Playground Worlds


Book Description




Play World


Book Description

Should we take the idea of play seriously? Since the publication of Huizinga's Homo Ludens in 1938, a provocative literature has developed in philosophy and social science that does. Combs argues that we should understand play both as a generic concept with considerable power to explain human activity, and as a contemporary procept that demystifies some of the puzzling trends and innovations emerging in the quickly developing new social world of the 21st century. Combs explores the thesis that play has a central role in our understanding of human activity and social and political organization in the new millennium. He argues that the human desire for play is strong and given the continuation of certain major historical innovations now shaping the world, it may well be that 21st-century people will increasingly exercise their desire for play and that the world will increasingly be organized around the principle and practice of play. It may now seem a truism that people prefer to have fun, but that has not always been the case. If, as Combs argues, the preference for fun is becoming central to human activity, we need to explore why that preference is becoming dominant and what kind of social organization and consequences such a change entails. A provocative look at social change in the 20th century that will be of interest to scholars, students, and researchers of sociology and anthropology.




The Play World


Book Description

The Play World chronicles the history and evolution of the concept of play as a universal part of childhood. Examining texts and toys coming out of Europe between 1631 and 1914, Patricia Anne Simpson argues that German material, literary, and pedagogical cultures were central to the construction of the modern ideas and realities of play and childhood in the transatlantic world. With attention to the details of toy manufacturing and marketing, Simpson considers prescriptive texts about how children should play, treat their possessions, and experience adventure in the scientific exploration of distant geographies. She illuminates the role of toys—among them a mechanical guillotine, yo-yos, hybridized dolls, and circus figures—as agents of history. Using an interdisciplinary approach that draws from postcolonial, childhood, and migration studies, she makes the case that these texts and toys transfer the world of play into a space in which model childhoods are imagined and enacted as German. With chapters on the Protestant play ethic, enlightened parenting, Goethe as an advocate of play, colonial fantasies, children’s almanacs, ethnographic play, and an empire of toys, Simpson’s argument follows a compelling path toward understanding the reproduction of religious, gendered, ethnic, racial, national, and imperial identities, emanating from German-speaking Europe, that collectively construct a global imaginary. This foundational and deeply original study connects German-speaking communities across the Atlantic as they collectively engender the epistemology of the play world. It will be of particular interest to German studies scholars whose research crosses the Atlantic.




Be Nice. the End.


Book Description

On the ideal playground, all kids are equal. They take turns on the swings, play fair during kickball, and help each other up when someone falls and skins their knee. In all areas of life, we have much to learn from the playground kids. Be Nice. The End. distills the wisdom of the playground kids into seven simple values: Inclusion Empathy Acceptance Courage Perseverance Perspective Kindness Featuring thought-provoking messages from inspirational speaker Bryan Skavnak and darling, diverse faces illustrated by Wendy Kieffer Shragg, Be Nice. The End. teaches us that all the playgrounds of life are better when everyone--no matter their age, skin color, ability, shape, or size--is nice.




Louie's Together Playground


Book Description

Join Louie, a crafty Llama with Dwarfism, who loves to build, construct and create. Together, he and his friends dream up a plan to bring the very first all-inclusive playground to their town.




The Playground


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Digital Playgrounds


Book Description

Digital Playgrounds makes the argument that online games play a uniquely meaningful role in children's lives, with profound implications for children's culture, agency, and rights in the digital era.




Changing Play: Play, Media And Commercial Culture From The 1950s To The Present Day


Book Description

The aim of this book is to offer an informed account of changes in the nature of the relationship between play, media and commercial culture in England through an analysis of play in the 1950s/60s and the present day.