Playing Easy to Get


Book Description

New York Times bestselling author Sherrilyn Kenyon and rising stars Jaid Black and Kresley Cole unlock the pleasures and perils of embracing the boldest and most powerful of lovers -- 100% alpha males -- in three sensually erotic tales. Discover the physical rapture of his muscular arms.... Become a prisoner of passion, swept away by an encounter with his primal side.... And get lost in the all-consuming thrill of white-hot pursuit by a relentless stranger who may be your most dangerous foe, the best lover you've ever had -- or both. Let your fantasies run wild with these unforgettable novellas where bigger is most definitely better -- and playing easy-to-get is the only way to go!




The Great Mental Models, Volume 1


Book Description

Discover the essential thinking tools you’ve been missing with The Great Mental Models series by Shane Parrish, New York Times bestselling author and the mind behind the acclaimed Farnam Street blog and “The Knowledge Project” podcast. This first book in the series is your guide to learning the crucial thinking tools nobody ever taught you. Time and time again, great thinkers such as Charlie Munger and Warren Buffett have credited their success to mental models–representations of how something works that can scale onto other fields. Mastering a small number of mental models enables you to rapidly grasp new information, identify patterns others miss, and avoid the common mistakes that hold people back. The Great Mental Models: Volume 1, General Thinking Concepts shows you how making a few tiny changes in the way you think can deliver big results. Drawing on examples from history, business, art, and science, this book details nine of the most versatile, all-purpose mental models you can use right away to improve your decision making and productivity. This book will teach you how to: Avoid blind spots when looking at problems. Find non-obvious solutions. Anticipate and achieve desired outcomes. Play to your strengths, avoid your weaknesses, … and more. The Great Mental Models series demystifies once elusive concepts and illuminates rich knowledge that traditional education overlooks. This series is the most comprehensive and accessible guide on using mental models to better understand our world, solve problems, and gain an advantage.




The Everything Bridge Book


Book Description

What do Martina Navratilova, Bill Gates, and Warren Buffet have in common? They're all bridge fanatics! The card came is popular again--at home, online, and in schools. Whether readers are learning bridge from scratch or looking to improve their game, this book is the ultimate contract bridge manual. Bridge master Brent Manley takes you step by step from the rudiments of bidding to the more advanced principles of tournament play. You learn how to: Play a contract and keep score Gain confidence in competitive bidding Recognize good vs. bad leads Successfully communicate with their partners Win tricks more frequently This book provides readers with all the skills and tips they need to play this highly social and totally addicting card game! This edition includes completely new information on: Important bridge terminology Bidding accuracy and judgment Online bridge




101 Great Classroom Games


Book Description

101 ways to energize any ho-hum day Created by award-winning educators, these easy-to-learn, giggle-as-you-go games are designed to be both fun and educational. These activities in reading, logic, science, measuring, listening, social studies, and math are the perfect complement to your K-5 curriculum. Get the fun and the learning started with games such as: Bug Bite: Players flip over vocabulary word cards and slap the table when a bug card comes up. Whoever slaps first reads all the words and then keeps the card. The child with the most cards wins! Bull's-Eye Feather Math: Children blow feathers around a bull's-eye game board with straws as they sharpen their multiplication skills. Geography Baseball: Players find map locations that are “pitched” to them. The more “hits” they get, the faster they score runs. Fishy Facts: Players snag paper fish with a fishing pole and hook. If they can answer the question on the side of the fish, they score. . . . and many more! BONUS: Games are ranked for noise levels!




Playing Tyler


Book Description

When is a game not a game? Tyler MacCandless can’t focus, even when he takes his medication. He can’t focus on school, on his future, on a book, on much of anything other than taking care of his older brother, Brandon, who’s in rehab for heroin abuse… again. Tyler’s dad is dead and his mom has mentally checked out. The only person he can really count on is his Civilian Air Patrol Mentor, Rick. The one thing in life it seems he doesn’t suck at is playing video games and, well, thats probably not going to get him into college. Just when it seems like his future is on a collision course with a life sentence at McDonald’s, Rick asks him to test a video game. If his score’s high enough, it could earn him a place in flight school and win him the future he was certain that he could never have. And when he falls in love with the game’s designer, the legendary gamer Ani, Tyler thinks his life might finally be turning around. That is, until Brandon goes MIA from rehab and Tyler and Ani discover that the game is more than it seems. Now Tyler will have to figure out what’s really going on in time to save his brother… and prevent his own future from going down in flames.




