Persuasive Technology: Development and Implementation of Personalized Technologies to Change Attitudes and Behaviors


Book Description

This book constitutes the refereed proceedings of the 12th International Conference on Persuasive Technology, PERSUASIVE 2017, held in Amsterdam, The Netherlands, in April 2017. The 23 revised full papers presented were carefully reviewed and selected from 85 submissions. The papers are grouped in topical sections on health(care), monitoring, and coaching; personality, personalization, and persuasion; motivations, facilitators, and barriers; design principles and strategies.




Persuasive Technology: Development of Persuasive and Behavior Change Support Systems


Book Description

This book constitutes the refereed proceedings of the 14th International Conference on Persuasive Technology, PERSUASIVE 2019, held in Limassol, Cyprus, in April 2019. The 29 full papers presented were carefully reviewed and selected from 79 submissions. The papers demonstrate how persuasive technologies can help solve societal issues. They were subsequently grouped in the following topical sections: Terminologies and methodologies; self-monitoring and reflection; systems development process; drones and automotives; ethical and legal aspects; special application domains; motivation and goal setting; personality, age and gender; social support; user types and tailoring.




Global Thoughts, Local Designs


Book Description

This book contains revised selected papers presented at 4 workshops held at the 16th IFIP TC 13 International Conference on Human-Computer Interaction, INTERACT 2017, in Mumbai, India, in September 2017. The workshops are: Workshop on Dealing with Conflicting User Interface Properties in User-Centered Development Processes (IFIP WG 13.2 and 13.5), Workshop on Cross Cultural Differences in Designing for Accessibility and Universal Design Organizers (IFIP WG 13.3), Human Work Interaction Design Meets International Development (IFIP WG 13.6), and Beyond Computers: Wearables, Humans, and Things - WHAT! (IFIP WG 13.7). The 15 full papers included in this volume were carefully reviewed and selected from numerous submissions. They show advances in the field of HCI dealing with topics such as human-centered computing, user interface design, evolutionary user interface prototyping, end-user development systems, accessibility design, human work interaction design, and wearables.




Ethical Design of Artificial Intelligence-based Systems for Decision Making


Book Description

Artificial Intelligence (AI), including Machine Learning with Deep Neural Networks, is making and supporting decisions in ways that increasingly affect humans in many aspects of their lives. Both autonomous and decision-support systems applying AI algorithms and data-driven models are used for decisions about justice, education, physical and psychological health, and to provide or deny access to credit, healthcare, and other essential resources, in all aspects of daily life, in increasingly ubiquitous and sometimes ambiguous ways. Too often these systems are built without considering the human factors associated with their use and the need for clarity about the correct way to use them, and possible biases. Models and systems provide results that are difficult to interpret and are accused of being good or bad, whereas good or bad is only the design of such tools, and the necessary training for them to be properly integrated into human values.




Power of Persuasive Educational Technologies in Enhancing Learning


Book Description

In the domains of education, learners tend to lose interest over time when they are being forced to learn. While the use of extrinsic rewards could motivate learners to a certain degree, it is not ideal as a long-term approach. Instead, learners should be inspired and ignited by the passion for learning itself. Persuasion, which refers to a symbolic process that adopts communication as a medium to achieve behavioral and attitudinal change, holds the potential to convince students to act in such a way. Power of Persuasive Educational Technologies in Enhancing Learning addresses the needs of future generation classroom through leveraging the art and science of persuasion to be incorporated into pedagogical, andragogical and Heutagogical approaches in teaching and learning while also utilizing various technologies. Also, this book offers novel and practical proposition and precedent to be employed in training, classrooms, higher institutions and more with the aim of reaching readers such as educators, academicians, researchers, scholars, instructors, instructional designers, and even students.




Proceedings of the International Conference on Information Technology & Systems (ICITS 2018)


Book Description

This book includes a selection of articles from the 2018 International Conference on Information Technology & Systems (ICITS 18), held on January 10 – 12, 2018, at the Universidad Estatal Península de Santa Elena, Libertad City, Ecuador. ICIST is a global forum for researchers and practitioners to present and discuss recent findings and innovations, current trends, lessons learned and the challenges of modern information technology and systems research, together with their technological development and applications. The main topics covered include information and knowledge management; organizational models and information systems; software and systems modeling; software systems, architectures, applications and tools; multimedia systems and applications; computer networks, mobility and pervasive systems; intelligent and decision support systems; big data analytics and applications; human–computer interaction; ethics, computers & security; health informatics; and information technologies in education.




Handbook of Smart Cities


Book Description

This handbook provides a glimpse of the research that is underway in smart cities, with an examination of the relevant issues. It describes software infrastructures for smart cities, the role of 5G and Internet of things in future smart cities scenarios, the use of clouds and sensor-based devices for monitoring and managing smart city facilities, a variety of issues in the emerging field of urban informatics, and various smart city applications. Handbook of Smart Cities includes fifteen chapters from renowned worldwide researchers working on various aspects of smart city scale cyber-physical systems. It is intended for researchers, developers of smart city technologies and advanced-level students in the fields of communication systems, computer science, and data science. This handbook is also designed for anyone wishing to find out more about the on-going research thrusts and deployment experiences in smart cities. It is meant to provide a snapshot of the state-of-the-art at the time of its writing in several software services and cyber infrastructures as pertinent to smart cities. This handbook presents application case studies in video surveillance, smart parking, and smart building management in the smart city context. Unique experiences in designing and implementing the applications or the issues involved in developing smart city level applications are described in these chapters. Integration of machine learning into several smart city application scenarios is also examined in some chapters of this handbook.




Proceedings of the Fourth International Scientific Conference “Intelligent Information Technologies for Industry” (IITI’19)


Book Description

This book gathers papers presented in the main track of IITI 2019, the Fourth International Scientific Conference on Intelligent Information Technologies for Industry, held in Ostrava–Prague, Czech Republic on December 2–7, 2019. The conference was jointly organized by Rostov State Transport University (Russia) and VŠB – Technical University of Ostrava (Czech Republic) with the participation of the Russian Association for Artificial Intelligence (RAAI). IITI 2019 was devoted to practical models and industrial applications of intelligent information systems. Though chiefly intended to promote the implementation of advanced information technologies in various industries, topics such as the state of the art in intelligent systems and soft computing were also discussed.




Persuasive Technology


Book Description

Can computers change what you think and do? Can they motivate you to stop smoking, persuade you to buy insurance, or convince you to join the Army? "Yes, they can," says Dr. B.J. Fogg, director of the Persuasive Technology Lab at Stanford University. Fogg has coined the phrase "Captology"(an acronym for computers as persuasive technologies) to capture the domain of research, design, and applications of persuasive computers.In this thought-provoking book, based on nine years of research in captology, Dr. Fogg reveals how Web sites, software applications, and mobile devices can be used to change people's attitudes and behavior. Technology designers, marketers, researchers, consumers—anyone who wants to leverage or simply understand the persuasive power of interactive technology—will appreciate the compelling insights and illuminating examples found inside. Persuasive technology can be controversial—and it should be. Who will wield this power of digital influence? And to what end? Now is the time to survey the issues and explore the principles of persuasive technology, and B.J. Fogg has written this book to be your guide.* Filled with key term definitions in persuasive computing*Provides frameworks for understanding this domain*Describes real examples of persuasive technologies