Perspective, Projections and Design


Book Description

The essays selected for this book, presented in chronological order, discuss various aspects of image-making technologies, geometrical knowledge and tools for architectural design, focusing in particular on two historical periods marked by comparable patterns of technological and cultural change. The first is the Renaissance; characterized by the rediscovery of linear perspectives and the simultaneous rise of new formats for architectural drawing and design on paper; the second, the contemporary rise of digital technologies and the simultaneous rise of virtual reality and computer-based design and manufacturing. Many of the contributing authors explore the parallel between the invention of the perspectival paradigm in early-modern Europe and the recent development of digitized virtual reality. This issue in turn bears on the specific purposes of architectural design, where various representational tools and devices are used to visualize bi-dimensional aspects of objects that must be measured and eventually built in three-dimensional space.




Perspective, Projections and Design


Book Description

The essays selected for this book, presented in chronological order, discuss various aspects of image-making technologies, geometrical knowledge and tools for architectural design, focusing in particular on two historical periods marked by comparable patterns of technological and cultural change. The first is the Renaissance; characterized by the rediscovery of linear perspectives and the simultaneous rise of new formats for architectural drawing and design on paper; the second, the contemporary rise of digital technologies and the simultaneous rise of virtual reality and computer-based design and manufacturing. Many of the contributing authors explore the parallel between the invention of the perspectival paradigm in early-modern Europe and the recent development of digitized virtual reality. This issue in turn bears on the specific purposes of architectural design, where various representational tools and devices are used to visualize bi-dimensional aspects of objects that must be measured and eventually built in three-dimensional space.




Projection Design for Theatre and Live Performance


Book Description

Projection Design for Theatre and Live Performance explores the design and creation process of projections from a non-technical perspective, examining the principles of media for the stage in a manner that is accessible for both beginning designers and advanced designers dabbling in projections for the first time. This introductory text covers concepts and tools for designing, techniques to help readers tap into their creativity, and the core skills required of this field: problem solving, project management, and effective communication. Focusing exclusively on design and creativity, this book encourages individuals to leap into the creative design process before facing any perceived hurdles of learning everything technical about media delivery systems, cueing systems, projectors, cables, computer graphics, animation, and video production. Projection Design for Theatre and Live Performance is a reminder that, from the invention of photography to the enormous variety of electronic media that exist today, the ways projection designers can enhance a theatrical production are limitless. Written in an accessible style, this book is a valuable resource for students of Projection Design as well as emerging professionals. Its focus on design and creativity will restore the confidence of individuals who may have been daunted by technical hurdles and will encourage the creativity of those who may have been disappointed with their efforts in this field of design in the past.




Practical Geometry, Linear Perspective, and Projection; Including Isometrical Perspective, Projections of the Sphere, and the Projection of Shadows, W


Book Description

Many of the earliest books, particularly those dating back to the 1900s and before, are now extremely scarce and increasingly expensive. We are republishing these classic works in affordable, high quality, modern editions, using the original text and artwork.




Perspective and Sketching for Designers


Book Description

For all first perspective drawing courses at the Freshman/Sophomore level for majors including Interior Design, Graphic Design, Game Art, Animation, and Industrial Design; and for all courses in Interior Design Perspective, Sketch, and/or Presentation. This book will also be useful in high school courses for students pursuing careers in the Applied Arts. This book helps students learn how to draw quickly and believably by mastering practical techniques for perspective drawing and estimating scale and proportion. Drawing on extensive experience teaching beginners, the authors overcome many limitations of previous books. Rather than featuring professional work that beginners can't possibly duplicate, they show examples of student drawings, helping students gain confidence and gauge their progress. Avoiding unnecessary theory, math, and jargon, they help students develop an intuitive sense of scale and proportion for creating believable perspectives, and offer valuable tricks and shortcuts throughout. In place of lengthy narratives, they support each lesson with supporting video walking through key techniques. The authors also devote lessons to SketchUp (for blocking out perspectives) and Photoshop (for enhancing sketches). This is the Stand Alone text. The text is available for purchase with MyInteriorDesignKit! MyInteriorDesignKit is an online supplement that offers book specific resources including flashcards, study aids, images, projects and additional material not found in the book. The package containing both this text and MIDK is ISBN: 0133012050. If you wish to purchase access to MyInteriorDesignKit stand alone, go to the site and click on BUY ACCESS next to the text in use.




Perspective Drawing


Book Description

A book that teaches hands-on perspective drawing using the projected image method developed by architect and former University of Florida architecture professor Harry Merritt. The book includes detailed instructions on how to generate one-, two- and three-point perspectives. With many illustrations and a Preface by Culicidae Architectural Press editor Mikesch Muecke.




Small-Scale Map Projection Design


Book Description

The use of computers in cartography has made it easier for map makers to transform data from one map projection to another and experiment with alternative representations of geographical data. This has created new challenges and opportunities for map projection scientists. Small Scale Map Projection Design focuses on numerical map projection research and is written from the perspective of the map projection user. It demonstrates how advances in the measurement of map projection distortion and in the development of low error map projections can help map makers decide what type of map projection is best for their purpose, and shows how they can eventually design their own map projections.




Transformations and Projections in Computer Graphics


Book Description

This book introduces perspective, and discusses the mathematics of perspective in a detailed, yet accessible style. It also reviews nonlinear projections, including the fisheye, panorama, and map projections frequently used to enhance digital images. Topics and features include a complete and self-contained presentation of concepts, principles, and methods; a 12-page colour section, and numerous figures. This essential resource for computer professionals both within and outside the field of Computer Graphics is also suitable for graduates and advanced undergraduates in Computer Graphics and Computer-Aided Design. Key ideas are introduced, examined and illustrated by figures and examples, and reinforced through solved exercises.




The Principles of Practical Perspective


Book Description

Richard Brown (fl. 1804-1845), English architect, designer and drawingmaster. He appears to have had strong connections during his early life with South Devon: his earliest known design, exhibited at the Royal Academy in 1804, was of a Villa with a Distant View of the Catwater, Plymouth, and other designs (1807-12) also relate to this county. However, Brown may have been living in London during this period as he ran an architectural academy at 4 Wells Street. There the importance of perspective drawing was taught, and in 1815 he published the Principles of Practical Perspective. He also became increasingly interested in furniture design, and in the need for designers in this discipline to master the art of perspective. The book is dedicated to John Soane, and Brown was also a friend of his draughtsman, Joseph Gandy, of whose working method some details are provided in Chapters 43 & 44.




Design Graphics for Engineering Communication


Book Description

With the use of real world examples and illustrations, Design Graphics for Engineering Communication introduces students to the fundamental concepts of Engineering Graphics and their role in the design process. The authors highlight common techniques, practices, and standards used in industry in a manner that is motivating and easy to understand. Topics include visualization, orthographic projection, dimensions and tolerances, scaling, and parametric solid modeling. Opportunities to practice, study, and learn abound, with problems at the end of each chapter, quizzes, and assembly modeling projects.