Play It Smart


Book Description

Playgrounds are great places to play with your friends. But if you are not careful, you could get hurt. If you follow the playground safety rules explained in this book, you can have a fun time on all kinds of playgrounds.




Playing Smart


Book Description

THE FUTURE OF GAME DESIGN IN THE AGE OF AI: Can games measure intelligence? And how will artificial intelligence inform games of the future? In Playing Smart, Julian Togelius explores the connections between games and intelligence to offer a new vision of future games and game design. Video games already depend on AI. We use games to test AI algorithms, challenge our thinking, and better understand both natural and artificial intelligence. In the future, Togelius argues, game designers will be able to create smarter games that make us smarter in turn, applying advanced AI to help design games. In this book, he tells us how. Games are the past, present, and future of artificial intelligence. In 1948, Alan Turing, one of the founding fathers of computer science and artificial intelligence, handwrote a program for chess. Today we have IBM’s Deep Blue and DeepMind’s AlphaGo, and huge efforts go into developing AI that can play such arcade games as Pac-Man. Programmers continue to use games to test and develop AI, creating new benchmarks for AI while also challenging human assumptions and cognitive abilities. Game design is at heart a cognitive science, Togelius reminds us—when we play or design a game, we plan, think spatially, make predictions, move, and assess ourselves and our performance. By studying how we play and design games, Togelius writes, we can better understand how humans and machines think. AI can do more for game design than providing a skillful opponent. We can harness it to build game-playing and game-designing AI agents, enabling a new generation of AI-augmented games. With AI, we can explore new frontiers in learning and play.




Boardgames That Tell Stories


Book Description

A group of the finest boardgame designers answered Ignacy Trzewiczek's invitation to take part in creating the book. They shared their anecdotes, tips and memoirs, making the book an unique trip over different designing styles, a formidable guide into the world of boardgame creation. Learn about process of design such games like Robinson Crusoe, Pathfinder, Hanabi, Neuroshima Hex and many other!--




Eat Smart, Play Hard


Book Description

An authority in sports nutrition presents a series of eating programs for individuals off all fitness levels and needs, explaining which foods to eat--and when--to promote maximum strength, boost energy, or lose weight and offering advice on how to adopt the best eating habits to keep in top shape. Original. 15,000 first printing.




Smart Play Smart Toys


Book Description

We've all heard of IQ but do you know your child's PQ or Play Quotient? A child's ability to play does more than provide for fund and diversion; it is critical for his or her emotion and intellectual growth, an teaches everything from social skills to analytical thinking. For the developing mind of a child, learning to play is paramount--but is your child getting the most out of playtime? Stevanne Auerbach, Ph.D., more affectionately known as Dr. Toy has dedicated a lifetime to the importance of play and gives you specific advice on which toys to buy and what kind of games to play to emplower your child's overall development. You'll learn: How to become your child's play Tutor How play can strengthen maturity levels and confidence The pros, cons, and facts of gender specific toys Guideance for the gifted and special-needs child Plus practical advice on Evaluatin a toy's safety, learn which toy manufacturers Dr. Toy recommends Craft supplies you should always have on hand Dr Toy's 100 Best Children's Products And many more invaluable ways to make playtime a growing experience!




Positive Youth Development Through Sport


Book Description

The first Positive Youth Development title to focus on the role of sport, this book brings together high profile contributors from diverse disciplines to critically examine the ways in which sport can be and has been used to promote youth development. Young people are too frequently looked upon as problems waiting to be solved. From the perspective of Positive Youth Development (PYD), young people are understood to embody potential, awaiting development. Involvement with sport provides a developmental context that has been associated with PYD, but negative outcomes can also arise from sport participation and school PE. Sport itself does not lead to PYD; rather, it is the manner in which sport is structured and delivered to children that influences their development. Positive Youth Development Through Sport fills a void in the literature by bringing together experts from diverse disciplines to critically examine the ways in which sport can be and has been used to promote youth development.




