wherever required.Who this book is for: This book is expected to allow anyone to experience the magic of Turtle programming. You can read and understand the concepts presented, try out sample programs, and exercise your creativity by trying out the exercises. There are plenty of examples presented along with their results.The book is meant for CS students of all ages, teachers, parents, and really anyone who wants to get the wonderful taste of the entertaining and creative aspect of Computer Programming.Why learn programming: The idea of using computer programming as a medium for learning is rapidly gaining acceptance. The benefits of learning programming and computer science concepts well before college - even in elementary grades - are well-understood. Here is a list of some of the amazing things that happen when children and young adults engage in computer programming: - They become active and creative learners, because they explore ideas through a hands-on activity with an infinitely powerful tool.- They learn to think about and analyze their own thinking, because that is the only way to program computers.- They learn to solve complex problems by breaking them into smaller sub-problems.- They learn a new way of thinking (called "computational" thinking).- In the world of programming, answers are not simply "right" or "wrong"; this prepares a student's mindset for real-life problems.- The learning process is transformed from acquiring facts to thinking creatively and analytically.How the book is organized: The book is organized as a series of chapters - each containing a bunch of concepts and associated programming activities. Every chapter includes review questions and several programming assignments that will help you practice all the concepts learnt till then. Answers to all "review questions" and links to working programs for most of the programming exercises in the book are available online.




Computer Programming for Kids with Scratch 2.0


Book Description

Are you teaching computer programming to students? This is a quarter-length curriculum to help classroom teachers teach the Scratch programming language. It contains 30 full-color, student-tested tutorials (beginning, intermediate, and advanced), including making games like Pong, Asteroids, Pac-Man, an additional "retro game", an original game, and two real-world challenge programs. Teachers who purchase either the ebook or paperback can make a class set for their students to use. Scratch is a free programming application developed by the MIT Media Lab and is available at http: //scratch.mit.edu




Learn to Program with Scratch


Book Description

Scratch is a fun, free, beginner-friendly programming environment where you connect blocks of code to build programs. While most famously used to introduce kids to programming, Scratch can make computer science approachable for people of any age. Rather than type countless lines of code in a cryptic programming language, why not use colorful command blocks and cartoon sprites to create powerful scripts? In Learn to Program with Scratch, author Majed Marji uses Scratch to explain the concepts essential to solving real-world programming problems. The labeled, color-coded blocks plainly show each logical step in a given script, and with a single click, you can even test any part of your script to check your logic. You'll learn how to: –Harness the power of repeat loops and recursion –Use if/else statements and logical operators to make decisions –Store data in variables and lists to use later in your program –Read, store, and manipulate user input –Implement key computer science algorithms like a linear search and bubble sort Hands-on projects will challenge you to create an Ohm's law simulator, draw intricate patterns, program sprites to mimic line-following robots, create arcade-style games, and more! Each chapter is packed with detailed explanations, annotated illustrations, guided examples, lots of color, and plenty of exercises to help the lessons stick. Learn to Program with Scratch is the perfect place to start your computer science journey, painlessly. Uses Scratch 2




Learn CS Concepts with Snap!


Book Description

Who this book is for:This book is perfect for students who are keen to learn CS concepts and have no prior programming background. In addition to learning a lot of Computer Science concepts, you will do a series of interesting projects and programming activities. You will work on a few big projects, and you will also write many small "practice programs". You will learn and apply concepts of computer programming and computer science when you write these programs. Snap! language:The choice of programming language is critical to achieve the intended objectives of teaching CS to beginners. In this book we use the Snap! programming language. Snap! is an entertaining and powerful language, and yet it is easy to learn. It is known as a "low floor and high ceiling" language - it allows the learner to build his/her vocabulary without getting mired in the complexities of syntax and grammar.There is a lot of material on Snap! Programming on the Internet, including videos, online courses, Snap! projects, and so on. This book is meant to offer a more organized and tutorial-like treatment to learning Snap!. It is also focused more on learning CS concepts rather than Snap! itself.Why learn programming:The idea of using computer programming as a medium for learning is rapidly gaining acceptance. The benefits of learning programming and computer science concepts well before college - even in elementary grades - are well-understood. Here is a list of some of the amazing things that happen when young people engage in computer programming:- Students become active and creative learners, because they explore ideas through a hands-on activity with an infinitely powerful tool.- They learn to think about and analyze their own thinking, because that is the only way to program computers.- They learn to solve complex problems by breaking them into smaller sub-problems.- They learn a new way of thinking (called "computational" thinking).- In the world of programming, answers are not simply "right" or "wrong"; this prepares a child's mindset for real-life problems.- Their learning processes are transformed from acquiring facts to thinking creatively and analytically.How the book is organized:The book is organized as a series of units - each containing a bunch of CS concepts and associated programming activities. Typically, each unit also includes a major programming project that helps you practice all the concepts learnt till then.




