Dungeons & Dragons Player's Handbook


Book Description

Revised versions of the phenomenally successful Dungeons & Dragons core rulebooks.




Dungeons and Desktops


Book Description

An introduction to computer role-playing games -- Origins -- The dark age -- The bronze age -- The silver age -- The birth of the golden age -- SSI's golden age -- Origin's golden age -- The golden age of Sir-Tech, New World Computing, and Sierra -- Early Japanese role-playing games -- Dungeon master and the rise of real-time 3D -- Other games of the golden age -- The epic fails -- The platinum age -- Diablo and the rise of action RPGs -- Fallout and Baldur's gate -- Other treasures of the platinum age -- The birth of the modern age -- Modern JRPGs -- The rise of the MMORPG -- The late modern age -- The renaissance, Kickstarted -- The road ever ventures forth -- Surprise encounter -- Appendix I : the CRPG bestiary of the extraordinary and the obscure.




The New Player's Handbook


Book Description

Outlines how to determine a character's abilities, rules for character improvement, and mapping and combat procedures







Dungeons & Dragons Player's Handbook


Book Description

"Based on the original Dungeons & Dragons rules created by E. Gary Gygax and Dave Arneson."




Player's Handbook


Book Description

This companion to the 'Player's handbook' core rulebook introduces the primal power source, which draws on the spirits that preserve and sustain the world. This book includes four classes tied to the primal power source: the barbarian, the druid, the shaman, and the warden. It also presents four new arcane and divine classes: the avenger, the bard, the invoker, and the sorcerer.




The Mongoose Pocket Player's Handbook


Book Description

For the OGL System to be this wide reaching, it has to be codified and presented in a basic format stripped of all complications first. That is the purpose behind this book, the Mongoose Pocket Player's Handbook. In these pages, readers will find the system in its simplest form. Character creation and rules, the kernel for any role-playing system, dominate the first part of the text while the central theme for most games - combat - is given the middle of the book in great detail. The two most common exotic features of most games - magic and psychic phenomena - provide the last section and sum up this simple presentation of the OGL System.




Player's Handbook II


Book Description

This follow-up to the "Player's Handbook" is designed to aid players and provide more character options.




Special Edition Player's Handbook


Book Description

This core rulebook is a deluxe, leather-bound edition of the essential tool every D&D player needs.




Advanced Dungeons & Dragons


Book Description