Rules of Play


Book Description

An impassioned look at games and game design that offers the most ambitious framework for understanding them to date. As pop culture, games are as important as film or television—but game design has yet to develop a theoretical framework or critical vocabulary. In Rules of Play Katie Salen and Eric Zimmerman present a much-needed primer for this emerging field. They offer a unified model for looking at all kinds of games, from board games and sports to computer and video games. As active participants in game culture, the authors have written Rules of Play as a catalyst for innovation, filled with new concepts, strategies, and methodologies for creating and understanding games. Building an aesthetics of interactive systems, Salen and Zimmerman define core concepts like "play," "design," and "interactivity." They look at games through a series of eighteen "game design schemas," or conceptual frameworks, including games as systems of emergence and information, as contexts for social play, as a storytelling medium, and as sites of cultural resistance. Written for game scholars, game developers, and interactive designers, Rules of Play is a textbook, reference book, and theoretical guide. It is the first comprehensive attempt to establish a solid theoretical framework for the emerging discipline of game design.




Playing the Game


Book Description

Don't hate the player, hate the game?Hunter Adams is a pro football player and my brother's best friend. He also happens to be the one person in the world I hate.Desperate to keep the reason why I was kicked out of the college I was attending a secret; I agree to be Hunter's fake girlfriend for his brother's wedding in the Bahamas.There's only one problem? it doesn't really feel like pretend after all. Not with the looks Hunter is giving me, or those searing kisses.I'm seeing a whole different side to Hunter, one that I might actually like.One that makes me wonder if we can be real, or if we're just playing the game?




The CRPG Book: A Guide to Computer Role-Playing Games


Book Description

Reviews over 400 seminal games from 1975 to 2015. Each entry shares articles on the genre, mod suggestions and hints on how to run the games on modern hardware.




Playing The Game


Book Description

In New York Times bestselling author Barbara Taylor Bradford's new novel, Annette Remmington, a London art consultant and private dealer, is at the top of her game. She is considered a rising star in the international world of art, and has a roster of wealthy clients who trust her judgment and her business acumen. Her success reaches new heights when a rare and long lost Rembrandt finds its way into her hands, which she restores and sells for top dollar. Called the auction of the year, Annette becomes the most talked about art dealer in the world. Annette is married to her mentor and personal champion, the much older Marius Remmington. For twenty years, Marius has groomed her into the international art star that she has become, not to mention saving her from a dark and gritty past. She is his pride and joy, and as her best advisor, it's with great care that he hand picks only the best journalist possible to do a profile on his beloved wife in a popular London Sunday newspaper. Jack Chalmers is a bit of a celebrity himself, becoming one of the top journalists of his time. Marius believes only he will be able to capture the true brilliance of his lovely wife. But Marius never intends to put his marriage in jeopardy. How could he have known that the connection between Jack and Annette would ignite so many secrets? And how could he know that Jack would uncover a scandal that could ultimately destroy them all? Barbara Taylor Bradford does it again in this epic novel of seduction, passion and international intrigue. Playing the game has never been so thrilling.




What Game Are You Playing?


Book Description

It's All a Game From the moment we are born, others' expectations shape our behaviors, choices, and definitions of success. We build our personal and professional lives around those expectations, and at some point, many of us wonder if we are on the right path. We my want to make changes, but it's difficult and we don't know how to start. In What Game Are You Playing?, author Robin Moriarty, PhD shares her view on what being "successful" really looks like, and those views will be a surprise to many. According to Robin, life is a game, and it is up to each individual to determine just what kind of game they want to play. The author guides you through a process that shows you how to assess your current state and outlines the steps you need to take in order to achieve your new game and own version of success. The book enables you to- - Gain awareness of the way you want to live your life - Reframe success on your own terms - Map out what you will need to do to get there Through a series of examples and exercises designed as a game, Robin helps you recognize-and then step away from-the expectations of others so you can define and pursue your own version of success in work and in life. Through this process of finding and designing their own games, you will no longer be a pawn in someone else's.




Making Learning Whole


Book Description

New in Paperback! Make learning more meaningful by teaching the "whole game" David Perkins, a noted authority on teaching and learning and co-director of Harvard's Project Zero, introduces a practical and research-based framework for teaching. He describes how teaching any subject at any level can be made more effective if students are introduced to the "whole game," rather than isolated pieces of a discipline. Perkins explains how learning academic subjects should be approached like learning baseball or any game, and he demonstrates this with seven principles for making learning whole: from making the game worth playing (emphasizing the importance of motivation to sustained learning), to working on the hard parts (the importance of thoughtful practice), to learning how to learn (developing self-managed learners). Vividly explains how to organize learning in ways that allow people to do important things with what they know Offers guidelines for transforming education to prepare our youth for success in a rapidly changing world Filled with real-world, illustrative examples of the seven principles At the end of each chapter, Perkins includes "Wonders of Learning," a summary of the key ideas.