Playing Patience


Book Description

Life’s been hard for Zeke. Being a punching bag for his alcoholic father has turned him into stone. Not even the dodgy trailer park he lives in can scare him. Fighting is his release and sex, drugs, and his guitar bring him peace, but deep down Zeke isn’t quite as hard as he makes himself out to be. When he meets Patience, she finds all his broken pieces and puts him back together, but she’s a ray of light in his shadowed life and the last thing he wants to do is bring her into his dark world. Playing careless is easy, playing the bad guy can be fun, but playing Patience is impossible, especially when she can see right through him. Zeke isn’t the only one who’s broken, and for the first time, in a long time, Patience feels alive. Her black and white world gets a shot of color when she meets Zeke. He’s unlike anyone she’s ever met with his tattoos, piercings, and blunt honesty. She wants nothing more than to let go and ride the wild side with him, but some wounds never heal and the broken pieces of Patience aren’t so easy to find.




Playing with Books


Book Description

A guide to repurposing used books and pages into unique, accessible art projects—the perfect gift for artists, crafters and book lovers. In these pages, Jason Thompson has curated an extensive and artistic range of both achievable upcycled crafts made from books and book pages and an amazing gallery that contains thought-provoking and beautiful works that transform books into art. The content encompasses a wide range of techniques and step-by-step projects that deconstruct and rebuild books and their parts into unique, recycled objects. The book combines in equal measure bookbinding, woodworking, paper crafting, origami, and textile and decorative arts techniques, along with a healthy dose of experimentation and fun. The beautiful high-end presentation and stunning photography make this book a delightful, must-have volume for any book-loving artist or art-loving book collector.




First 50 Jazz Standards You Should Play on Guitar


Book Description

(Guitar Collection). If you're new to jazz guitar, you are probably eager to learn some songs. This book provides chord-melody style arrangements in standard notation and tab for the most popular songs jazz guitarists like to play. This accessible collection of must-know jazz hits include: All the Things You Are * Body and Soul * Don't Get Around Much Anymore * Fly Me to the Moon (In Other Words) * The Girl from Ipanema (Garota De Ipanema) * I Got Rhythm * Laura * Misty * Night and Day * Satin Doll * Summertime * When I Fall in Love * and more.




Seven Games: A Human History


Book Description

A group biography of seven enduring and beloved games, and the story of why—and how—we play them. Checkers, backgammon, chess, and Go. Poker, Scrabble, and bridge. These seven games, ancient and modern, fascinate millions of people worldwide. In Seven Games, Oliver Roeder charts their origins and historical importance, the delightful arcana of their rules, and the ways their design makes them pleasurable. Roeder introduces thrilling competitors, such as evangelical minister Marion Tinsley, who across forty years lost only three games of checkers; Shusai, the Master, the last Go champion of imperial Japan, defending tradition against “modern rationalism”; and an IBM engineer who created a backgammon program so capable at self-learning that NASA used it on the space shuttle. He delves into the history and lore of each game: backgammon boards in ancient Egypt, the Indian origins of chess, how certain shells from a particular beach in Japan make the finest white Go stones. Beyond the cultural and personal stories, Roeder explores why games, seemingly trivial pastimes, speak so deeply to the human soul. He introduces an early philosopher of games, the aptly named Bernard Suits, and visits an Oxford cosmologist who has perfected a computer that can effectively play bridge, a game as complicated as human language itself. Throughout, Roeder tells the compelling story of how humans, pursuing scientific glory and competitive advantage, have invented AI programs better than any human player, and what that means for the games—and for us. Funny, fascinating, and profound, Seven Games is a story of obsession, psychology, history, and how play makes us human.




Playing Hard to Get


Book Description

Sick of sabotaging any potential relationships with desperate text messages and obsessive behaviour? Tired of lengthy phone calls to guy pals to get to the bottom of what he really means? Let Cindy and Bianca take you by the hand and walk you through a few matches.