The Art of Resonance


Book Description

What is artistic resonance and how can it be linked to one's life and one's art? This latest book of essays from legendary theatre director Anne Bogart, considers the creation of resonance in the artistic endeavour, with a focus on the performing arts. The word 'resonance' comes from the Latin meaning to 're-sound' or 'sound together'. From music to physics, resonance is a common thread that evokes a response and, in general, is understood as a quality that makes something personally meaningful and valuable. For Bogart, curiosity is a key personal quality to be nurtured throughout life and that very same curiosity, as an artist, thinker and human being. Creating pathways between performance theory, art history, neuroscience, music, architecture and the visual arts, and consistently forging new thought-paths, the writing draws upon Anne Bogart's own life and artistic journeys to illuminate potent philosophical ideas. Woven with personal anecdotes, stories and reflections, this is a book that will be of interest to any theatre artist and anyone who reflects on the power of the arts, of theatre-making and what it means to be engaged in the artistic process.




Timpani Tone and the Interpretation of Baroque and Classical Music


Book Description

In Timpani Tone and the Interpretation of Baroque and Classical Music, Steven L. Schweizer draws on 31 years of musical experience to explore the components of timpani tone and methods for producing it. Schweizer takes the reader on an odyssey through the interpretation of Bach, Handel, Haydn, and Mozart's symphonic and choral music.




A Multimodal Approach to Video Games and the Player Experience


Book Description

This volume puts forth an original theoretical framework, the ludonarrative model, for studying video games which foregrounds the empirical study of the player experience. The book provides a comprehensive introduction to and description of the model, which draws on theoretical frameworks from multimodal discourse analysis, game studies, and social semiotics, and its development out of participant observation and qualitative interviews from the empirical study of a group of players. The volume then applies this approach to shed light on how players’ experiences in a game influence how they understand and make use of game components in order to progress its narrative. The book concludes with a frame by frame analysis of a popular game to demonstrate the model’s principles in action and its subsequent broader applicability to analyzing video game interaction and design. Offering a new way forward for video game research, this volume is key reading for students and scholars in multimodality, discourse analysis, game studies, interactive storytelling, and new media.




Notes on Diffy Qs


Book Description

Version 6.0. An introductory course on differential equations aimed at engineers. The book covers first order ODEs, higher order linear ODEs, systems of ODEs, Fourier series and PDEs, eigenvalue problems, the Laplace transform, and power series methods. It has a detailed appendix on linear algebra. The book was developed and used to teach Math 286/285 at the University of Illinois at Urbana-Champaign, and in the decade since, it has been used in many classrooms, ranging from small community colleges to large public research universities. See https: //www.jirka.org/diffyqs/ for more information, updates, errata, and a list of classroom adoptions.




Resonance


Book Description

The pace of modern life is undoubtedly speeding up, yet this acceleration does not seem to have made us any happier or more content. If acceleration is the problem, then the solution, argues Hartmut Rosa in this major new work, lies in “resonance.” The quality of a human life cannot be measured simply in terms of resources, options, and moments of happiness; instead, we must consider our relationship to, or resonance with, the world. Applying his theory of resonance to many domains of human activity, Rosa describes the full spectrum of ways in which we establish our relationship to the world, from the act of breathing to the adoption of culturally distinct worldviews. He then turns to the realms of concrete experience and action – family and politics, work and sports, religion and art – in which we as late modern subjects seek out resonance. This task is proving ever more difficult as modernity’s logic of escalation is both cause and consequence of a distorted relationship to the world, at individual and collective levels. As Rosa shows, all the great crises of modern society – the environmental crisis, the crisis of democracy, the psychological crisis – can also be understood and analyzed in terms of resonance and our broken relationship to the world around us. Building on his now classic work on acceleration, Rosa’s new book is a major new contribution to the theory of modernity, showing how our problematic relation to the world is at the crux of some of the most pressing issues we face today. This bold renewal of critical theory for our times will be of great interest to students and scholars across the social sciences and humanities.




The Resonance Key


Book Description

This accessible book deals with spiritual themes in a style teens can relate to - encouraging them to become aware of the power they have to affect their own lives and how they can live in a more positive and authentic way.




Body as Medium of Meaning


Book Description

Bodies move, and they express. There is a body language, and there is a language employed to refer to the body, its parts, and the states of its being. Consciously and unconsciously people judge each other according to body and clothing behavior. What one thinks one expresses is not necessarily how one is seen and judged, and the variety of observations made of the body is diverse. Bodily behavior and interpretations of this behavior face change at frontiers of culture areas, or when cultures meet each other as a result of migration. This book addresses and expands upon these issues. Soheila Shahshahani teaches at the Shahid Beheshti University, Teheran, Iran.




Resonance


Book Description

What does it mean to be alive? What is it worth to stay alive? Ireland, 1890: two ruthless immortals prowl the theatre district in search of food for their 'Angel'. Ancient, pitiless and caring for none but their own twisted family, they will stop at nothing to maintain their grip on life. A seamstress, the young man who loves her and a penniless American magician soon find themselves imprisoned in a snow-bound country estate, the latest additions to the family's warped collection. Here, they are nothing but food, nothing but entertainment, and soon they will be nothing at all. Many miles from their homes and fighting for survival, Tina, Joe and Harry will come to understand that far more is at stake than their lives. 'Ireland's answer to J.K. Rowling ... at the forefront of Irish fantasy writing' Sunday Independent




In Resonance


Book Description

Utilizing the wisdom of the ages, "In Resonance" was written as a timeless manual for both personal self empowerment and self mastery. "In Resonance", is filled with inspirational information of both experiential research and channelled guidance from Jasmuheen and the Ascended Ones. The predominant focus of this book is on bridging the worlds of science and religion, the realms of the physical and etheric, plus the cultures of the east and west. "In Resonance" offers practical tools utilizing simple and also more complex meditations, specific programming techniques for tuning, mind mastery for reality creation and creating a purposeful and passionate existence. It addresses issues from meditation to telepathy and Universal Laws plus the existence of the Brotherhoods of Light.




Understanding Video Game Music


Book Description

Understanding Video Game Music develops a musicology of video game music by providing methods and concepts for understanding music in this medium. From the practicalities of investigating the video game as a musical source to the critical perspectives on game music - using examples including Final Fantasy VII, Monkey Island 2, SSX Tricky and Silent Hill - these explorations not only illuminate aspects of game music, but also provide conceptual ideas valuable for future analysis. Music is not a redundant echo of other textual levels of the game, but central to the experience of interacting with video games. As the author likes to describe it, this book is about music for racing a rally car, music for evading zombies, music for dancing, music for solving puzzles, music for saving the Earth from aliens, music for managing a city, music for being a hero; in short, it is about music for playing.