Play of the Omniscient
Author : Yonten Dargye
Publisher :
Page : 294 pages
File Size : 22,21 MB
Release : 2008
Category : 'Brug-pa lamas
ISBN : 9789993617068
Author : Yonten Dargye
Publisher :
Page : 294 pages
File Size : 22,21 MB
Release : 2008
Category : 'Brug-pa lamas
ISBN : 9789993617068
Author : Keith Dowding
Publisher : SAGE
Page : 785 pages
File Size : 13,52 MB
Release : 2011-02
Category : Business & Economics
ISBN : 141292748X
Collects 381 entries that discuss political science, international relations, and sociology.
Author : Karen Collins
Publisher : MIT Press
Page : 199 pages
File Size : 28,19 MB
Release : 2013-01-11
Category : Games & Activities
ISBN : 0262018675
An examination of the player's experience of sound in video games and the many ways that players interact with the sonic elements in games. In Playing with Sound, Karen Collins examines video game sound from the player's perspective. She explores the many ways that players interact with a game's sonic aspects—which include not only music but also sound effects, ambient sound, dialogue, and interface sounds—both within and outside of the game. She investigates the ways that meaning is found, embodied, created, evoked, hacked, remixed, negotiated, and renegotiated by players in the space of interactive sound in games. Drawing on disciplines that range from film studies and philosophy to psychology and computer science, Collins develops a theory of interactive sound experience that distinguishes between interacting with sound and simply listening without interacting. Her conceptual approach combines practice theory (which focuses on productive and consumptive practices around media) and embodied cognition (which holds that our understanding of the world is shaped by our physical interaction with it). Collins investigates the multimodal experience of sound, image, and touch in games; the role of interactive sound in creating an emotional experience through immersion and identification with the game character; the ways in which sound acts as a mediator for a variety of performative activities; and embodied interactions with sound beyond the game, including machinima, chip-tunes, circuit bending, and other practices that use elements from games in sonic performances.
Author : Karen Brewster
Publisher : Simon and Schuster
Page : 313 pages
File Size : 35,37 MB
Release : 2011-07-27
Category : Performing Arts
ISBN : 1621533719
Veteran theater designers Karen Brewster and Melissa Shafer have consulted with a broad range of seasoned theater industry professionals to provide an exhaustive guide full of sound advice and insight. With clear examples and hands-on exercises, Fundamentals of Theatrical Design illustrates the way in which the three major areas of theatrical design—scenery, costumes, and lighting—are intrinsically linked. Attractively priced for use as a classroom text, this is a comprehensive resource for all levels of designers and directors.
Author : Irene Stocksieker Di Maio
Publisher : John Benjamins Publishing
Page : 159 pages
File Size : 31,29 MB
Release : 1981-01-01
Category : Literary Criticism
ISBN : 9027240043
In this study the works of Wilhelm Raabe (1831 1910) are being discussed, taking into account the emerge of the perspectival narration, culminating in the Braunschweig period (1870-1920). The book starts with a survey of the point of view theory, including the concept of multiple perspective, and then focusses on the works of Raabe in which these various techniques will be demonstrated. Special attention is paid to three works of the Braunschweig period; "Der Draumling, Das Horn von Wanza" and "Kloster Lugau."
Author : Jonathan H. Grossman
Publisher : OUP Oxford
Page : 272 pages
File Size : 30,84 MB
Release : 2012-03-01
Category : History
ISBN : 0191632325
The same week in February 1836 that Charles Dickens was hired to write his first novel, The Pickwick Papers, the first railway line in London opened. Charles Dickens's Networks explores the rise of the global, high-speed passenger transport network in the nineteenth century and the indelible impact it made on Dickens's work. The advent first of stage coaches, then of railways and transoceanic steam ships made unprecedented round-trip journeys across once seemingly far distances seem ordinary and systematic. Time itself was changed. The Victorians overran the separate, local times kept in each town, establishing instead the synchronized, 'standard' time, which now ticks on our clocks. Jonathan Grossman examines the history of public transport's systematic networking of people and how this revolutionized perceptions of time, space, and community, and how the art form of the novel played a special role in synthesizing and understanding it all. Focusing on a trio of road novels by Charles Dickens, he looks first at a key historical moment in the networked community's coming together, then at a subsequent recognition of its tragic limits, and, finally, at the construction of a revised view that expressed the precarious, limited omniscient perspective by which passengers came to imagine their journeying in the network.