The Art of Digital Photo Painting


Book Description

"Take digital image files from your camera and transform them into creative works that resemble hand-painted art using Corel Painter!, 11. and other software"--[book cover].




Generative Art


Book Description

Summary Generative Art presents both the technique and the beauty of algorithmic art. The book includes high-quality examples of generative art, along with the specific programmatic steps author and artist Matt Pearson followed to create each unique piece using the Processing programming language. About the Technology Artists have always explored new media, and computer-based artists are no exception. Generative art, a technique where the artist creates print or onscreen images by using computer algorithms, finds the artistic intersection of programming, computer graphics, and individual expression. The book includes a tutorial on Processing, an open source programming language and environment for people who want to create images, animations, and interactions. About the Book Generative Art presents both the techniques and the beauty of algorithmic art. In it, you'll find dozens of high-quality examples of generative art, along with the specific steps the author followed to create each unique piece using the Processing programming language. The book includes concise tutorials for each of the technical components required to create the book's images, and it offers countless suggestions for how you can combine and reuse the various techniques to create your own works. Purchase of the print book comes with an offer of a free PDF, ePub, and Kindle eBook from Manning. Also available is all code from the book. What's Inside The principles of algorithmic art A Processing language tutorial Using organic, pseudo-random, emergent, and fractal processes ========================================​========= Table of Contents Part 1 Creative Coding Generative Art: In Theory and Practice Processing: A Programming Language for ArtistsPart 2 Randomness and Noise The Wrong Way to Draw A Line The Wrong Way to Draw a Circle Adding Dimensions Part 3 Complexity Emergence Autonomy Fractals




Scratch 3 Programming Playground


Book Description

A project-filled introduction to coding that shows kids how to build programs by making cool games. Scratch, the colorful drag-and-drop programming language, is used by millions of first-time learners worldwide. Scratch 3 features an updated interface, new programming blocks, and the ability to run on tablets and smartphones, so you can learn how to code on the go. In Scratch 3 Programming Playground, you'll learn to code by making cool games. Get ready to destroy asteroids, shoot hoops, and slice and dice fruit! Each game includes easy-to-follow instructions with full-color images, review questions, and creative coding challenges to make the game your own. Want to add more levels or a cheat code? No problem, just write some code. You'll learn to make games like: Maze Runner: escape the maze! Snaaaaaake: gobble apples and avoid your own tail Asteroid Breaker: smash space rocks Fruit Slicer: a Fruit Ninja clone Brick Breaker: a remake of Breakout, the brick-breaking classic Platformer: a game inspired by Super Mario Bros Learning how to program shouldn't be dry and dreary. With Scratch 3 Programming Playground, you'll make a game of it! Covers: Scratch 3




Pen Art in Scratch Programming


Book Description

** Unleash the creative artist in you while enjoying the friendly Scratch programming environment. ** Whether you are a beginner or an expert programmer, you will find turtle programming exciting and challenging. This book explores how the "Pen" feature of Scratch can be used to create interesting designs. Pen programming (aka Turtle programming) provides a visual feedback by providing a clear trace of the sprite's movements. This is very helpful, especially for those who are new to the world of programming. It helps in analyzing your own thinking and serves as a debugging tool. Turtle programming challenges students to recognize patterns and learn effective use of the divide-and-conquer approach to create seemingly complex designs. And last but not the least, it stimulates artistic creativity. Students are inspired to create interesting designs while simultaneously developing analytical and programming skills.




Creating the Coding Generation in Primary Schools


Book Description

Creating the Coding Generation in Primary Schools sets out the what, why and how of coding. Written by industry innovators and experts, it shows how you can bring the world of coding to your primary school practice. It is packed with a range of inspirational ideas for the cross-curricular teaching of coding, from demystifying algebra in maths, to teaching music, to designing digital storytelling, as well as an insight into the global movement of free coding clubs for young people such as CoderDojo and Girls Learning Code. Key topics explored include: what we mean by ‘coding’ understanding and teaching computational thinking building pupils’ passion for and confidence with technologies artificial intelligence systems how gender impacts on coding STEM learning and Computer Science using Minecraft to improve pupil engagement fun projects using a Raspberry Pi. Designed to be read from cover to cover or dipped into for ideas and advice, Creating the Coding Generation in Primary Schools offers all teachers a deeper knowledge and understanding of coding that will help them support and inspire the coding generation. It is cool to code!




Arts and Activities


Book Description