Games and Play in the Creative, Smart and Ecological City


Book Description

This book explores what games and play can tell us about contemporary processes of urbanization and examines how the dynamics of gaming can help us understand the interurban competition that underpins the entrepreneurialism of the smart and creative city. Games and Play in the Creative, Smart and Ecological City is a collection of chapters written by an interdisciplinary group of scholars from game studies, media studies, play studies, architecture, landscape architecture and urban planning. It situates the historical evolution of play and games in the urban landscape and outlines the scope of the various ways games and play contribute to the city’s economy, cultural life and environmental concerns. In connecting games and play more concretely to urban discourses and design strategies, this book urges scholars to consider their growing contribution to three overarching sets of discourses that dominate urban planning and policy today: the creative and cultural economies of cities; the smart and playable city; and ecological cities. This interdisciplinary work will be of great interest to students and scholars of game studies, play studies, landscape architecture (and allied design fields), urban geography, and art history. Chapter 3 of this book is freely available as a downloadable Open Access PDF under a Creative Commons Attribution-Non Commercial-No Derivatives 4.0 license available at http://www.taylorfrancis.com/books/e/9781003007760




The Ideal Team Player


Book Description

In his classic book, The Five Dysfunctions of a Team, Patrick Lencioni laid out a groundbreaking approach for tackling the perilous group behaviors that destroy teamwork. Here he turns his focus to the individual, revealing the three indispensable virtues of an ideal team player. In The Ideal Team Player, Lencioni tells the story of Jeff Shanley, a leader desperate to save his uncle’s company by restoring its cultural commitment to teamwork. Jeff must crack the code on the virtues that real team players possess, and then build a culture of hiring and development around those virtues. Beyond the fable, Lencioni presents a practical framework and actionable tools for identifying, hiring, and developing ideal team players. Whether you’re a leader trying to create a culture around teamwork, a staffing professional looking to hire real team players, or a team player wanting to improve yourself, this book will prove to be as useful as it is compelling.




Play Smart Skill Builders Age 2+


Book Description

What's the Play Smart secret? Learning should be fun! BOOK FEATURES 70 pages includes over 80 stickers, and a wipe-clean activity board For ages 2-4 8.25" x 11.875" Play Smart Skill Builders Age 2+ is full of age-appropriate maze activities that are perfect for strengthening children’s hand-eye coordination and focus. Maze activities help develop and improve perception, visualization, and reasoning skills. Children will also trace the lines of mazes and drawings to improve pencil skills and build the foundation of letter and picture drawing. Through trial and error, children will build fine motor skills and increase attention span. What’s Play Smart Workbooks Over 48 million Play Smart Workbooks sold worldwide. Educational method with over 60 years of experience. Age appropriate activities: Activities are carefully developed to match the level of specific age group. Step-by-step method: The instruction and the activity gradually get challenging throughout the workbook. Wide variety of activities: Variety of activities from different approaches help children strengthen critical thinking skills and creativity, which help them to be able to solve practical problems on their own. It also helps keep their interest and focus. Stickers: Uses stickers within the context of certain activities and also as rewards for completed work to keep children motivated. 4 colors throughout the book with variety of fun illustrations: The cute and colorful illustrations engage children in activities. Fun illustrations help children understand the activities without reading the instructions. Support children’s learning: “To Parents” sections explain the effective ways for parents to support children’s learning. School readiness: Children can acquire basic academic skills before entering preschool. Play Smart Series has won National Parenting Product Awards, Family Choice Award and Mom’s Choice Awards®. About Gakken Gakken is the number 1 educational publisher in Japan. Founded in 1946 by Hideto Furuoka, the mission of Gakken has always been to produce fun-first, educational materials for children. Gakken is well-known to Asian families for its bestselling workbooks. Gakken is also well-respected in academic circles - publishing popular teaching materials for preschools, kindergartens, and primary schools. In addition to its substantial publishing business, Gakken also runs 14,000 learning centers called “Gakken Classrooms” and operates nursery schools - all inspired by the successful formula used in their workbooks. Play Smart’s philosophy rewards success and builds confidence. Created by educational experts, this award-winning Play Smart series uses Gakken’s unique fun-first method of completing age-appropriate activities that are progressively more challenging, building on small achievements, and fostering an eagerness to learn. The variety of activities leads to creative problem-solving skills and prepares children for the journey of lifelong learning





Book Description