Author : Nancy Kress
Publisher : Penguin
Page : 4 pages
File Size : 24,97 MB
Release : 2005-03-03
Category : Language Arts & Disciplines
ISBN : 1582976813
Create Complex Characters How do you create a main character readers won't forget? How do you write a book in multiple-third-person point of view without confusing your readers (or yourself)? How do you plant essential information about a character's past into a story? Write Great Fiction: Characters, Emotion & Viewpoint by award-winning author Nancy Kress answers all of these questions and more! This accessible book is filled with interactive exercises and valuable advice that teaches you how to: • Choose and execute the best point of view for your story • Create three-dimensional and believable characters • Develop your characters' emotions • Create realistic love, fight, and death scenes • Use frustration to motivate your characters and drive your story With dozens of excerpts from some of today's most popular writers, Write Great Fiction: Characters, Emotion & Viewpoint provides you with the techniques you need to create characters and stories sure to linger in the hearts and minds of agents, editors, and readers long after they've finished your book.
Author : H.M.J. Maier
Publisher : BRILL
Page : 550 pages
File Size : 15,26 MB
Release : 2022-07-18
Category : Literary Criticism
ISBN : 9004454608
We are playing relatives offers a comprehensive survey of literary writing in the Malay language. It starts with the playful evocations of language and reality in the Hikayat Hang Tuah, a work that circulated on the Malay Peninsula in the eighteenth century, and follows the Malay literary impulse up to the beginning of the twenty-first century, a time when the dominant notions of Malay literature seem to fade away in the cyberspace created on the island of Java, and the Hikayat Hang Tuah's play and dance on the sounds of Malay words seem to be infused with a new vitality. We are playing relatives covers a highly heterogeneous group of texts published over a long period of time in many places in Southeast Asia. The book is organized around a discussion of related texts that are crucial in the rise of the notion of 'Malay literature'.
Author : Steven J. Brams
Publisher : MIT Press
Page : 334 pages
File Size : 35,81 MB
Release : 2011
Category : Business & Economics
ISBN : 0262015226
Game theory models are ubiquitous in economics, common in political science, and increasingly used in psychology and sociology; in evolutionary biology, they offer compelling explanations for competition in nature. But game theory has been only sporadically applied to the humanities; indeed, we almost never associate mathematical calculations of strategic choice with the worlds of literature, history, and philosophy. And yet, as Steven Brams shows, game theory can illuminate the rational choices made by characters in texts ranging from the Bible to Joseph Heller's Catch-22 and can explicate strategic questions in law, history, and philosophy. - Brams's strategic exegesis of texts helps the reader relate characters' goals to their choices and the consequences of those choices. Much of his analysis is based on the theory of moves (TOM), which is grounded in game theory, and which he develops gradually and applies systematically throughout. TOM illuminates the dynamics of player choices, including their misperceptions, deceptions, and uses of different kinds of power.
Author : Graham Oppy
Publisher : Routledge
Page : 499 pages
File Size : 33,73 MB
Release : 2015-04-17
Category : Philosophy
ISBN : 1317515927
Philosophy of religion has experienced a renaissance in recent times, paralleling the resurgence in public debate about the place and value of religion in contemporary Western societies. The Routledge Handbook of Contemporary Philosophy of Religion is an outstanding reference source to the key topics, problems and debates in this exciting subject. Comprising over thirty chapters by a team of international contributors, the Handbook is divided into seven parts: theoretical orientations conceptions of divinity epistemology of religious belief metaphysics and religious language religion and politics religion and ethics religion and scientific scrutiny. Within these sections central issues, debates and problems are examined, including: religious experience, religion and superstition, realism and anti-realism, scientific interpretation of religious texts, feminist approaches to religion, religion in the public square, tolerance, religion and meta-ethics, religion and cognitive science, and the meaning of life. Together, they offer readers an informed understanding of the current state of play in the liveliest areas of contemporary philosophy of religion. The Routledge Handbook of Contemporary Philosophy of Religion is essential reading for students and researchers of philosophy of religion from across the Humanities and Social Sciences.