Play Your Bigger Game


Book Description

Change the way you think about work, productivity, and creativity - and go from surviving to thriving! Play Your Bigger Game provides a philosophy and methodology that you can learn in just nine minutes, and it will serve you for the rest of your life. Self-empowerment expert Rick Tamlyn believes that life is all made up. So why not make it a game of your own design—one that excites, challenges, and allows you to fully express your talents and creativity? When you play your bigger game, you create a life that is dynamic, engaging, and wildly inspiring. This book is your antidote to inertia—you will never feel stuck again. Each and every day, it will motivate you to keep stretching, achieving, and thriving above and beyond any boundaries or limitations that might have held you back in the past. Play Your Bigger Game offers pathways, tools, and inspiring stories to feed the hunger in your soul, light the fires of your imagination, and build a fulfilling life and a lasting legacy. If you long to: • have a more positive impact within your family, your work, your community, or organization • make a change, but you aren’t sure what sort of change • create meaningful work • take responsibility and direct your destiny • make a difference or leave a legacy . . . then you should join thousands of others around the world and play your bigger game!




Music in the Role-Playing Game


Book Description

Music in the Role-Playing Game: Heroes & Harmonies offers the first scholarly approach focusing on music in the broad class of video games known as role-playing games, or RPGs. Known for their narrative sophistication and long playtimes, RPGs have long been celebrated by players for the quality of their cinematic musical scores, which have taken on a life of their own, drawing large audiences to live orchestral performances. The chapters in this volume address the role of music in popular RPGs such as Final Fantasy and World of Warcraft, delving into how music interacts with the gaming environment to shape players’ perceptions and engagement. The contributors apply a range of methodologies to the study of music in this genre, exploring topics such as genre conventions around music, differences between music in Japanese and Western role-playing games, cultural representation, nostalgia, and how music can shape deeply personal game experiences. Music in the Role-Playing Game expands the growing field of studies of music in video games, detailing the considerable role that music plays in this modern storytelling medium, and breaking new ground in considering the role of genre. Combining deep analysis with accessible personal accounts of authors’ experiences as players, it will be of interest to students and scholars of music, gaming, and media studies.




Making School a Game Worth Playing


Book Description

Integrate game-based learning for 21st Century skills success! This straightforward, easy-to-follow guide from experts Schaaf and Mohan helps you leverage technology students love best – digital video games. With step-by-step strategies, you’ll easily find, evaluate, and integrate gaming into your existing lesson plans or completely redesign your classroom. Teachers learn to use well-designed game elements to: Promote meaningful student buy-in Create student-centered, collaborative learning spaces Teach and assess 21st Century Fluencies aligned to Common Core State Standards Address multiple intelligences using research-based strategies Includes a detailed implementation outline. Create engaged, adventure-filled learning with this resourceful guide!




Game Play


Book Description

The essential guide to game play therapy for mental health practitioners The revised and updated third edition of Game Play Therapy offers psychologists and psychiatrists a guide to game play therapy’s theoretical foundations and contains the practical applications that are appropriate for children and adolescents. Game playing has proven to invoke more goal-directed behavior, has the benefit of interpersonal interaction, and can perform a significant role in the adaptation to one's environment. With contributions from noted experts in the field, the third edition contains information on the time-tested, classic games and the most recent innovations and advances in game play approaches. Game Play Therapy’s revised third edition (like the previous editions) continues to fill a gap in the literature by offering mental health practitioners the information needed to understand why and how to use this intervention effectively. The contributors offer advice for choosing the most useful games from the more than 700 now available and describe the fundamentals of administering the games. This important updated book: Contains material on the recent advances in the field including information on electronic games and disorder-specific games Includes illustrative case studies that explore the process of game therapy Reviews the basics of the underlying principles and applications of game therapy Offers a wide-range of games with empirical evidence of the effectiveness of game therapy Written for psychologists, psychiatrists, and other mental health clinicians, the revised third edition of Game Play Therapy offers a guide that shows how to apply game therapy techniques to promote socialization, encourage the development of identity and self-esteem, and help individuals master anxiety.




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